The Angband Ladder: Hilith, the Templar, Dwarf Priest by Satyr

  [Unangband 0.6.4 Character Dump]

 Name   Hilith, the Templar                      Self  SB  EB  TB   Best   Curr
 Sex    Female             Age       45  STR:   18/28  +0  +3  +0  18/58
 Race   Dwarf              Height  3'10  INT:   18/15  +0  +6  +0  18/75
 Class  Priest             Status    41  WIS:   18/68  +0  +1  +0  18/78
 Style  Hafted weapons                   DEX:   18/28  +0  +4  +0  18/68
 Title  Bishop                           CON!   18/84  +0  +3  -5  18/64
 Home   a room at the Inn                CHR:   18/28  +0  +8  +0 18/108
 Target Barad-dur                        AGI:      12  +0  +4  +0     16
                                         SIZ:      12  +0  +3  +0     15
 Level           40  HP         -3/466  Fight   (+10,+18)  Fighting      Superb
 Curr Exp   1703221  SP      18/103+15  WShld   (+37,+26)  Shooting   Excellent
 Max Exp    1703221  Hit die        13  Bash       [8,+6]  Throwing        Iffy
 Adv Exp    1750000  Armor    [31,+62]  Blows  1/turn(x2)  Stealth    Excellent
 Curr Danger Lev 48  Infravis   120 ft  XBow    (+16,+13)  Save Throw    Heroic
 Max Dungeon Lev 55  Gold       162826  Shots  2/turn(x5)  Disarming     Superb
 Game Turn  4847910  Burden    227 lbs  Throw    (+10,+0)  Devices       Heroic
 Plr Turn    104542  % Burden      75%  Hurls  3/turn(x1)  Searching  Excellent
 Act Turn     94248  Speed         -24  Weight     86 lbs  Digging    Excellent

 You are the only child of a Dwarven Priest.  You are the black sheep of the fa
eyes, straight black hair, a one foot beard, and a dark complexion.

 This is 43rd Tuile of the 2890th year of the third age.
 You are in Barad-dur.

  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Giant Magma hound bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The Huge Magma hound misses you.
> The Huge Magma hound misses you.
> The Huge Magma hound misses you.
> The Huge Magma hound misses you.
> The Huge Magma hound misses you.
> The Huge Magma hound misses you.
> The Huge Magma hound misses you.
> The Huge Magma hound bites you.
> You are enveloped in flames!
> You die.
> You were killed by a Huge Magma hound.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)    + + + +++ 
       \}=="~[()]]]               \}=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:..1.......2..         sStr:..........s..
   Int:..1...2..3...         sInt:.............
   Wis:..1..........         sWis:.............
   Dex:..1......3...         sDex:.............
   Con:..1...2......         sCon:.............
   Chr:..1.3...13...         sChr:....s........
   Agi:..1......3...         sAgi:.............
   Siz:..1.......2..         sSiz:..........s..
  Acid:.......1.1...        Disea:............. 
  Elec:.............        Blind:............+ 
  Fire:.........1...        Confu:............. 
  Cold:.......1.....        Sound:............. 
  Pois:..1..........        Shard:.........+... 
  Fear:.......+.....        Nexus:.......+..... 
  Lite:.....+.......        Nethr:.......+..... 
  Dark:.....+.+.....        Chaos:............. 
 Water:.............        Disen:.......+.+... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.........3...
  Glow:.............        Steal:.......5.....
 Regen:.............         Sear:.........3...
 Telep:.............        Infra:......25.....
 Invis:.....+.+.....         Tunn:.............
 FrAct:......+...+..        Speed:.............
 HLife:.....+.......        Blows:.............
 Activ:.....+.......        Shots:.1...........
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:...........1. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.+...........              abcdefghijkl@ 
 Dwarf:......+.....+              \}=="~[()]]]  
   Elf:.............                            
 Natur:..........s..                            
       abcdefghijkl@                            
       \}=="~[()]]]                             

  [Character Equipment]

a) a Lead-Filled Mace of Corrosion (4d6) (+12,+8) {acidproof}
b) a Heavy Crossbow of the Haradrim (x4) (+6,+13) (+1)
c) The Ring of Barahir (+1)
d) a Ring of Damage (+14)
e) a Amulet of Charisma (+3)
f) The Arkenstone of Thrain (with 9 turns of light left)
g) Chain Mail of the Khazad (-2) [14,+17] (+2)
h) The Leather Coat of Dungolach [0,+5] (+5)
i) a Tower Shield of Charisma [8,+6] (+1)
j) The Metal Cap of Celebrimbor [3,+8] (+3)
k) a Set of Alchemist's Gloves of Might [0,+4] (+2)
l) a Pair of Steel Shod Boots of Mana Regeneration [6,+10] (+1)

  [Character Equipment -- Quiver]

n) 34 Steel Bolts (2d7) (+0,+0)
o) 18 Grappling Bolts of Holy Might (1d7) (+8,+12)

  [Character inventory]

a) a Prayer Book of the Dead (Water proof) {@m5}
b) 2 Prayer Books of Abjurations {@m1}
c) a Prayer Book of Accursed Ways {@m6}
d) 2 Prayer Books of Mandos {@m4}
e) 2 Magic Bags of Helpful Mushrooms
 with a) 2 Mushrooms of Cure Poison
      c) 5 Mushrooms of Cure Paranoia
      d) 7 Mushrooms of Cure Confusion
      e) 16 Mushrooms of Cure Serious Wounds
      f) 13 Mushrooms of Restore Strength and Size
      g) 6 Mushrooms of Restore Constitution and Charisma
      h) 9 Mushrooms of Restoring
      i) 5 Mushrooms of Mana
      j) 9 Mushrooms of Cure Cuts
      k) 16 Mushrooms of Cure Stun
      l) 2 Mushrooms of Slow Metabolism
      m) 2 Mushrooms of Restore Dexterity and Agility
f) 4 Magic Bags of Scrying
 with a) 2 Scrolls of Treasure Detection
      c) 6 Scrolls of Trap Detection
      d) 13 Scrolls of Door/Stair Location
      e) 2 Scrolls of Detect Life
      f) 27 Scrolls of Read Magic
      g) 15 Scrolls of Analyze Magic
      h) 14 Scrolls of Gauge Magic
      i) 8 Scrolls of Legend Lore
      j) 10 Scrolls of Runic Magic
      k) 10 Scrolls of Value Magic
      m) 15 Scrolls of Sense Magic
      n) 19 Scrolls of Test Magic
g) 4 Potions of Speed
h) 11 Rods of Cure Moderate Wounds <Blood> {10% off}
i) a Staff of Speed (1d6) (+3,+4) (3 charges) (+2)
j) a Staff of Cure Mortal Wounds (3d6) (+5,+7) (0 charges) (+4)

  [Home inventory]

a) a Magic Bag of Enchantments
b) a Magic Bag of Lesser Runes
 with a) 2 Acid Runestones
      b) a Blood Runestone
      c) a Cross Runestone
      m) 2 Storm Runestones
      o) a Wave Runestone
c) a Magic Bag of Elements
d) a Magic Bag of Mixed Mushrooms
 with a) 9 Mushrooms of Intellectual Weakness
      b) 13 Mushrooms of Strong Sickness
      c) 16 Mushrooms of Healthy Stupidity
      d) 14 Mushrooms of Charming Naivety
      e) 2 Mushrooms of Wise Fumbling
      f) 5 Mushrooms of Growing Clumsiness
      g) 13 Mushrooms of Agile Ugliness
      h) 3 Mushrooms of Dextrous Shrinking
      i) 14 Mushrooms of Bloating
e) a Magic Bag of Reagents
 with a) 13 Potions of Cure Serious Wounds
f) a Cloud Runestone
g) a Song Book of Drills
h) a Song Book of Dirges
i) a Prayer Book of Laying of Hands
j) 4 Prayer Books of Castigation {@m1}
k) a Mushroom of Restore Constitution and Charisma
l) 2 Potions of Speed
m) 2 Potions of Healing
n) 9 Potions of Cure Mortal Wounds <5 Bloods>
o) a Potion of Cure All Wounds
p) a Potion of Cure Plague
q) a Map to the citadel of Isengard
r) 36 Scrolls of Word of Recall
s) a Scroll of *Destruction*
t) 2 Rods of Detect Life
u) Green Dragon Scale Mail (-2) [30,+19]
v) The Cloak 'Colluin' [1,+6]
w) The Hard Leather Cap of Thranduil [2,+6] (+2)

  [House of Beorn inventory]

a) a Hard Biscuit
b) a Strip of Beef Jerky
c) a Pint of Fine Wine

  [Storeroom inventory]

a) a Potion of Cure Light Wounds

  [vault of the city of Erebor inventory]

a) a Tower Shield of Sustain Intelligence [8,+10]
b) a Jewel Encrusted Crown of Sustain Dexterity and Agility [0,+4]

  [vault of the city of Erebor inventory]

a) a Cutlass (Glowing) (1d7) (+11,+10) [2,+7] (+1)
b) 29 Steel Bolts (2d7) (+11,+7)

  [vault of the city of Erebor inventory]

a) a Flail of Device Mastery (2d9) (+12,+6) (+1)
b) 31 Steel Bolts (2d7) (+11,+3)

  [vault of the city of Erebor inventory]

a) a Wand of Acidic Clouds (8 charges)
b) a Staff of Wondrous Magics (1d6) (+5,+8) (7 charges)
c) a Dwarven Pick of Earthquakes (1d4) (+12,+3) (+3)

  [vault of the city of Erebor inventory]

a) a Magic Bag of Provisions
b) a Robe [2,+6]
c) 25 Bolts of Execute Demon (1d8) (+11,+5)
d) 19 Grappling Bolts of Slay Dragon (1d7) (+6,+2)

  [vault of the city of Erebor inventory]

a) 29 Arrows of Slay Nature (1d6) (+12,+5)
b) 21 Arrows of Execute Demon (1d6) (+4,+3)

  [the branches of an Ent inventory]

a) a Staff of Darkness (1d6) (+7,+7) (7 charges)
b) a Set of Mithril Gauntlets of Device Mastery [5,+12] (+2)
c) 24 Bolts of Fire (1d7) (+3,+3)

  [the branches of an Ent inventory]

a) a Staff of *Destruction* (1d6) (+5,+4) (3 charges)
b) The Phial of Galadriel
c) Soft Studded Leather of the Quendi [5,+9] (+1)
d) a Jewel Encrusted Crown of Health [0,+19] (+1)

  [the branches of an Ent inventory]

a) a Steel Helm [6,+11]
b) a Set of Alchemist's Gloves of Slay Elf [0,+2]
c) a Great Axe of Slay Demon (4d7) (+12,+7)
d) a Hand Crossbow of the Haradrim (x2) (+8,+5) (+1)
e) 21 Grappling Arrows of Slay Giant (1d6) (+3,+6)

  [the branches of an Ent inventory]

a) a Staff of Healing (1d6) (+3,+2) (3 charges) (+3)
b) a Staff of Holiness (1d6) (+7,+3) (3 charges)
c) a set of Elven Dueling Pistols (x3) (+6,+5) (2 charges) (+1)

  [the Mirror of Galadriel inventory]

a) Metal Scale Mail of Resist Confusion (-3) [15,+11]
b) Mithril Chain Mail of Tunnelling (-1) [28,+11] (+1)
c) a Broad Sword of Slay Giant (2d5) (+4,+5)
d) a Short Bow (x2) (+11,+5)

  [pavilion of the Army of the West inventory]

a) a Wand of Burning Clouds (3 charges)
b) a Morning Star (6d3) (+3,+4)
c) a Heavy Crossbow (x4) (+5,+7)

  [pavilion of the Army of the West inventory]

a) a Robe of the Quendi [2,+6] (+3)
b) a Pair of Iron Shod Boots [3,+10]
c) a Short Sword of Westernesse (1d7) (+12,+9) (+1)
d) a Sacrificial Dagger of Dexterity and Agility (2d4) (+9,+13) (+1)
e) 29 Steel-tipped Arrows of Holy Might (2d6) (+10,+9)

  [pavilion of the Army of the West inventory]

a) a Pair of Iron Shod Boots of Slay Evil [3,+8]
b) a Mattock of Earthquakes (2d8) (+8,+10) (+3)

  [pavilion of the Army of the West inventory]

a) Laminated Plate Armour of Slow Digestion (-3) [23,+11]
b) a Set of Mithril Gauntlets of Execute Dragon [5,+13]

  [Storeroom inventory]

a) a Potion of Cure Critical Wounds
b) a Potion of Restore Life Levels
c) a Wooden Torch (with 2500 turns of light)

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) a Ration of Food
c) an Apple
d) a Wooden Torch (with 2500 turns of light)

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) a Ration of Food
c) a Potion of Cure Critical Wounds
d) a Scroll of Holy Chant
e) a Bolt (1d7) (+5,+4)

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) a Potion of Cure Critical Wounds
c) a Wooden Torch (with 2500 turns of light)

  [Dungeons Explored]

You emerged victorious from Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You fought through to the other side of the crown of Weathertop (17-30).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Storage Cellars under Mirkwood the Great
 (13-26).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36).
You cleared the passage through the Battle of Five Armies (30).
You emerged victorious from Dunland in war rage (22-37).
You cleared the passage through Fangorn aflame (27).
You cleared the passage through the Ent Moot (21).
You wrecked havoc at the town of Edoras (8-27).
You cleared the passage through the Siege of Hornburg (22-40).
You emerged victorious from west Moria entrance (6-24).
You fought through to the other side of west gates of Moria (33-36).
You emerged victorious from east Moria entrance (13-24).
You cleared the passage through the east gates of Moria (36).
You emerged victorious from Ogre Camp beneath Redhorn pass (7-33).
You emerged victorious from the peak of Caradhras (20-40).
You cleared the passage through the Battle of Pelennor Fields (43).
You emerged victorious from Ithilien (20-21).
You cleared the passage through the Battle of Black-Gate (45).
You cleared the passage through the siege of Osgiliath (40).
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited the stronghold of Rivendell.
You have visited the house of Beorn.
You have visited Lake-town.
You have visited that marketplace of the Dale.
You have visited the vaults of Erebor.
You have visited Dol Guldur (36-48).
You have visited Dunland.
You have visited Isengard war-ready (21-40).
You reached level 36 in emptied Isengard (30-45).
You have visited Lothlorien.
You have visited Parth Galen (20-40).
You reached level 42 in Minas Tirith (0-48).
You have visited Dead Marshes.
You have visited Udun (54-58).
You have visited Isenmouthe.
You have visited the Plains of Gorgoroth (48-54).
You reached level 55 in Orodruin (54-59).
You have visited Barad-dur (48-59).
You have visited Army of the West.

  [Self-Knowledge]

You are temporarily sick.  You have poison slowed in your veins.  Your
 metabolism is slowed.  You can learn some spells/prayers.  

  [Game Statistics]

Total monsters killed: 4898
Total uniques killed: 44
Deepest unique killed: the Witch-King of Angmar, Lord of the Nazgul (normally at
59)
Total uniques left alive: 92
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Mummified king
 a Ranger Chieftain
 a Phantom
 a Nightwing
 an Ancient grey dragon
Top 5 monsters killed (by number, excluding uniques):
 184 Cave orcs
 175 Ogres
 171 Mountain orcs
 123 Swamp ogres
 119 River orcs

  [Spells Learnt]

Bless                    Guided Blow              Call Light
Holy Water               Detect Doors/Stairs      Portal
Benediction              Detect Evil              Malediction
Resist Heat and Cold     Flame Strike             Striking
Earthquake               Orb of Draining          Find Traps
Cure Light Wounds        Chant                    Scare Monster
Cure Moderate Wounds     Sanctuary                Satisfy Hunger
Resist Poison            Sense Surroundings       Sense Invisible
Turn Undead              Smite Undead             Cure Critical Wounds
Cure Minor Disease       Protection from Evil     Cure Mortal Wounds
Deadly Blow              Smite Dragon             Cure Disease
Prayer                   Holy Blow                Dispel Undead
Dispel Evil              Heal                     Slow Poison
Smite Demon              Neutralize Poison        Mighty Blow
Remove Curse             Rain of Blows            *Dispel Undead*
Summon Spirit            Glyph of Warding         Raise Dead
Cause Mortal Wounds      Banish Evil              *Dispel Evil*
Cause Critical Wounds    Animate Dead             Blind Monster
Restoration              Remembrance              Summon Ghoul
Detect Curse             Holy Word                

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 9.2.2012 08:17
Last updated on 12.2.2012 09:28

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2. on the Competition No.117 Ladder (of 16)

Comments

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On 9.2.2012 08:17 Satyr wrote:
With all the ways across and below the Misty Mountains cleared, I'll probably take on Erebor next.

Is there any benefit for carrying more then one bag of the same type?

On 9.2.2012 16:19 Satyr wrote:
post-Smaug update.

On 11.2.2012 09:38 Satyr wrote:
Finally made my way to Minas Tirith via Caradhras and Lothlorien. This is the first time I managed to reach the White City in Un, though this is helped a lot by ranged combat being broken in UnAngband 0.6.4b (hostile monsters don't cast offensive spells/ breath/ use ranged attacks)

On 11.2.2012 13:44 Satyr wrote:
Something burnt up/stole all my second spellbooks with both portal and satisfy hunger in it at Mt. Doom, so no turning back... It was just a matter of time when something fast and furious was going to corner me.

Don't think I'll have another try, without their spells, the monsters (and thereby the game) are rather boring, IMO.

On 12.2.2012 09:28 Satyr wrote:
dump edited to remove the line break between the witch-kings name and level

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