The Angband Ladder: Hilith IV, the Templar, Dwarf Priest by Big Al
[Unangband 0.6.4 Character Dump] Name Hilith IV, the Templar Self SB EB TB Best Curr Sex Female Age 43 STR: 18/15 +0 +0 +0 18/15 Race Dwarf Height 3'10 INT: 18/15 +0 +0 +0 18/15 Class Priest Status 41 WIS: 18/73 +0 +3 +0 18/103 Style Hafted weapons DEX: 14 +0 +3 +0 17 Title Curate CON: 18/15 +0 +3 +5 18/95 Home Bilbo's House in Rivendell CHR: 11 +0 +0 +5 16 Target the tower of Weathertop AGI: 11 +0 +3 +0 14 SIZ: 12 +0 +0 +0 12 Level 29 HP -5/386 Fight (+2,+2) Fighting Excellent Curr Exp 94300 SP 98/114+21 1Hand (+21,+9) Shooting Good Max Exp 94300 Hit die 12 Free Throwing Poor Adv Exp 105000 Armor [18,+42] Blows 1/turn(x1) Stealth Poor Curr Danger Lev 27 Infravis 50 ft Bow (-3,-2) Save Throw Heroic Max Dungeon Lev 36 Gold 26519 Shots 1/turn(x3) Disarming Excellent Game Turn 3723616 Burden 133 lbs Throw (+2,+0) Devices Superb Plr Turn 192009 % Burden 60% Hurls 1/turn(x1) Searching Superb Act Turn 139271 Speed -1 Weight 85 lbs Digging Poor You are the only child of a Dwarven Priest. You are the black sheep of the fa straight black hair, a one foot beard, and a dark complexion. This is 33rd Tuile of the 2890th year of the third age. You are on level 27 of the tower of Weathertop. [Last Messages] > The Huge Rabid wolf nips you. > You feel an illness eat away at you. > You are more paralysed! > The Old Rabid wolf misses you. > The Old Rabid wolf misses you. > The Huge Rabid wolf misses you. > The Huge Rabid wolf misses you. > The Old Rabid wolf misses you. > The Old Rabid wolf misses you. > The Huge Rabid wolf misses you. > You block the attack. > The Huge Rabid wolf misses you. > The Old Rabid wolf bites you. > You die. > You were killed by an Old Rabid wolf. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) +++++ \}=="~(( ]]] \}=="~(( ]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:....3........ sWis:....s........ Dex:.12.......... sDex:..s.......... Con:1..2......... sCon:...s......... Chr:............. sChr:............. Agi:.12.......... sAgi:..s.......... Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:.........+..+ Fire:..........1.. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:+............ Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:......1...... Steal:............. Regen:............. Sear:.........6... Telep:............. Infra:............. Invis:.........+... Tunn:............. FrAct:.....+....... Speed:............. HLife:............. Blows:............. Activ:..........+.. Shots:............. Throw:............. Might:............. Undea:s............ Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............+ \}=="~(( ]]] Elf:............. Natur:............. abcdefghijkl@ \}=="~(( ]]] [Character Equipment] a) a Mace of Dragonslaying (2d4) (+10,+7) (+1) b) a Long Bow of Dexterity and Agility (x3) (-5,-2) (+1) c) a Fluorite Ring of Dexterity and Agility (+2) d) a White Gold Ring of Constitution (+2) e) a Voodoo Doll Amulet of Wisdom (+3) f) a Brass Lantern of Free Action (with 11079 turns of light left) g) Hard Leather Armour (Glowing) (-1) [6,+4] (+1) h) a Cloak [1,+4] i) (nothing) j) a Steel Helm of Seeing [6,+10] (+6) k) The Set of Gauntlets 'Paurhach' [2,+7] l) a Pair of Iron Shod Boots of Slay Nature [3,+2] [Character Equipment -- Quiver] n) 12 Arrows of Execute Undead (1d6) (+6,+5) o) 29 Golden Arrows (3d6) (+0,+0) [Character inventory] a) 2 Prayer Books of Castigation {@m1} b) 2 Prayer Books of Inquisition {@m2} c) 2 Prayer Books of Exorcism {@m3} d) a Magic Bag of Scrying with c) 6 Scrolls titled "aus viv" of Trap Detection f) 8 Scrolls titled "wedjo aksbu" of Read Magic h) 6 Scrolls titled "derood wedit" of Gauge Magic i) 24 Scrolls titled "akswex ninash" of Legend Lore j) 3 Scrolls titled "snabar la" of Runic Magic e) 31 Peach Potions of Speed f) 18 Cloudy Potions of Cure Critical Wounds g) a Turgid Potion of Healing h) a Tangerine Potion of Restore Mana i) 22 Scrolls titled "butrol absan" of Phase Door j) a Scroll titled "budalf orn sun" of Escape k) a Scroll titled "mik ganer" of Word of Recall l) a Scroll titled "wednin evsfu" of Concentration m) 7 Iron Rods of Object Location n) a Titanium Rod of Polymorph o) 2 Pewter Wands of Teleport Other (9 charges) p) a Witch Elm Staff of Teleportation (1d6) (+0,+0) (4 charges) {75% off} q) a Rusty Amulet of Charisma (+2) r) a Long Bow (x3) (+0,+0) [Home inventory] a) a Magic Bag of Poisons b) a Magic Bag of Harmful Mushrooms c) a Magic Bag of Black Magics d) a Magic Bag of Helpful Mushrooms e) a Magic Bag of Bewitchments with i) 3 Willow Wands of Scare Monster f) a Magic Bag of Elements g) a Magic Bag of Reagents with a) 15 Yellow Speckled Potions of Cure Serious Wounds f) a Sea-blue Potion of Resist Poison h) 2 Prayer Books of Castigation {@m1} i) 2 Prayer Books of Inquisition {@m2} j) 3 Flasks of Oil k) 7 Green Potions of Resist Heat l) a Clear Blue Potion of Resist Cold m) 2 Rosy Potions of Berserk Strength n) 2 Misty Potions of Cure Mortal Wounds o) a Shimmering Potion of *Cure All Wounds* p) 2 Maps titled 'There and Back Again' q) 7 Scrolls titled "aksme wexgan" of Detect Magic r) a Witch Elm Staff of Teleportation (1d6) (+0,+0) (14 charges) {75% off} s) an Oak Staff of Cure Mortal Wounds of Light Vulnerability (1d6) (+5,+5) (9 char t) a Steel Ring of Free Action u) a Red Ring of Intelligence (+2) v) a Nickel Ring of Damage (+11) w) a Lead-Filled Mace of Charisma (4d4) (+6,+3) (+1) [Dungeons Explored] You emerged victorious from cellars' back exit in the Maggot's farm (2-6). You emerged victorious from a willow clearing in the Old Forest (6-10). You cleared the passage through Tom Bombadil's house (11-12). You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You emerged victorious from the Big Cavern under Misty Mountains (5-13). You emerged victorious from the Woodmen Village (10-13). You fought through to the other side of the Great Hall under Mirkwood the Great (13-26). You fought through to the other side of the Bottommost Hall under Lonely Mountain (26-36). You emerged victorious from west Moria entrance (6-24). You cleared the passage through Kheled-Zaram at the east Moria entrance (13-24). You have visited the town of Hobbiton. You have visited the Brandywine Ferry. You have visited Bucklebury town in Buckland. You reached level 27 in the tower of Weathertop (17-30). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited the house of Beorn. You have visited Lake-town. You have visited the ruins of Lake-town. You have visited Dunland. You have visited Isengard (3-33). You have visited the Fangorn Forest. You broke through to level 22 in the town of Edoras (8-27). You broke through to level 23 in Orc Camp across Redhorn pass (7-33). [Self-Knowledge] You are temporarily healthier. You are temporarily cuter You are paralysed, which prevents you from any action. You are afflicted with time loss. It must be treated by the appropriate remedy, or you can treat the symptoms to cure the disease. You are carrying equipment that you have not fully identified. It senses demons. It lets you speak with demons. [Game Statistics] Total monsters killed: 3246 Total uniques killed: 20 Deepest unique killed: Azog, Orc King of Moria (normally at 31) Total uniques left alive: 116 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Copper golem a Mature ruby dragon a Troll chieftain a Nether hound a Balance drake Top 5 monsters killed (by number, excluding uniques): 90 Hill orcs 88 Ogres 85 Cave spiders 81 Grey orcs 78 Giant white ticks [Spells Learnt] Detect Evil Benediction Bless Malediction Find Traps Slow Poison Cure Light Wounds Call Light Guided Blow Mighty Blow Holy Water Detect Doors/Stairs Striking Cure Moderate Wounds Chant Remove Curse Portal Neutralize Poison Scare Monster Satisfy Hunger Resist Poison Cure Critical Wounds Orb of Draining Sanctuary Resist Heat and Cold Turn Undead Flame Strike Smite Undead Cure Minor Disease Cure Mortal Wounds Earthquake Sense Invisible Protection from Evil Sense Surroundings Smite Demon [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall) |
Posted on 27.1.2012 11:23
6. on the Competition No.117 Ladder (of 16)
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