The Angband Ladder: RedBeret, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   RedBeret      Age    3,280       Str   7 =  4          +3
 Sex    Male          Height   7'4       Dex   3
 Race   Noldor        Weight   165       Con   3
 House  Fingolfin                        Gra   1 =  2  -1

 Game Turn   11,495   Melee (+16,3d12)   Melee       16 = 15  +3  -3  +1
 Exp Pool     2,605   Bows   (+4,1d10)   Archery      4 =  0  +3      +1
 Total Exp   32,505   Armor [+14,5-15]   Evasion     14 = 13  +3  -2
 Burden       164.7                      Stealth     -1 =  0  +3  -4
 Max Burden   358.0   Health    -14:34   Perception   1 =  0  +1
 Depth         600'   Voice      24:24   Will        11 =  7  +1  +2  +1
 Min Depth     500'                      Smithing     3 =  0  +1  +2
 Light Radius     3                      Song         1 =  0  +1

 You are one of two children of an archer from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You feel stronger.
> You have no more Brown Potions of Strength (f).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <2x>
> The Werewolf claws you...
> *** LOW HITPOINT WARNING! ***
> The Werewolf misses you.
> The Cat warrior claws you!
> *** LOW HITPOINT WARNING! ***
> The Werewolf claws you!
> *** LOW HITPOINT WARNING! ***
> You have been given a cut.
> The Werewolf misses you.
> The Cat warrior claws you!!
> You die.


  [Screenshot]

    # #  
   ##'#  
    CC#  
    #@#  
   ##f## 
   #TfW# 
   <THf  


  [Equipment]

a) a Greatsword of Final Rest (-2,3d5) [+1] {Final Rest} 9.3 lb
   It slays undead.  It requires both hands to wield it
   properly.  
b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb
   It decreases your grace by 1.  It slays wolves, orcs, trolls, 
   and spiders.  It cannot be harmed by the elements.  It can
   shoot arrows 15 squares (with your current strength).
c) a Jade Ring of Dexterity <+0> {Dex}
   It increases your dexterity by 0.  It sustains your dexterity.
   
d) a Chalcedony Ring of Evasion [+1]
e) (nothing)
f) a Brass Lantern of True Sight (with 5447 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Helm of Defiance [-1,1d2] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
k) a Set of Leather Gloves of the Forge [+0,1d1] <+2>
   It improves your smithing by 2.  
l) a Pair of Steel Greaves of Free Action [-1,1d2] {free action}
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 15 squares (with your current strength and bow).
n) 22 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).


  [Inventory]

a) 3 Mottled Herbs of Rage
b) a Grey Herb of Terror
c) a Wrinkled Herb of Healing
d) 2 Fragments of Lembas
e) 2 Flasks of oil
f) a Clear Potion of Miruvor
g) a Crimson Potion of Grace
h) 2 Bronze Trumpets of Terror
i) a Yew Staff of Light (3 charges)
j) a Runed Staff of Sanctity (3 charges)
k) a Silver Staff of Understanding (1 charge)
l) a Birch Staff of Treasures (3 charges)
m) a Golden Staff of Self Knowledge (4 charges)
n) a Gnarled Staff of Warding (1 charge)
o) an Ashen Staff of Recharging (2 charges)
p) an Ashen Staff of Recharging (2 charges)
q) a Brass Lantern of Brightness (with 5159 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
r) a Kite Shield of Deflection (-2) [+2,1d6]
   It cannot be harmed by the elements.  
s) a Helm of Clarity [-1,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  
t) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
u) a Mattock of Belegost (-7,6d2) <+3> 17.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

RedBeret of the Noldor
Entered Angband on 30 Jan 2012

    Turn     Depth    Note

     104    100 ft    (Charge)
     326    150 ft    (Dodging)
     850    150 ft    (Sprinting)
   1,391    250 ft    (Power)
   3,259    300 ft    Slew Gorgol, the Butcher
   3,445    300 ft    (Channeling)
   4,266    350 ft    (Curse Breaking)
   5,606    400 ft    Slew Ulfang the Black
   5,617    400 ft    Found The Shortbow of Celegorm
   6,582    400 ft    (Inner Light)
   6,976    500 ft    Found The Longsword 'Orcrist'
   7,030    500 ft    (Clarity)
   7,275    500 ft    Slew Uldor, the Accursed
   8,655    500 ft    Slew Gilim, the Giant of Eruman

  11,495    600 ft    Slain by a Cat warrior.
  11,495    600 ft    Died on 30 January 2012.




  ['Score' 012088505]


Posted on 30.1.2012 10:09

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1437. on the Sil Ladder (of 2253)

Comments

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On 30.1.2012 10:09 HugoTheGreat2011 wrote:
This was going to be a good one until I tried to kill a lone Silent watcher. As I approached it, hell broke loose as I got ambushed by groups of cat warriors and Werewolves coming from everywhere. Ugh... Silent watchers can summon monsters, out of my line sight, is that right?

On 30.1.2012 12:10 Scatha wrote:
They summon monsters not in the sense of "creating new monsters on the level" but in the more basic one of "making lots of noise so things come to investigate".

On 30.1.2012 14:33 HallucinationMushroom wrote:
I've yet to encounter a silent watcher that wasn't involved in some way with a vault feature, usually that cross/windmill shaped one with the 4 rooms branching from the silent watcher's central corridor. Judging by your screenshot, it looks just like what I've been noticing. Man, I hate those things! I got stunning resistance one time from the will tree and they still stunned me. Gah!

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