The Angband Ladder: Gorlim, Edain Beor no-class by Scatha

  [Sil 1.0.1 Character Dump]

 Name   Gorlim        Age       31       Str   2
 Sex    Male          Height   5'9       Dex   2 =  3      -1
 Race   Edain         Weight   178       Con   0 =  1      -1
 House  Beor                             Gra   3

 Game Turn   11,001   Melee (+15,2d12)   Melee       15 = 15  +2  -3  +1
 Exp Pool     1,648   Bows    (+2,1d8)   Archery      2 =  0  +2
 Total Exp   28,748   Armor [+13,4-12]   Evasion     13 =  9  +2  +1  +1
 Burden       113.3                      Stealth      1 =  0  +2  -1
 Max Burden   144.0   Health     -3:20   Perception   9 =  3  +3  +3
 Depth         700'   Voice      34:34   Will         8 =  5  +3
 Min Depth     450'                      Smithing     3 =  0  +3
 Light Radius     2                      Song        12 =  9  +3

 Betrayed by Thu, he seeks desperately now to avenge his lost Eilenel.







  [Last Messages]

> The Warg flees in terror! <4x>
> The Warg flees up the stairs. <2x>
> You see a Mottled Herb.
> You have a Mottled Herb (b).
> The Warg flees up the stairs.
> The floor crumbles beneath you!
> You fall through...
> ...and land somewhere deeper in the Iron Hells.
> You end your song.
> You hear a door burst open! <4x>
> The Ringrauko comes into reach of your Halberd (Defender).
> You hit the Ringrauko. <2x>
> The Ringrauko hits you.
> You are covered with frost!
> You die.


  [Screenshot]

      #  
      #  
     R#  
     @#  
   ####  
         
         


  [Equipment]

a) a Halberd (Defender) (-3,2d10) [+2] 4.8 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  It counts as a type of polearm.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Ruby Ring of Sustenance {Sustenance}
   It reduces your need for food.  
d) a Pearl Ring of Frost
   It provides resistance to fire.  
e) an Amber Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
f) a Brass Lantern of True Sight (with 1595 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather [-2,1d6]
h) a Cloak of Stealth [+1] <+2>
   It improves your stealth by 2.  
i) (nothing)
j) a Great Helm of True Sight [-2,1d3] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Steel Greaves [+0,1d2]
m) 63 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 19 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 2 Yellow Herbs of Rage
b) a Mottled Herb of Healing
c) 3 Murky Brown Potions of Orcish Liquor
d) 3 Cloudy Potions of Clarity
e) 2 Violet Potions of True Sight
f) a Milky White Potion of Quickness
g) a Willow Staff of Sanctity (2 charges)
h) a Beech Staff of Understanding (2 charges)
i) an Ebony Staff of Recharging (1 charge)
j) a Yew Staff of Summoning (8 charges)
k) an Onyx Ring of Perception <+1>
   It improves your perception by 1.  
l) 2 Golden Rings of Protection [+0,1d1]
m) a Garnet Ring of Strength <+0> {Str}
   It increases your strength by 0.  It sustains your strength.  
   
n) a Sea Shell Amulet of Adornment {Adornment}
o) a Coral Amulet of Regeneration {regen}
   It speeds your regeneration (which also increases your hunger).
   
p) a Brass Lantern (with 3335 turns of light)
q) a Cloak of Warmth [+1] {Warmth}
   It provides resistance to cold.  
r) a Kite Shield of Frost (-2) [+0,1d6] {Frost}
   It provides resistance to fire.  
s) a Longsword (+0,2d5) [+1] 2.0 lb
t) a Spear (-1,1d9) 3.0 lb
   It can be thrown effectively (5 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
u) a Battle Axe (-3,3d5) 4.6 lb
   It does extra damage when wielded with both hands.  
v) a Shovel (-3,3d1) <+1> 7.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) a Longbow (+0,1d9) [-1] 2.8 lb
   It can shoot arrows 16 squares (with your current strength).


  [Notes]

Gorlim of the Edain
Entered Angband on 29 Jan 2012

    Turn     Depth    Note

       0     50 ft    (Dodging)
       0     50 ft    (Sprinting)
     318    150 ft    (Charge)
   1,201    200 ft    (Song of Elbereth)
   2,343    250 ft    Slew Gorgol, the Butcher
   3,186    300 ft    (Polearm Mastery)
   3,441    350 ft    (Parry)
   4,321    350 ft    (Focused attack)
   6,509    450 ft    Slew Uldor, the Accursed

  11,001    700 ft    Slain by a Ringrauko.
  11,001    700 ft    Died on 30 January 2012.




  ['Score' 014088999]


Posted on 29.1.2012 22:16
Last updated on 30.1.2012 15:12

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1218. on the Sil Ladder (of 2253)

Related screenshot:
Pursued by wolves?

Comments

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On 29.1.2012 22:16 Scatha wrote:
A similar build to my previous Gorlim, but I picked up Parry and Polearm Mastery after Gorgol dropped a nice stick. I tend to play a pretty defensive game with sprinting in most fights.

I'm feeling pretty comfortable at 400ft, and I've just discovered that my current level was generated with Danger in operation, so I'll probably head down some time soon. With such low health, keeping the pressure of crowds off is very important, so I need to keep my song up for Elbereth, but I might grab Aule and branch out from this into Smithing. The most dangerous moments so far have come from Easterling Archers.

On 30.1.2012 00:00 Scatha wrote:
Well, I just stuck my head down a down shaft to 650ft, and before I got a turn a pack of Wargs turned up on the stairs, displacing me! In a fight in the middle of the room the Wargs could probably kill me (having my Con drained makes me feel even more frail than usual), so I'll be using Elbereth liberally here. I'm not sure whether to spend some experience boosting Song before I do so. I think I'll leave it here for the night.

On 30.1.2012 00:26 Scatha wrote:
Just to add a comment I forgot earlier: even when I had 24 health, this was low enough to make shadow worm masses a very rapid threat! I think I will need to pick up some Abilities soon to help me against darkness. I had a run in with a shadow spider that I managed to run away from but was pretty scary.

On 30.1.2012 00:48 half wrote:
Frail? With 20 health? Ha!

Of course, you really are more frail compared to my character in the way that matters, since you actually get involved with combat. Nice work so far. It is interesting that we really don't know which way to take the Edain: their strength is no lower than the Noldor, but they are 2 points weaker in the other stats, and are not so good with bows. Is it enough to try a Noldor strategy and just be better at it? Does one need an Edain strategy?

On 30.1.2012 00:56 half wrote:
Also, I admire your discipline in posting a dump and screenshot and then sleeping on it while others offer advice! You may only get three or four turns more of this character once you start it again. Make them the best they can be, and then hopefully there will be more. 700 ft is all it would take to be the top of the Edain...

On 30.1.2012 15:12 Scatha wrote:
From the previous position, I increased my song by two and started singing, then moved away from the Wargs. This was worked fine and by the time I was a few steps away they were all fleeing up the stairs. My ballad, however, had attracted the attentions of a Werewolf and Ringrauko, who were approaching. I thought I'd keep singing and move back to the stairs, perhaps to try to fight if only one of them made it as far as me, but leaving myself a quick escape. However I was not careful about taking the precise route I'd come by, and the floor crumbled beneath me ...

... leaving me fairly injured, in an unknown dark room, at 700ft. I decided to stop singing and stay quietly in one place hoping not to be noticed until I'd rested a little. When I was on about half health, a Ringrauko appeared in my circle of light. In retrospect I should perhaps have started singing at this stage, but I hoped that I could use sprinting and polearm mastery to play a running game and take it out without it getting to attack me (they're not so tough). Sadly without knowing where I was going I ended up running into a corner. I set my halberd and got a good hit in, and then it was next to me and I had one more turn. It was fairly injured, so I thought I'd try to finish it off. I connected, but not hard enough, and it froze me in return. Perhaps I should have slipped my cloak of warmth on at some point in the proceedings, but I'm not sure exactly when. Almost certainly I should have increased melee or evasion once more.

Oh well. Still the best of the Edain for the time being! A timely trap, after all.

On 30.1.2012 15:26 Scatha wrote:
Oh, and just after landing would have been an obvious time to put on my amulet of regeneration, too. It's surprising quite how many mistakes I can find with my play here in retrospect (when it certainly didn't seem to contain any one suicidal decision). I should have properly paused to take stock again both after falling through the trapdoor, and when I first saw the Ringrauko (perhaps I should have bought Keen Senses just to give me an extra turn's warning of anything approaching).

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