The Angband Ladder: Debo, Noldor Fingolfin no-class by debo

  [Sil 1.1.1 Character Dump]

 Name   Debo          Age    1,450       Str   5 =  3  +1      +1
 Sex    Male          Height  6'10       Dex   5 =  3  +1      +1
 Race   Noldor        Weight   163       Con   8 =  5  +2      +1
 House  Fingolfin                        Gra   3

 Game Turn   30,374   Melee (+31,3d11)   Melee       31 = 23  +5  +2  +1
 Exp Pool       208   Bows  (+11,2d10)   Archery     11 =  3  +5  +2  +1
 Total Exp  108,208   Armor [+27,6-21]   Evasion     27 = 21  +5  +1
 Burden       134.4                      Stealth     11 =  6  +5
 Max Burden   248.7   Health     85:85   Perception  14 =  8  +3  +3
 Depth           0'   Voice      69:69   Will        24 = 19  +3  +1  +1
 Min Depth       0'                      Smithing     6 =  0  +3  +3
 Light Radius     6                      Song        12 =  9  +3

 You are one of two children of an archer from the house of Fingolfin.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> You have 7 Sky Blue Potions of Slow Poison (f).
> You can feel the poison weakening.
> You have 6 Sky Blue Potions of Slow Poison (f).
> You recover from the poisoning.
> The Gwathrauko hits you...
> You hit the Gwathrauko.
> The Gwathrauko misses you.
> You hit the Gwathrauko.
> You have destroyed the Gwathrauko.
> You sense the presence of your enemies!
> You have 1 charge remaining.
> There is a pile of rubble in the way! <2x>
> HTML screenshot saved.
> Character dump successful.
> Excessive skills! <6x>


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword of Saithnar (+1,3d5) [+1] {@w1} 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures, but it also draws wraiths to your level.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  
b) The Longbow 'Belthronding' (+1,2d7) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Topaz Ring of Dexterity <+1> {@w3}
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Bronze Ring of Accuracy (+3)
e) an Amber Amulet of Constitution <+2>
   It increases your constitution by 2.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Venom's End (-1) [-2,2d5]
   It provides resistance to poison.  
h) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) (nothing)
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 56 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 95 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 11 Yellow Herbs of Rage
b) 4 Black Herbs of Restoration
c) 8 Fragments of Lembas
d) 7 Clear Potions of Miruvor
e) 24 Vermilion Potions of Healing
f) 6 Sky Blue Potions of Slow Poison
g) 8 Bright Orange Potions of Quickness
h) 7 Shimmering Potions of Elemental Resistance
i) 14 Grey Potions of Strength
j) a Milky White Potion of Dexterity
k) 9 Azure Potions of Constitution
l) 4 Violet Potions of Grace
m) a Golden Staff of Revelations (3 charges)
n) a Golden Staff of Revelations (1 charge)
o) an Ashen Staff of Foes (1 charge)
p) a Jet Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
q) a Chalcedony Ring of Frost {@w3}
   It provides resistance to fire.  
r) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
s) a Cloak of Warmth [+2]
   It provides resistance to cold.  
t) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
u) a Mattock of Belegost (-5,5d3) <+3> {@w1} 13.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Debo of the Noldor
Entered Angband on 2 Jul 2013

    Turn     Depth    Note

       7     50 ft    ph33r
      14     50 ft    (Power)
   1,963    200 ft    Miruvor!
   2,394    250 ft    fml
   3,237    300 ft    Fuck yeah, true sight already
   3,759    300 ft    Mwahaha
   5,321    400 ft    FUCK
   5,617    400 ft    (Lore-Keeper)
   5,617    400 ft    (Lore-Master)
   6,342    450 ft    (Inner Light)
   6,591    450 ft    Encountered Gilim, the Giant of Eruman
   6,848    450 ft    (Dodging)
   6,848    450 ft    (Flanking)
   7,975    500 ft    Encountered Orcobal, Champion of the Orcs
   8,078    500 ft    Slew Orcobal, Champion of the Orcs
   8,328    500 ft    Slew Gilim, the Giant of Eruman
   8,658    500 ft    (Crowd Fighting)
   9,221    550 ft    I think othrod is here
   9,754    550 ft    Encountered Duruin, Least of the Balrogs
  10,448    600 ft    (Hardiness)
  10,687    600 ft    Found The Dagger of Nargil
  11,068    600 ft    Encountered Delthaur, Balrog of Terror
  11,250    600 ft    Found The Greatsword of Saithnar
  11,588    650 ft    Found The Great Helm of Dor-Lomin
  11,623    650 ft    (Follow-Through)
  11,681    650 ft    (Opportunist)
  11,712    650 ft    Fell through a false floor.
  12,546    750 ft    (Critical Resistance)
  12,729    750 ft    Found The Set of Gauntlets of Gamil Zirak
  13,010    750 ft    Encountered Oikeroi, Guard of Tevildo
  13,015    750 ft    Encountered Tevildo, Prince of Cats
  13,019    750 ft    Slew Oikeroi, Guard of Tevildo
  13,021    750 ft    Slew Tevildo, Prince of Cats
  13,021    750 ft    Found The Crown of Dark Secrets
  13,065    750 ft    Found The Shortsword 'Dagmor'
  13,166    750 ft    Found The Pair of Boots of Taur-nu-Fuin
  13,448    750 ft    (Constitution)
  13,585    750 ft    Wasn't ready to take a downshaft yet, had to reset 
                      750' 
  13,585    750 ft    Couldn't find a normal downstair
  13,732    750 ft    Found The Longbow 'Belthronding'
  13,737    750 ft    Well, shit.
  13,754    750 ft    (Precision)
  13,949    750 ft    Encountered Umuiyan, the Doorkeeper
  13,956    750 ft    Slew Umuiyan, the Doorkeeper
  14,310    750 ft    Found The Pair of Boots of Irime
  14,319    750 ft    Pfft
  16,191    850 ft    Found The Longsword 'Glamdring'
  16,195    850 ft    oho
  16,396    900 ft    4d6 great axe *drool*
  16,587    900 ft    Accidentally walked into a great fire drake :/
  16,610    900 ft    Whew. He didn't breathe.
  16,715    900 ft    Encountered Vallach, Balrog of Sudden Flame
  16,724    900 ft    Destroyed Vallach, Balrog of Sudden Flame
  17,024    900 ft    I just found a poor young fire drake whose entire 
                      hoard was 
  17,024    900 ft    one 1d6 dagger :(
  17,024    900 ft    Lil guy needs financial assistance
  17,103    900 ft    Ring of str, hmmn
  17,132    900 ft    Encountered Maeglin, Betrayer of Gondolin
  17,139    900 ft    Slew Maeglin, Betrayer of Gondolin
  17,139    900 ft    Found The Galvorn Armour of Maeglin
  17,139    900 ft    Found The Dagger 'Angrist'
  17,141    900 ft    Mildly appropriate
  17,142    900 ft    Oh wow I didn't know Maeglin's armor gave poison 
                      resist 
  17,463    900 ft    Encountered Turkano, Balrog of the Hosts
  17,465    900 ft    (Knock Back)
  17,465    900 ft    (Strength)
  17,483    900 ft    Destroyed Turkano, Balrog of the Hosts
  17,484    900 ft    UNBUFFED
  18,049    950 ft    Self: Drauglin straight west, Dagorhir straight north
  18,522    950 ft    Encountered Draugluin, Sire of Werewolves
  18,556    950 ft    Slew Draugluin, Sire of Werewolves
  18,556    950 ft    Found The Wolf-Hame of Draugluin
  19,290    950 ft    Encountered Dagorhir, the Elfbane
  19,308    950 ft    Slew Dagorhir, the Elfbane
  19,388    950 ft    Encountered Ancalagon the Black
  19,394    950 ft    Slew Ancalagon the Black
  19,732    950 ft    Found The Longbow 'Wyrm's End'
  20,057    950 ft    Found The Battle Axe 'Dramborleg'
  21,785    950 ft    Encountered Thuringwethil, the Vampire Messenger
  21,794    950 ft    Slew Thuringwethil, the Vampire Messenger
  21,794    950 ft    Found The Bat-Fell of Thuringwethil
  21,984    950 ft    Found The Dagger of Azaghal
  22,072    950 ft    Encountered Lungorthin, Lord of Balrogs
  22,089    950 ft    Destroyed Lungorthin, Lord of Balrogs
  22,146    950 ft    Found The Bastard Sword 'Anglachel'
  22,986    950 ft    (Song of Slaying)
  22,986    950 ft    (Unwavering Voice)
  24,009    950 ft    (Rapid Attack)
  24,009    950 ft    (Dexterity)
  24,693    950 ft    Encountered Smaug the Golden
  24,693    950 ft    Found The Great Axe of Nogrod
  24,700    950 ft    Slew Smaug the Golden
  25,730    950 ft    (Focused attack)
  25,730    950 ft    (Concentration)
  25,731  1,000 ft    Entered Morgoth's throne room
  25,743  1,000 ft    Encountered Gothmog, High Captain of Balrogs
  25,743  1,000 ft    Encountered Morgoth, Lord of Darkness
  25,762  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  25,767  1,000 ft    Found The Massive Iron Crown of Morgoth
  25,838  1,000 ft    Slew Morgoth, Lord of Darkness
  25,838  1,000 ft    Found The Mighty Hammer 'Grond'
  25,903  1,000 ft    Encountered Glaurung, the Deceiver
  25,909  1,000 ft    Slew Glaurung, the Deceiver
  26,385  1,000 ft    Found The Set of Gloves of Celebrimbor
  26,474  1,000 ft    Cut a Silmaril from Morgoth's crown
  26,490  1,000 ft    Cut a Silmaril from Morgoth's crown
  26,496  1,000 ft    Cut a Silmaril from Morgoth's crown
  26,505  1,000 ft    (Majesty)
  26,550    950 ft    Left without entering Chambers of Thu
  26,569    900 ft    Fell through a crumbling stair.
  26,569    900 ft    Left without entering Gothmog's hall
  26,680    850 ft    Encountered Belegwath, Balrog of Shadow
  26,686    850 ft    Oh, that's not an ururauko
  26,689    850 ft    Destroyed Belegwath, Balrog of Shadow
  26,905    600 ft    Fell through a false floor.
  27,306    500 ft    Encountered Ulfang the Black
  27,332    500 ft    Slew Ulfang the Black
  27,383    500 ft    Encountered Othrod, the Orc Lord
  27,399    500 ft    Slew Othrod, the Orc Lord
  27,399    500 ft    GOT HIM
  27,891    400 ft    lol used a staff of summoning for fun
  27,891    400 ft    monster came down the stairs and ran right back up!
  28,555    100 ft    (Whirlwind Attack)
  28,624     Gates    Entered The Gates of Angband
  29,718     Gates    Found The Shortsword of Galadriel (from 6500 ft)
  29,724     Gates    lol
  30,127     Gates    Encountered Carcharoth, the Jaws of Thirst
  30,318     Gates    Slew Carcharoth, the Jaws of Thirst
  30,319     Gates    omg finally

  30,373     Gates    You escaped the Iron Hells on 05 July 2013.
  30,373     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141369626]


Posted on 16.1.2012 05:03
Last updated on 6.7.2013 05:22

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120. on the Sil Ladder (of 2253)

Comments

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On 16.1.2012 05:03 debo wrote:
First Sil character! I have no idea what I'm doing :) I guess it's time to RTFM

On 16.1.2012 05:48 HugoTheGreat2011 wrote:
I would invest on Sprinting. It will help a lot when trying to flee from enemies. :)

On 16.1.2012 18:30 debo wrote:
That's my next goal, although I don't understand how to increase skill points for a specific skill yet -- can't find it in the manual either :)



On 16.1.2012 19:28 Scatha wrote:
From the character screen (@), you (i)ncrease skills.

On 16.1.2012 19:31 debo wrote:
ohhhhh! Awesome, thanks! So you spend experience to increase skills AND learn abilities -- simple enough. Shoulda figured that one out on my own...

On 17.1.2012 16:11 debo wrote:
Great first character attempt. Considering I barely knew how to play the game when I started, this went quite well.

I really love the pace of Sil. It feels like I'm playing a bunch of short, consecutive games of chess :)

I'm going to burn through a couple of more melee-based characters before trying something different.

On 4.7.2013 16:05 debo wrote:
Adventures in termcasting

On 4.7.2013 16:07 debo wrote:
Oops, overwrote my first-ever Sil character lol

On 4.7.2013 18:59 debo wrote:
So far, so good... (so what)

On 4.7.2013 19:05 debo wrote:
Wow, I hadn't realized quite how many artefacts I found in the last little while.

On 4.7.2013 19:43 HallucinationMushroom wrote:
Dor-Lomin!

On 4.7.2013 21:38 debo wrote:
Flanking is pretty good.

On 5.7.2013 12:40 debo wrote:
I'm pretty happy about my Con right now.

I'd like to pool a good amt of experience for the throne room + song of slaying, but we'll see.

On 5.7.2013 13:40 debo wrote:
This is getting out of control. I roflstomped Turkano and his whole posse without a single buff.

Follow-through is REALLY GOOD if you can kill things in one hit :) Who needs whirlwind?

On 5.7.2013 18:05 debo wrote:
Still chugging. Only thing I wish I had was more !Quick.

On 5.7.2013 18:07 debo wrote:
Oh yeah, forgot to say -- I've never seen a +2 amulet of anything in my entire Sil career, unless it was something I made myself. :/

On 5.7.2013 18:09 HallucinationMushroom wrote:
Wow! That's an amazing find, and good to know. If I already have a +1 Con amulet, I never ID anymore. I had no idea that was possible. I've seen the super rare +2 dex/str rings, and the not quite as rare as that +4 perception rings, but +2 Con amulet?!

On 5.7.2013 18:19 debo wrote:
I know right?

There are two [+0,1d2] Gauntlets of Strength on this floor, but Zirak is my only fire resist that I wear all the time right now.

I hate having to wear two swaps every time a big red D shows up.

I guess I don't even really need fire resist against ancient red S now that I have so much HP? lol

On 5.7.2013 18:20 debo wrote:
Oh, and that Wyrm's End bow is off the hook. It's like the Burkefelek of bows.

On 6.7.2013 05:27 debo wrote:
Well, it's good to have a win with a namesake.

This was a rewarding game because I was damn near ready to give up near 500' -- I was getting swarmed like crazy and burning through consumables, couldn't seem to find any traction. Then I found Saithnar and Dor-Lomin and everything changed.

Dodging + flanking is a pretty decent way to avoid having to turtle so much, even for middling level of evasion+protection. I can't quite guarantee this would have worked as well with a character who didn't find a sharp weapon at 600' though :P

Con 8 was also sort of an ezmode button too.

I trawled 950' like crazy because I'd found hardly any !Dex or !Quick all game. I was picking up a hugely disproportionate number of !Healing and !Con, though.

Near the end I had so much XP that I started playing with abilities I don't usually take. Majesty is pretty good for the ascent, but I turned it off at the gates. Whirlwind attack is actually pretty awesome, but I imagine in the dungeon proper it would be hard to find decent open spaces to use it.

I recorded my throne room run, will be uploading when I have decent bandwidth again (sometime next week).

On 6.7.2013 05:31 debo wrote:
Also, as much as I love Saithnar, have we ever thought of taking away one of free action or see invis on it? That would leave you to deal with one of the consequences (by buffing will or perception, depending) without getting off scott-free with all the things that most undead can do. It seems... really strong the way it is right now. Not that I'm complaining :)

On 6.7.2013 15:16 HallucinationMushroom wrote:
lol, found the shortsword of Galadriel from 6500 feet. You been hanging out with Jules Verne?

On 6.7.2013 17:25 HugoTheGreat2011 wrote:
A more sensible way to change Saitnar is to add Danger, instead of taking anything away.

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