The Angband Ladder: Daeron, Noldor Fingolfin no-class by mtadd

  [Sil 1.0 Character Dump]

 Name   Daeron        Age    1,134       Str   2
 Sex    Male          Height   7'1       Dex   4
 Race   Noldor        Weight   165       Con   4
 House  Fingolfin                        Gra   4

 Game Turn   10,071   Melee  (+15,2d7)   Melee       15 = 10  +4      +1
 Exp Pool       286   Bows   (+9,1d11)   Archery      9 =  3  +4  +1  +1
 Total Exp   28,386   Armor [+12,5-17]   Evasion     12 = 11  +4  -3
 Burden       130.0                      Stealth      5 =  6  +4  -5
 Max Burden   144.0   Health     -6:41   Perception  13 =  7  +4  +2
 Depth         600'   Voice      33:41   Will        10 =  5  +4      +1
 Min Depth     450'                      Smithing     4 =  0  +4
 Light Radius     2                      Song         4 =  0  +4

 You are one of two children of a smith from the house of Fingolfin.
 You have light blue eyes, wavy black hair, and a fair complexion.







  [Last Messages]

> The Warg misses you.
> You hit Nan, the Giant.
> Nan, the Giant misses you.
> You miss the Werewolf.
> The Werewolf misses you.
> The Warg misses you.
> The Werewolf claws you...
> You miss the Warg.
> The Warg misses you.
> You hit the Warg.
> The Warg misses you.
> The Warg bites you!
> You hit Nan, the Giant!
> Nan, the Giant hits you!
> You die.


  [Character Equipment]

a) a Longsword (+0,2d5) [+1]
   
b) a Longbow (+1,1d9) [-1]
   It can shoot arrows 16 squares (with your current strength).
c) a Garnet Ring of Perception <+2>
   It improves your perception by 2.  
d) an Amethyst Ring of Evasion [+1]
e) (nothing)
f) a Brass Lantern (with 4311 turns of light)
g) a Mail Corslet of Permanence [-3,2d4]
   It sustains your strength and dexterity.  It cannot be harmed
   by the elements.  
h) a Cloak [+1]
i) a Round Shield [+0,1d4]
j) a Helm [-1,1d3]
k) (nothing)
l) a Pair of Steel Greaves [-1,1d2]
m) 65 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) (nothing)


  [Character Inventory]

a) 2 Pale Green Herbs of Rage
b) a Wrinkled Herb of Restoration
c) 2 Fragments of Lembas
d) 3 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 3 Pale Green Potions of Clarity
g) a Black Potion of Healing
h) a Yellow Potion of True Sight
i) 3 Violet Potions of Slow Poison
j) a Sparkling Blue Potion of Quickness
k) 2 Golden Potions of Strength
l) a Sparkling Potion of Dexterity
m) a Milky White Potion of Constitution
n) a Bronze Trumpet of Terror
o) a Birch Staff of Light (5 charges)
p) an Ashen Staff of Self Knowledge (3 charges)
q) a Willow Staff of Warding (4 charges)
r) 3 Daggers of Accompaniment (+0,1d5)
   It can be thrown effectively (10 squares).  It grants you the
   ability: Rapid Attack.  
s) a Shortsword of Brilliance (+0,1d7) [+1]
   It lights the dungeon around you.  
t) a Throwing Axe of Gondolin (+0,2d4) <+1>
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It can be thrown effectively (8 squares).  
u) a Great Axe of Spider Slaying (-4,4d5)
   It slays spiders.  It requires both hands to wield it
   properly.  
v) a Mattock of Belegost (-7,6d2) <+3>
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Daeron of the Noldor
Entered Angband on 01/14/2012 at 10:49 PM

    Turn     Depth    Note

       0     50 ft    (Charge)
   1,602    150 ft    (Lore-Keeper)
   2,586    150 ft    (Precision)
   3,440    250 ft    (Mind Over Body)
   3,909    250 ft    (Dodging)
   4,869    300 ft    (Flanking)
   5,537    350 ft    (Finesse)
   6,276    450 ft    (Lore-Master)
   6,731    350 ft    (Follow-Through)
   8,693    550 ft    (Keen Senses)
   8,860    550 ft    (Careful Shot)
   9,007    550 ft    (Inner Light)
   9,326    550 ft    Slew Othrond, the Orc Lord
   9,958    600 ft    (Opportunist)

  10,071    600 ft    Slain by Nan, the Giant.
  10,071    600 ft    Died on 15 January 2012 at 03:19 AM.





Posted on 15.1.2012 08:18
Last updated on 15.1.2012 09:20

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2201. on the Sil Ladder (of 2253)

Comments

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On 15.1.2012 08:18 mtadd wrote:
My first character to 500 feet. Charge, then melee/evasion to start. Got lore skills once special items starting showing up. Then got flanking, and boy, that skill opens up a whole slew of possible tactics. Continuing going melee/evasion for now, and will unlock controlled retreat and whirlwind attack once they're available. Then afterwards, subtlety and my corselet of protection.

On 15.1.2012 10:29 mtadd wrote:
Must respect Nan more from now on.

On 15.1.2012 11:48 half wrote:
Yes, I do enjoy Flanking, especially with things like Charge and Sprinting. It also helps Dodging pay off.

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