The Angband Ladder: Ordinary Edge, Shadow-Fairy Weaponmaster by Roch

  [Chengband 0.0.79 Character Dump]

                          Name  : Ordinary Edge

 Sex      : Male             Age               239   STR :  18/138
 Race     : Shadow-Fairy     Height             80   INT :   18/48
 Class    : Weaponmaster     Weight             91   WIS :   18/83
 Subspec  : Swords           Social Class       27   DEX!:  18/160
 Spec     : Diamond Edges    Align         Chaotic   CON!:  18/150
                                                     CHR :      15

 Right hand     (+122,+85)   Hit point    -27/ 672   Fighting   : Legendary[30]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[32]
 Blows/Round           6+0                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      663+0   Level              42   Stealth    : Excellent
                             Experience    3738334
 Shooting        (+97,+13)   Max Exp       3738334   Perception : Very Good
 Multiplier          x4.36   Exp to Adv    3780000   Searching  : Excellent
 Shots/Round          1.66   Gold          1995248   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [46,+142]   Time     Day 29 13:06
 Speed             (+0+99)   Play time    13:38:59   Infra-Vision: 40 feet


                         (Character Background)
          You are the first child of a Shadow-Fairy Scribe.  You have
          brown eyes, straight pale brown hair that reaches to your
          arms, and an utterly white complexion.


          ...You were killed by Atlas, the Titan on level 66 of
          Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Shadow-Fairy  STR :  18/78 -2  3  0  5 18/138         ......3...2..
 Class : Weaponmaster  INT :  18/68  2 -1  0 -3  18/48         .....2...1...
 Level : 42            WIS : 18/103  2 -1  0 -3  18/83         .....2...1...
 Hits  : -27/672       DEX!: 18/100  1  1  0  4 18/160         ........4....
 Mana  : 0/0           CON!: 18/110 -1  1  0  4 18/150         .......2..2..
                       CHR :     17  0  0  0 -2     15         .....2.......
         |)}=="~[(]]]             |)}=="~[(]]]                 |)}=="~[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+..#    Sound : .......+.....    Speed     : +...++..+..+.
 Elec  : .......+....#    Nether: .....+.......    FreeAction: .........++..
 Fire  : .......+....#    Nexus : .......+.....    SeeInvisi.: .....+...+...
 Cold  : .......+.+..#    Chaos : .........+...    Hold Life : ......+......
 Poison: .........+..#    Disnch: .........+...    Warning   : .........+...
 Light : .............v   Fear  : .........+..#    SlowDigest: .............
 Dark  : .....+.......    Reflct: .+...........    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: ............+
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : .......+.....    AuCold: .............    Cursed    : .............

             |)                 |)}=="~[(]]]                   |)}=="~[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....++.+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : +....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> You miss Atlas, the Titan. <x2>
> You hit Atlas, the Titan.
> Your skin turns to normal.
> You feel like a keeper of commandments!
> Atlas, the Titan retaliates!
> Atlas, the Titan hits you.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> The attack of Atlas, the Titan has wounded himself!
> Atlas, the Titan shrugs off the attack.
> You hit Atlas, the Titan.
> Your weapon cuts deep into Atlas, the Titan!
> You gouge Atlas, the Titan!
> Your consciousness contracts again.
> You feel resistant to the elements!
> Atlas, the Titan retaliates!
> Atlas, the Titan hits you.
> *** LOW HITPOINT WARNING! ***
> The attack of Atlas, the Titan has wounded himself!
> Atlas, the Titan shrugs off the attack.
> You hit Atlas, the Titan.
> It was a good hit!
> Your skin turns to stone!
> Atlas, the Titan retaliates!
> Atlas, the Titan misses you.
> Atlas, the Titan hits you.
> *** LOW HITPOINT WARNING! ***
> Atlas, the Titan hits you.
> *** LOW HITPOINT WARNING! ***
> Atlas, the Titan hits you.
> Off to Never-Never Land!
> Goodbye, Edge!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  66
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  60
   !Forest          : level  32
    Castle          : level  58
    Mountain        : level  48
   !Anti-magic cave : level  50


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Smeagol                                  (Dungeon level:   2) - level 11
  Lousy, the King of Louses                (Dungeon level:   4) - level 11
  King Duosi, the Chief of Southerings     (Dungeon level:   6) - level 11
  Mauhur, the Orc Captain                  (Dungeon level:   8) - level 13
  Orc Camp                                 (Danger  level:  15) - level 16
  King Mulu, the Chief of Southerings      (Dungeon level:  10) - level 17
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 17
  The Sewer                                (Danger  level:  15) - level 17
  Wutugu, the Chief of Southerings         (Dungeon level:  14) - level 21
  Bolg, Son of Azog                        (Dungeon level:  16) - level 21
  Sangahyando of Umbar                     (Dungeon level:  18) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  Hagen, Son of Alberich                   (Dungeon level:  20) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 25
  The Vault                                (Danger  level:  30) - level 25
  Jaian, the Boss of the Kids              (Dungeon level:  26) - level 28
  Ishikawa Goemon                          (Dungeon level:  28) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 28
  Botei-Building, the Emperor              (Dungeon level:  30) - level 29
  The Lonely Mountain                      (Danger  level:  45) - level 29
  Judge Mortis                             (Dungeon level:  34) - level 30
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  36) - level 31
  Judge Fire                               (Dungeon level:  38) - level 31
  Ghatanothoa                              (Dungeon level:  40) - level 33
  Glaurung, Father of the Dragons          (Dungeon level:  42) - level 34
  Nappa the Saiyan                         (Dungeon level:  44) - level 36
  Garm, Guardian of Hel                    (Dungeon level:  46) - level 36
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 39
  Nidhogg the Hel-Drake                    (Dungeon level:  52) - level 39
  Haunted House                            (Danger  level:  48) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  Killing Fields                           (Danger  level:  50) - level 40
  Druaga                                   (Dungeon level:  54) - level 40
  Lems the Cyborg                          (Dungeon level:  56) - level 40
  The Old Castle                           (Danger  level:  50) - level 41
  Doom Quest 2                             (Danger  level:  55) - level 41
  The Yamata-no-Orochi                     (Dungeon level:  58) - level 41
  Hypnos, Lord of Sleep                    (Dungeon level:  60) - level 42
  Biketal of Fire                          (Dungeon level:  64) - level 42

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 17
  Vapor Quest                              (Danger  level:  25) - level 24
  Gachapin                                 (Dungeon level:  22) - level 25
  Malekith the Accursed                    (Dungeon level:  32) - level 30
  Khamul the Easterling                    (Dungeon level:  48) - level 37
  The Norsa                                (Dungeon level:  62) - level 42


 Arena: Defeated by Iron lich in the 31st fight


  [Defeated Monsters]

You have defeated 9217 enemies including 141 unique monsters in total.

< Unique monsters top 10 >
  Biketal of Fire                          (level  73)
  Hypnos, Lord of Sleep                    (level  67)
  Jisisl of Ice                            (level  67)
  The Yamata-no-Orochi                     (level  63)
  Vlad Dracula, Prince of Darkness         (level  63)
  Lems the Cyborg                          (level  61)
  Druaga                                   (level  59)
  Daoloth, the Render of the Veils         (level  58)
  Dworkin Barimen                          (level  56)
  Maeglin, Betrayer of Gondolin            (level  56)


  [Virtues]

Your alighnment : Chaotic

You are somewhat virtuous in Mysticism.
You are a bitter enemy of Sacrifice.
You are an arch-enemy of Valour.
You are the polar opposite of Honour.
You are a champion of Justice.
You are the polar opposite of Compassion.
You are a bitter enemy of Patience.
You are the living embodiment of Harmony.


  [Weaponmaster Abilities]

You gain +10 to hit when wielding a sword.
You gain constant heroism when wielding a sword.


  [Character Equipment]

a) The Diamond Edge of *Melting* (7d5) (+29,+17) (+1 to speed) {AtSpDg;Ag|AS}
b) a Large Metal Shield of Reflection [8,+11] {Rf}
c) a Light Crossbow of Extra Shots (x4) (+15,+13) {Xs}
d) a Ring of Damage (+18)
e) a Ring of Speed (+7)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Feanorian Lamp 'Shadowbane' (+3 to stealth) {StSl;Hl}
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) an Elven Cloak of Thievery [4,+14] (+4 to speed) {SpDxSlSr}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoCaDiFe;FaSiWrTe[M, .}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) a Pair of Hard Leather Boots of Speed [3,+3] (+6) {Sp}


  [Character Inventory]

a) 7 Rations of Food
b) 17 Potions of Cure Critical Wounds {75% off}
c) 2 Potions of Healing
d) 6 Potions of Restore Life Levels
e) 2 Potions of Enlightenment
f) a Potion of Resistance {25% off}
g) 8 Scrolls of Phase Door
h) 8 Scrolls of Teleportation {50% off}
i) 2 Scrolls of Teleport Level
j) 5 Scrolls of Recharging
k) a Scroll of Genocide
l) 2 Rods of Perception
m) 2 Rods of Recall
n) a Rod of Illumination
o) 2 Rods of Detection
p) 5 Rods of Teleport Other {25% off}
q) a Staff of Teleportation (10 charges)
r) a Staff of *Destruction* (5 charges)
s) a Shadow Cloak of Thievery [6,+12] (+2 to speed)
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
u) 4 Steel Bolts (3d5) (+8,+8) (189/315)
v) 5 Bolts of Shocking (1d5) (+8,+9) (168/280)


  [Home Inventory]

 ( page 1 )
a) 2 Mushrooms of Restoring
b) 28 Potions of Speed {25% off}
c) 16 Potions of Healing
d) 10 Potions of *Healing*
e) 3 Potions of Life
f) 12 Potions of Restore Life Levels {25% off}
g) 17 Potions of Resistance {25% off}
h) 2 Potions of New Life
i) a Potion of Polymorph
j) 25 Scrolls of Teleport Level
k) a Scroll of *Remove Curse*
l) a Scroll of *Enchant Weapon*

 ( page 2 )
a) 3 Scrolls of Mundanity
b) a Scroll of Rune of Protection
c) 14 Scrolls of *Destruction* {25% off}
d) 4 Scrolls of Genocide
e) a Scroll of Mass Genocide
f) a Scroll of Artifact Creation
g) 2 Scrolls of Weapon Branding
h) 2 Rods of Light
i) a Rod of Acid Balls
j) 4 Rods of Stone to Mud
k) a Wand of Disintegrate (4 charges)
l) a Wand of Rockets (4 charges)

 ( page 3 )
a) a Wand of Striking (2 charges)
b) a Staff of Enlightenment (8 charges)
c) a Staff of Enlightenment (5 charges)
d) a Staff of Healing (4 charges)
e) a Staff of Healing (4 charges)
f) 2 Staffs of Speed (2x 8 charges)
g) 2 Staffs of Speed (2x 7 charges)
h) a Staff of Speed (6 charges)
i) 3 Staffs of Speed (3x 5 charges)
j) 3 Staffs of *Destruction* (3x 5 charges)
k) 2 Staffs of *Destruction* (2x 3 charges)
l) 2 Rings of Poison Resistance

 ( page 4 )
a) a Ring of Free Action
b) a Ring of See Invisible
c) a Ring of Dexterity (+6)
d) a Ring of Damage (+13)
e) a Ring of Slaying (+10,+10)
f) a Ring of Speed (+6) {Sp}
g) a Ring of Nether Resistance
h) a Ring of Confusion Resistance
i) a Ring of Disenchantment Resistance
j) a Ring of Blindness Resistance
k) a Ring of Extra Attacks (+1 attack)
l) a Ring of Extra Shots

 ( page 5 )
a) a Ring of Extra Shots of Hunter (+3 to stealth) {Sl;Xs}
b) a Ring of Sustaining
c) a Ring of Reinforce Muscle (+3) {StDxCn}
d) The Amulet of Carlammas (+2) {Cn;FiFe}
e) an Amulet of Anti-Teleportation
f) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
g) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
h) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
i) The Phial of Galadriel (+1 to searching) {Sr}
j) The Star of Elendil (+1 to speed) {Sp;SiHl}
k) The Stone of Lore
l) White Dragon Scale Mail (-2) [40,+17]

 ( page 6 )
a) Bronze Dragon Scale Mail (-2) [40,+19]
b) Balance Dragon Scale Mail (-2) [40,+3] {ShSoCaDi}
c) The Rusty Chain Mail 'Undiscoverd Paradise' (-5) [14,+22] (+2) {Ch;PoBl}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxCa}
e) Double Ring Mail of Elvenkind (-2) [15,+16] (+3 to stealth) {Sl;AcElFiCoSo}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoNx}
g) The Splint Mail of Siberia (+1,+5) [19,+29] {FiCo[C}
h) The Do-maru of the Sprite (-2) [20,+11] (+1 to stealth)
{SlSr;AcElFiCoPoSh;Ag}
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
j) O-yoroi of Resistance (-2) [24,+13] {AcElFiCoPoFe}
k) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoBlCaDiFe}
l) a Robe of Resistance [2,+12] {AcElFiCoBl}

 ( page 7 )
a) The Robe 'Bear's Hand' [2,+20] (+2 to infravision) {DxCnIf;El}
b) The Robe of Agony [2,-10] {cursed}
c) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh}
d) The Hard Studded Leather 'Endurance' (-1) [7,+9] (+1 to stealth) {CnSl}
e) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
f) The Leather Scale Mail of Yama (-1) [11,+16] {FiPoSoCa;Lu[F~Evil}
g) The Leather Scale Mail (*Stealth*) (+3,+6) [11,+20] (+3) {Dx;CoShNt;Lu[M(Dx}
h) The Leather Scale Mail 'Pizza' (-1) [11,+17] {Ca;Fa}
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNx}
j) a Cloak of Thievery [1,+10] (+2 to speed)
k) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaSi}
l) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}

 ( page 8 )
a) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
b) a Fur Cloak of Thievery [3,+6] (+2 to speed)
c) a Fur Cloak of Aman [3,+25] (+2 to stealth) {Sl;Dk}
d) The Fur Cloak of Corwin's Pattern [3,+24] (+4) {InWiCn;Ca;Ag}
e) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
f) a Small Metal Shield of Resistance [5,+14]
g) an Iron Crown of Telepathy [0,+7] {~Evil~DTP}
h) The Iron Crown of Beruthiel [0,+25] (-25) <+192%> {cursed,
StDxCn;EsDmFaSi~Tele~Z}
i) The Jewel Encrusted Crown of the Snake Master [0,+19] (+3 to stealth)
{Sl;PoCf}
j) The Jewel Encrusted Crown 'Shield of Water' [0,+13] {AcLi;Rg}
k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpCn;Fe}
l) The Metal Cap of Thengel [3,+12] (+3)

 ( page 9 )
a) an Iron Helm of Seeing [5,+6] (+3 to searching)
b) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Set of Leather Gloves of Slaying (+6,+4) [1,+12]
e) The Set of Leather Gloves 'Vajra' [1,+12] (+3) {StDxCn;FiFe}
f) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh}
g) a Set of Gauntlets of Magic Mastery [2,+12] (+4)
h) a Set of Gauntlets of Power (+1,+5) [2,+1] (+4)
i) a Set of Dragon Gloves [4,+24]
j) a Set of Cesti of Magic Mastery [5,+5] (+4) {Md}
k) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2) {SpStSl;Fa}
l) a Pair of Dragon Boots [5,+9] {CaFe}

 ( page 10 )
a) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoSh;Th|Co}
b) The Dagger 'Narthanc' (1d4) (+4,+6) {FiPo;ThLu|F}
c) The Dagger 'Dethanc' (1d4) (+4,+6)
d) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
e) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Wr/XD~D}
f) The Rapier 'Invader' (1d6) (+8,+8) {Bl[T}
g) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
h) The Small Sword 'Sting' (1d6) (+8,+8) (+2 attacks)
{AtStDxCn;LiSo;FaSiLu/*oL~oTP}
i) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
j) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack) {AtCnSr/XD/*~D}
k) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4) {St;FiLi;FaSiLu|F/*oT(Dx}
l) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}

 ( page 11 )
a) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
c) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {Cn;Di;Ag/XD/*pTU}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
e) a Poison Needle (1d1) (+0,+0)
f) a Poison Needle (1d1) (+0,+0)
g) The Spear 'Kill me' (1d6) (-18,-16) (-5) {cursed, Wi;TeAg/P}
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
i) The Lajatang of Sha Wujing (3d7) (+12,+10) (+2 to infravision)
{StWiIf;AcCoDkFe;SiRgBs/XU/*L}
j) a Scythe of Slaying (10d3) (+9,+13)
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT}
l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}

 ( page 12 )
a) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr}
b) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}
c) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
d) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
e) The Dwarven Shovel 'Hydrazone' (1d3) (+18,+19) (+3) {Dg;Si|P/o}
f) a Sling of Extra Shots (x2) (+10,+10)
g) The Sling of Cuties (x3) (+14,+14) (+3) {Ch;Xm}
h) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;Xm~Good}
i) The Heavy Crossbow 'Sniper' (x5) (+13,+15) {Dk;Xm}
j) a Harp of the Vanyar (+3) {WiCh;Dk(WiCh}
k) a Harp of the Vanyar (+2) {WiCh;Dk(WiCh}
l) 44 Steel Bolts (3d5) (+8,+8) (189/315)

 ( page 13 )
a) 20 Steel Bolts (3d5) (+9,+8) (189/315)
b) 10 Steel Bolts of Hurt Evil (3d5) (+4,+6) (181/301)
c) 18 Bolts of Holy Might (1d5) (+12,+7) (159/265)
d) 21 Bolts of Wounding (1d5) (+10,+16) (198/330)
e) 26 Bolts of Slaying (2d5) (+10,+18) (220/366)
f) 29 Steel Bolts (3d5) (+7,+7) (185/308)
g) 21 Seeker Bolts (6d5) (+7,+7) (224/373)
h) 29 Sheaf Arrows of Hurt Evil (3d4) (+6,+7)
i) 24 Flight Arrows of Frost (1d3) (+9,+4)
j) 19 Arrows of Hurt Evil (1d4) (+7,+6)
k) 23 Arrows of Wounding (1d4) (+8,+13)
l) 10 Seeker Arrows of Hurt Dragon (6d4) (+4,+6)

 ( page 14 )
a) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
b) 25 Iron Shots of Holy Might (1d3) (+10,+7)
c) 25 Mithril Shots (4d3) (+5,+5)
d) 19 Mithril Shots (4d3) (+3,+7)
e) 14 Mithril Shots (4d3) (+2,+6)
f) 32 Mithril Shots (4d3) (+0,+0)


  [Check Sum: "07cc134342c33846ec"]


Posted on 15.12.2011 10:40
Last updated on 3.1.2012 20:08

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7774. on the Ladder (of 19090)
163. on the Chengband Ladder (of 491)
64. for this player (

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On 15.12.2011 10:40 Roch wrote:
The goal here is to find my specialty weapon without getting killed. Highly unlikely as that may seem.

On 20.12.2011 09:47 Roch wrote:
Still looking for an edge . . .

On 21.12.2011 10:29 Roch wrote:
Found Calris and enchanted it up, but still no edge . . .

On 21.12.2011 16:14 chris wrote:
Your only reasonable chance for a Diamond Edge is to complete The Old Castle quest. Otherwise, you need to look around DL90!

On 21.12.2011 19:33 Roch wrote:
Thanks -- I figured it would be pretty deep. I'm trying to get up the nerve for the Old Castle -- I'm not familiar with it and I don't want to choke there.

On 22.12.2011 10:14 Arjen wrote:
Old Castle can be pretty hard without the right items. Prepare for some seriously deadly monsters. :)

On 29.12.2011 11:48 Roch wrote:
Ready for the cloning pits? Not quite yet . . .

On 29.12.2011 21:24 Djabanete wrote:
Chris, you seem to have "Spec" and "Subspec" backwards in the C display.

On 29.12.2011 21:25 Djabanete wrote:
Roch, make sure to take a swap weapon into the Old Castle because Zantetsuken won't hurt the Enchantress.

On 29.12.2011 21:39 Roch wrote:
Thanks -- I'm not really close to ready for the Old Castle yet but I am carrying Azaghal as a swap for j's and women (in addition to the often-helpful fire immunity).

My first foray into the Old Castle (with my sling-specializing weaponmaster) went o.k., but it would have been tough without "greater many shot," which cleared out rooms nicely. With this guy who relies more on melee, I'm not feeling ready. I'll try to gauge my readiness with a go at the cloning pits pretty soon . . .

My dream is to find a diamond edge and use the reward from doom quest II on it.

Question: which things don't work in quests? Genocide, destruction, others?


On 29.12.2011 21:55 chris wrote:
@djabanete: That's the way Dave requested it. It seems backwards to me too. I think Victor complained about it as well. Maybe I'll just change it?

@Roch: Genocide, Destruction, Earthquake are all that I can think of at the moment. I'm not sure about Teleport Level as I never tried it before. With your stealth as poor as it is, go directly for the Wall Monsters (using Teleport). Then, dig into the nearest walls for cover and let stuff come to you. ?MonsterConfusion helps with the Greater Titans. !Resistance helps with the Raal's. You have reflection, which is nice for the Raal's as well, but you really want nether resistance if you can find it. Good Luck!

On 30.12.2011 18:48 dzhang wrote:
The thought is that if Superspecialization is the most limiting, then subspec shoukd be least limiting. If you flip it, then it becomes:

Spec (clubs) > Subspec (mace of disruption) > Superspec (deathweaker)

and that doesn't make logical sense to me.

On 30.12.2011 19:39 Roch wrote:
Maybe avoid the sub/super problem altogether by calling superspecialization "Mastery," consistent with the weaponmaster class name.

That would give Spec (clubs) > Subspec (mace of disruption) > Mastery (Deathwreaker).



On 30.12.2011 20:14 dzhang wrote:
I'm good with that.

On 2.1.2012 12:13 Roch wrote:
Well, the Old Castle was tough, but it paid off with a nice artifact diamond edge as a reward. The edge has aggravation, but my shadow-fairyness helps that somewhat. I had an outbreak of wall monsters but managed to clean them out eventually. The new weapon is pretty nice, doing I think about 650 a round with order blade. My problem is detection -- just two rods and I give up telepathy if I wear terror mask. I probably ought to go back to telepathy just to be safe. Thanks for the advice about the Old Castle, Chris.

On 3.1.2012 01:10 Roch wrote:
Completed Doom Quest II, but now I'll have to wait to find another diamond edge to see if I can get a non-aggravating artifact with the scroll. I wonder if the difficulty ratings for DQII and the Old Castle are backwards? The Old Castle seems quite a bit harder to me even though it has a lower difficulty rating.

I wish I could make an artifact shield of reflection.

On 3.1.2012 20:08 Roch wrote:
Two rounds with Atlas was all it took. Yikes.

On 3.1.2012 21:00 chris wrote:
Ouch :(

Atlas is pretty deadly. I wouldn't even think about him with melee unless my AC was well over 200 ...

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