The Angband Ladder: Mighty Battle Boy, Barbarian High-Mage by chris

  [Chengband 0.0.49 Character Dump]

                          Name  : Mighty Battle Boy

 Sex      : Male             Age                15   STR :   18/50
 Race     : Barbarian        Height             83   INT :   18/23
 Class    : High-Mage        Weight            215   WIS :       9
 Magic    : Craft            Social Class       39   DEX :   18/72
                             Align         Neutral   CON :   18/20
                                                     CHR :      10

 Right hand      (+17,+19)   Hit point    250/ 250   Fighting   : Superb
                             SP (Mana)     88/  88   Bows/Throw : Superb
 Blows/Round           2+0                           SavingThrow: Superb
 AverageDmg/Rnd       43+0   Level              25   Stealth    : Very Good
                             Experience      21406
 Shooting        (+37,+14)   Max Exp         21406   Perception : Good
 Multiplier          x3.09   Exp to Adv      29750   Searching  : Fair
 Shots/Round          0.83   Gold            18607   Disarming  : Good
                                                     MagicDevice: Superb
 AC               [30,+27]   Time     Day 13  8:59
 Speed                (+2)   Play time    01:34:55   Infra-Vision: 0 feet


                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          well liked child.  You have brown eyes, straight auburn
          hair, and an average complexion.


          ...Now, you are exploring level 16 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Barbarian     STR :     18  3 -3  2  3  18/50         ......1......
 Class : High-Mage     INT :  18/43 -2  2 -2  0  18/23         .............
 Level : 25            WIS :      9 -1  0 -1  2      9         2............
 Hits  : 250/250       DEX :  18/12  1  1  0  4  18/72         ...........2.
 Mana  : 88/88         CON :     16  2 -1  1  2  18/20         .............
                       CHR :     10  0  0  0  0     10         .............

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .............    Sound : .............    Speed     : ...........+.
 Elec  : .............    Nether: .............    FreeAction: .............
 Fire  : .............    Nexus : .............    SeeInvisi.: .............
 Cold  : .......+.....    Chaos : .............    Hold Life : .............
 Poison: .............    Disnch: .............    Warning   : .............
 Light : .............    Fear  : +...........#    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : ............#
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : ......+......    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : +............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  16
    Yeek cave       : level   5


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Smeagol                                  (Dungeon level:   2) - level 23
  Lagduf, the Snaga                        (Dungeon level:   4) - level 23
  The Borshin                              (Dungeon level:   6) - level 23
  Grishnakh, the Hill Orc                  (Dungeon level:   8) - level 23
  Mauhur, the Orc Captain                  (Dungeon level:  10) - level 23
  The Sewer                                (Danger  level:  15) - level 23
  Nar, the Dwarf                           (Dungeon level:  12) - level 24
  Lugdush, the Uruk                        (Dungeon level:  14) - level 24
  Orc Camp                                 (Danger  level:  15) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 24
  Shagrat, the Orc Captain                 (Dungeon level:  16) - level 24

< Failed Quest >
  Nothing.


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 1364 enemies including 14 unique monsters in total.

< Unique monsters top 10 >
  Lugdush, the Uruk                        (level  21)
  Shagrat, the Orc Captain                 (level  18)
  Nar, the Dwarf                           (level  17)
  Golfimbul, the Hill Orc Chief            (level  12)
  Mauhur, the Orc Captain                  (level  12)
  Grishnakh, the Hill Orc                  (level  10)
  The Borshin                              (level  10)
  Wormtongue, Agent of Saruman             (level   8)
  Lagduf, the Snaga                        (level   8)
  Smeagol                                  (level   3)


  [Virtues]

Your alighnment : Neutral

You are somewhat virtuous in Enlightenment.
You have strayed from the path of Mysticism.
You are very virtuous in Knowledge.
You are an enemy of Valour.
You have strayed from the path of Individualism.
You are virtuous in Harmony.
You have strayed from the path of Justice.
You have sinned against Honour.


  [Character Equipment]

a) a Dagger of *Slay* Evil (1d4) (+2,+6) (+2)
b) (nothing)
c) a Light Crossbow of Velocity (x3) (+12,+14)
d) a Ring of Damage (+10)
e) a Ring of Damage (+6)
f) (nothing)
g) The Feanorian Lamp of Mordenkainen (+1) {St;Cf}
h) Double Ring Mail of Resist Cold (-2) [15,+5]
i) an Elven Cloak [4,+6] (+2 to stealth)
j) an Iron Helm [5,+0]
k) (nothing)
l) a Pair of Metal Shod Boots of Thievery [6,+7] (+2 to speed)


  [Character Inventory]

a) 2 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) a Craft Spellbook [Grade Holder's Book] {@mb!k}
c) a Song Book [Minstrel's Music]
d) a Potion of Speed {!k!q}
e) 18 Potions of Cure Critical Wounds {25% off}
f) 13 Scrolls of Phase Door
g) 28 Scrolls of Teleportation {25% off}
h) 5 Scrolls of Word of Recall {25% off}
i) 4 Rods of Trap Location {@z1!s!d!k}
j) 2 Rods of Door/Stair Location {@z2!s!d!k!!}
k) a Rod of Illumination {@z5!s!d!k}
l) a Staff of Perception (15 charges) {@u1!s!d!k}
m) a Robe [2,+3]
n) Padded Armour [5,+7]
o) a Set of Gauntlets [2,+5]
p) a Pair of Metal Shod Boots of Stealth [6,+2] (+1 to stealth)
q) 79 Bolts (1d5) (+0,+0) (68/56) {@f1=g}


  [Home Inventory]

 ( page 1 )
a) 2 Potions of Speed {!k!q}
b) a Potion of Healing {!k!q}
c) 8 Scrolls of Phase Door
d) 3 Scrolls of Treasure Detection {25% off}
e) 2 Staffs of Perception (2x 7 charges) {@u1!s!d!k}
f) a Staff of Object Location (14 charges)
g) a Ring of Levitation
h) a Ring of Resist Cold {Co}
i) a Ring of Sustain Intelligence
j) a Ring of Flames [+13]
k) a Ring of Warning {~Z}
l) The Dagger of Holy Smoke (1d4) (+6,+7) (+1 to searching) (charging)
{WiSr;Sh;SiBs(Wi, !! Telepathy}

 ( page 2 )
a) a Pick (1d3) (+0,+0) (+1) {Dg}


  [Check Sum: "07fa26b445c310ccec"]


Posted on 3.8.2011 05:14
Last updated on 3.8.2011 16:20

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14940. on the Ladder (of 19090)
389. on the Chengband Ladder (of 491)
357. for this player (

Comments

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On 3.8.2011 05:14 chris wrote:
[CL5:DL1] 13:30
A little bit of digging, and some resting for Farmer and Lion Heart to show up. Battling on the moat so I could rest, and now I have a kick butt shooter. And I was digging up gold to enchant one ... Oh well.

Craft has gotten some tweaks, but those come later (well, there is one CL20ish change.) A big change though is rather than forcing the HM to start with +2 spell power (and -5 Str, +4 Int, -2 Dex, -3 Con), they can now choose the amount of spell power to gain. Each point is worth -1 Str, +1 Int, -1 Dex, -1 Con in addition to the +1 spell power, of course. So, for a melee approach, you are not quite so screwed if you don't choose to gain any spell power. I could start with 2 attacks for example.

Time to shoot some wargs ...

On 3.8.2011 05:37 chris wrote:
[CL20:The Sewer] 00:29
*** SPOILER WARNING ****

I guess I will spoil changes as they occur, as I am looking for feedback as well. After the change to starting stats and spell power which holds for all high mages, the first craft change is the Berserk spell has been replaced by "Building Up" from the Hex realm. I realized too late the fail rate was going to be horrendous, and yup, at CL16 with 2 picks to Int it failed at around 70%. So, another Int pick at CL20 and failure is 52%, I think.

So, what does this spell do? +4 fighting stats. +60 max hp. Better multiple blows calculation including the possibility for an extra attack. I spiked the code straight out of the hex realm. Basically, it makes early offense possible with this class. Its probably too powerful for this early, but Craft really has nothing going for it until the third spellbook shows up.

Thoughts?

On 3.8.2011 14:49 chris wrote:
On sleeping on it, I relented a bit. Building Up is now easier to cast, but the effects are spread out over level. For now, it is only +2 to fighting stats and +30 to max hp.

On 3.8.2011 16:20 chris wrote:
[CL25:DL16] 01:34
Finally, a break: Boots of Thievery +2. Still, I'm shooting exclusively, using my esp evil dagger for monster detection. With the shooting changes for rings of damage, missile weapons have utility for a bit longer in the game. Not much longer, but enough to make a difference for a Craft HM. As soon as I scum a _Speed from the BM, I will go hunt Ishikawa and hope for the best!

On 3.8.2011 19:17 chris wrote:
OK, I made yet more Craft changes, suicided this guy, and refuse to spoil! If you want to know what changed, you will need to play. All I can say is that Craft is the melee support realm par excellence, and it is now *extremely* powerful. However, some of the new spells are so hard to cast, that only a mage or high mage could consider it ...

The goal was to make a Craft HM as formidable as a Chaos HM with the Mana Storm!

On 4.8.2011 05:09 OmniNegro@hotmail.com wrote:
So you intend to make a Melee Craft HM as powerful as the Uber Mana Storm?

I had to check to verify that I had not just had a heat stroke. And that today is not somehow April first...

Chengband has been great so far. It really reminds me of some of the appeal of Furyband. (And this is infinitely more stable than Furyband was.)

Thank you for sharing!

On 4.8.2011 05:09 OmniNegro@hotmail.com wrote:
So you intend to make a Melee Craft HM as powerful as the Uber Mana Storm?

I had to check to verify that I had not just had a heat stroke. And that today is not somehow April first...

Chengband has been great so far. It really reminds me of some of the appeal of Furyband. (And this is infinitely more stable than Furyband was.)

Thank you for sharing!

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