The Angband Ladder: Lucky Lotto, Klackon Ninja by chris

  [Chengband 0.0.41 Character Dump]

                          Name  : Lucky Lotto

 Sex      : Male             Age                22   STR :  18/132
 Race     : Klackon          Height             60   INT :       8
 Class    : Ninja            Weight             79   WIS :      12
                             Social Class        3   DEX :  18/167
                             Align         Chaotic   CON :   18/88
                                                     CHR :      11

 Right hand       (-7,+19)   Hit point    385/ 385   Fighting   : Legendary[7]
 Left hand        (+7,+22)   SP (Mana)      0/   0   Bows/Throw : Legendary[17]
 Blows/Round           4+4                           SavingThrow: Superb
 AverageDmg/Rnd    140+100   Level              33   Stealth    : Legendary[10]
                             Experience     530291
 Shooting        (+47,+15)   Max Exp        530291   Perception : Superb
 Multiplier          x3.27   Exp to Adv     577500   Searching  : Superb
 Shots/Round          0.83   Gold           367708   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [11,+132]   Time     Day 12 12:09
 Speed               (+11)   Play time    03:57:36   Infra-Vision: 70 feet


                         (Character Background)
          You are one of several children of a Klackon hive queen.
          You have red skin, and black eyes.



          ...Now, you are exploring level 42 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Klackon       STR :  18/72  2  0 -3  7 18/132         .2.3....2....
 Class : Ninja         INT :     13 -1 -1 -3  0      8         .............
 Level : 33            WIS :     17 -1 -1 -3  0     12         .............
 Hits  : 385/385       DEX :  18/67  1  3 -3  9 18/167         .2......214.s
 Mana  : 0/0           CON :  18/18  2  2 -3  6  18/88         .2..4.....s..
                       CHR :     11 -1 -1  0  2     11         ..2..........

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..+....+....+    Sound : .......+.....    Speed     : ........+...+
 Elec  : .......+.....    Nether: .............    FreeAction: .+..........+
 Fire  : .......+.....    Nexus : ..........+..    SeeInvisi.: .+..........+
 Cold  : .......+.....    Chaos : ..+..........    Hold Life : .............
 Poison: ........+...+    Disnch: .........+...    Warning   : .............
 Light : .............    Fear  : .+......+...+    SlowDigest: ............+
 Dark  : .........+...    Reflct: .........+...    Regene.   : .............
 Shard : .........+...    AuFire: .......+.....    Levitation: ...........+.
 Blind : ..........+..    AuElec: .............    Perm Lite : .........+...
 Conf  : ............+    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .......+.....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .....+.......
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ..........+..
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .............    Riding      : .............
 Slay Giant: .+.    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+...........    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ............+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  42
    Yeek cave       : level   5


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 11
  Bullroarer the Hobbit                    (Dungeon level:   2) - level 21
  Lousy, the King of Louses                (Dungeon level:   4) - level 21
  Lagduf, the Snaga                        (Dungeon level:   6) - level 21
  Meng You, the Brother of Meng Huo        (Dungeon level:   8) - level 21
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 21
  Bolg, Son of Azog                        (Dungeon level:  14) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  Meng Huo, the King of Southerings        (Dungeon level:  16) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Ugluk, the Uruk                          (Dungeon level:  18) - level 23
  It                                       (Dungeon level:  20) - level 23
  Poor, the Thief                          (Dungeon level:  22) - level 23
  Gachapin                                 (Dungeon level:  26) - level 23
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 24
  The Greater Hell Magic Mushroom Were-Quylthulg (Dungeon level:  30) - level
24
  Bokrug                                   (Dungeon level:  28) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Botei-Building, the Emperor              (Dungeon level:  32) - level 29
  Judge Mortis                             (Dungeon level:  34) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  36) - level 30
  Malekith the Accursed                    (Dungeon level:  38) - level 31
  Smaug the Golden                         (Dungeon level:  40) - level 33
  Zhar the Twin Obscenity                  (Dungeon level:  42) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33

< Failed Quest >
  The Ghost 'Q'                            (Dungeon level:  10) - level 21
  The Vault                                (Danger  level:  30) - level 26


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 3383 enemies including 54 unique monsters in total.

< Unique monsters top 10 >
  Zhar the Twin Obscenity                  (level  47)
  Smaug the Golden                         (level  45)
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Judge Mortis                             (level  41)
  Judge Fire                               (level  41)
  Malekith the Accursed                    (level  40)
  Scylla                                   (level  39)
  The Queen Ant                            (level  37)
  Botei-Building, the Emperor              (level  36)
  The Greater Hell Magic Mushroom Were-Quylthulg (level  36)


  [Virtues]

Your alighnment : Chaotic

You are somewhat virtuous in Patience.
You are the living embodiment of Knowledge.
You are a great champion of Faith.
You are the living embodiment of Unlife.
You are the polar opposite of Diligence.
You are an arch-enemy of Valour.
You are an arch-enemy of Honour.
You are the polar opposite of Compassion.


  [Mutations]

There is a white aura surrounding you.


  [Character Equipment]

a) The Small Sword 'Elusiveness' (4d7) (+6,+7) {|PV, Excalibur, Jr.}
b) a Main Gauche of Westernesse (1d5) (+14,+11) (+2) {StDxCn;Fe;FaSi/oTP~oTP}
c) The Light Crossbow of Alice (x3) (+26,+15) (+2) {Ch;AcCa, Hellfire}
d) a Ring of Strength (+3) {St}
e) a Ring of Constitution (+4)
f) an Amulet of Magic Device Mastery (+3) {Md, !*}
g) a Wooden Torch of Darkness (with 0 turns of light) {!*}
h) The Soft Leather Armour 'Heatsink' [4,+19] (+5 to stealth)
{SlIf;AcElFiCoSo[F, Hithlomir}
i) The Cloak of the Minotaur [1,+16] (+2 to speed) {SpStDxSl;PoFe, Colannon}
j) The Metal Cap of Achilles [3,+18] (+1) {Dx;DkShDi;RfLu, Thengel}
k) The Set of Leather Gloves of The Stone (+4,+9) [1,+24] (+4) {DxSr;BlNx(Cn,
Cammithrim}
l) a Pair of Soft Leather Boots of Levitation [2,+6] {Lv}


  [Character Inventory]

a) Book of Kendo [Gorinnosho]
b) a Life Spellbook [Book of the Unicorn]
c) 17 Rations of Food
d) 6 Potions of Resist Heat {!q!k}
e) 43 Potions of Cure Critical Wounds {25% off}
f) 7 Potions of Restore Life Levels
g) a Potion of Resistance {!q!k}
h) 31 Scrolls of Teleportation
i) 2 Rods of Recall {@zr!s!d!k!!}
j) a Rod of Healing {@zh!s!d!k!!}
k) 6 Wands of Teleport Other (68 charges) {@at!s!d!k}
l) 3 Wands of Stone to Mud (36 charges) {@am!s!d!k}
m) a Staff of Enlightenment (9 charges) {@um!s!d!k}
n) a Staff of Healing (2 charges) {@uh!s!d!k}
o) a Staff of Speed (6 charges) {@us!s!d!k}
p) The Chain Mail 'Llenafa' (-2) [14,+15] (+3)


  [Home Inventory]

 ( page 1 )
a) 3 Mushrooms of Restoring {!E}
b) 11 Potions of Speed {!k!q}
c) 11 Potions of Resist Cold {!q!k}
d) 13 Potions of Healing {!k!q}
e) 4 Potions of *Healing* {!k!q}
f) 6 Potions of Resistance {!q!k}
g) 2 Potions of Curing
h) a Scroll of *Remove Curse*
i) a Scroll of *Destruction* {!*}
j) a Rod of Detection
k) a Rod of Teleport Other
l) a Rod of Stone to Mud

 ( page 2 )
a) a Staff of Remove Curse (7 charges)
b) a Staff of Enlightenment (11 charges) {@um!s!d!k}
c) a Staff of Enlightenment (7 charges)
d) a Staff of Enlightenment (3 charges)
e) a Staff of Curing (8 charges)
f) a Staff of Curing (7 charges)
g) a Staff of Curing (5 charges)
h) a Ring of Resist Cold
i) a Ring of Flames [+13]
j) a Ring of Flames [+7] {Fi, !!}
k) a Ring of See Invisible
l) 2 Rings of Constitution (+2)

 ( page 3 )
a) a Ring of Sound Resistance
b) 2 Rings of Shard Resistance
c) a Ring of Chaos Resistance {CfCa}
d) an Amulet of Charisma {unidentified}
e) an Amulet of Anti-Magic {!*!*}
f) The Incandescent Light 'Aquilon Lamp' (+2 to infravision) {If;PoSh}
g) The Phial 'Divine Light' (+2 to speed) {SpWiDx}
h) The Phial of Otiluke (+3) {St(Cn}
i) The Stone 'Firefly' (+2 to stealth) {SlSr;ShNt, Lore}
j) The Full Plate Armour of Libyan Desert (-3) [25,+23] (+3 to infravision)
{If;AcElFiCoPoNt}
k) The O-yoroi of Escapee (-2) [24,+29] (+7 to stealth) {SlSrIf;AcElFiCoSo[C}
l) Rhino Hide Armour of Elvenkind (-1) [8,+9] (+1 to stealth) {Sl;AcElFiCoNx}

 ( page 4 )
a) Cord Armour of Elvenkind [6,+17] (+3 to stealth) {Sl;AcElFiCoDi}
b) The Leather Scale Mail 'Red Belet' (-1) [11,+5] (+3 to searching)
{DxCnSr;FiNtDi;Wr(Cn}
c) The Cloak 'Snow White' [1,+22] (+3 to stealth) {InChSl;CoPoDkNx[C, Thingol}
d) a Jewel Encrusted Crown of Might [0,+9] (+1) {StDxCn;Dk;Fa(StDxCn}
e) The Iron Helm 'vindeorod' [5,+19] (+4 to searching) {Sr;AcBlDi;Si}
f) The Set of Leather Gloves 'Babel' [1,+8] {DkNt;Wr, Pippin}
g) a Set of Gauntlets of Magic Mastery [2,+4] (+4) {Md}
h) The Pair of Soft Leather Boots of Resist Smasher [2,+7] (+2 to infravision)
{StIf;Di(StCh}
i) a Pair of Hard Leather Boots of Speed [3,+9] (+2)
j) a Pair of Metal Shod Boots of Levitation [6,+12] {Di;Lv}
k) The Broken Dagger 'Freezing' (1d1) (+26,+16) (+2) {Dx;Hl|CoV/L, Magician}
l) The Dagger 'Sands of Time' (1d4) (+20,+16) [+10] (+4) {WiDx;Bs~Good,
Grimtooth}

 ( page 5 )
a) The Short Sword 'Sshfu' (1d7) (+9,+29) (+4 to stealth) {SlDg;So|S(Wi,
Merlin}
b) a Poison Needle (1d1) (+0,+0)
c) The Lucerne Hammer 'Acid Blade' (2d5) (+14,+32) {Ac|ACo/*P}
d) The Lochaber Axe 'imglam' (3d8) (+21,+12) (+3 to infravision) {If|F/oLZ}
e) The Long Bow 'Purple Lightning' (x3) (+26,+20) (+4 to searching) {Sr;El;Xs}
f) The Long Bow of Trickery (x4) (+31,+26) {Nt;Xm, Bard}
g) The Corpse of King Duosi, the Chief of Southerings {Wanted!k!k!k}
h) The Corpse of Mauhur, the Orc Captain {Wanted!k!k!k}
i) The Corpse of Pip, the Braver from Another World {Wanted!k!k!k}
j) 99 Iron Spikes (56/83) {@v0=g}
k) 95 Iron Spikes (56/83) {@v0=g}


  [Check Sum: "07a403b4d7c3897aec"]


Posted on 17.7.2011 19:13
Last updated on 17.7.2011 23:49

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Comments

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On 17.7.2011 19:18 chris wrote:
[CL21:DL10] 00:42
Rand arts, take 2.

I think there will be better balance this time, but again, I get a couple of really nice ones. First is:
The Metal Cap of Achilles [3,+18] (+1) {Dx;DkShDi;RfLu, Thengel}

What's especially nice about Achilles is that it decreases my light radius by 1!

Next, the game decided to roll up Master Tonberry! At DL8!! Well, this is not so impressive, but still good:
The Set of Gauntlets 'Oondenananga' [2,+20] (+1 to searching) {InSr;SoNx;Fa, !! Master Tonberry}

It activates for a whirlwind attack.

Stupid Q got stuck in the walls, and I never saw it again. Well, I never saw it at all, but I could here it moaning about a refill quite a bit, and even managed to stumble into it a dozen or so times. But couldn't kill it. Early SI is extremely rare ...

On 17.7.2011 21:44 chris wrote:
[CL30:DL34] 02:33
I'm actually having quite a bit of fun with this mode. I feel like the artifact balance is getting better, so I pushed 0.0.41 in case anybody wants to try it out. Remember though, if you are Lucky, then you will find better stuff!

Having played scores of ninjas, I must confess to almost never using Kawarimi. But, being as weak as this guy is, I am forced to use it against quest monsters. Botei-Building is tough, and you don't want his rocket to cut you down. And Mortis might be worse, with his stat drain. But Kawarimi saved the day, and, I must say, is fantastically powerful.

On 17.7.2011 23:14 kingvictory2003 wrote:
Oondenananga...that almost sounds like a real word :)

On 17.7.2011 23:40 chris wrote:
If only djabanete would fix *all* the artifact names :D :D

On 17.7.2011 23:49 chris wrote:
[CL33:DL42] 03:57
Zhar is a totally obscene monster! Kawarimi saves the day again, but the two times Zhar attacked (once when Kawarimi failed and once before I realized I *had* to cast it), he dished out a cool 250 or so damage. And me still looking for my first !Con, so hp are ridiculously low. A double move would have squished me.

While The Cloning Pits was doable with low hp, The Old Castle is not. At least, I am too scared to try :) So, I grind for !Con ... sigh.

On 18.7.2011 03:37 Djabanete wrote:
> If only djabanete would fix *all* the artifact names

What do you mean? You mean the randomly generated syllable-based ones as well? Hmm... I can think about it :)
I am still doing the jewelry, and I'll get you the cleaned-up weapons/armor list after a revamp.

On 18.7.2011 03:39 Djabanete wrote:
By the way, if you're redoing randart generation, let me know if you want any structural changes in the way randart names are organized.

On 18.7.2011 03:39 kingvictory2003 wrote:
What he means is that you have to rig the syllable linkages such that there is a very high chance of producing obscene words!!!



j/k

On 18.7.2011 03:55 Djabanete wrote:
Haha :)
Well, we already have "Nuts of Wisdom" and "of Hentai" and "of Teleporno" and things like that; maybe we've already got it covered :)

Chris, I have one idea. If you're now tying randart strength to Luck and dungeon level, is there still a need for three tiers of power? Variance already makes randarts range hugely in power, and I feel like having a bottom tier just contributes to most randarts being absolute junk. Maybe all randarts could be on the same power band.

On 18.7.2011 04:32 Djabanete wrote:
Or maybe there could still be "normal" and "elite" randarts, but I think having a "lame" class of randarts is just that :)

On 18.7.2011 05:19 T@oook.cz wrote:
Yes!!

On 18.7.2011 05:38 t@oook.cz wrote:
Lucky chars now start -3? jeez.

On 18.7.2011 15:19 chris wrote:
Yeah, -3 is tough to overcome ...

Regarding artifacts, the code does not decide to create an elite vs. lame artifact. Rather, it decides how many powers to gain, and even that is a bit misleading since sometimes one power can become several (lots if 1 in X then return otherwise grant extra) and sometimes powers become plusses to hit and damage (I think these are coming out too high at the moment, so I better tone them down ... I tried to make weapons favor slays over resists, and perhaps that is the problem?).

Also, if you are allocating stuff randomly, then its hard to compete with an intentionally designed artifact. I found I had to give rand-art armor a chance of picking up resist base, for instance and I may make other similar changes. Once the art is created, it then scores it, and then decides to pick a name based on this score.

The short of this is that I think you will always get more crap items then awesome ones. The alternative would be to reject artifacts of too low a score, and perhaps make artifacts more rare. But I don't like this because sometimes the scoring will be off, as it takes no account of what the character actually needs! A weapon that picked up slaying, high plusses and slay evil might score lower than a lame dagger with lots of wimpy flags (slay orc, digging, infravision, etc). Also, is a dagger with slay evil worth the same as a mace of disruption?

The tie to Lucky is a weak one. Basically, the code decides how many powers to grant based on dungeon depth. Then, there is this 1 in 12 chance of doubling the number of powers. Lucky characters get an extra bite at this apple should the first roll fail. Meaning 16% of their arts (rather than ~8%) will get the "weird luck" doubling. Of course, if you are doubling a low number, then you don't notice :)

The tie to depth is stronger. I really don't like characters finding end game gear early on, or finding crap during the end game. Having the power of a rand art being totally random is too chaotic for my tastes. Still, getting the balance right will be hard.

On 18.7.2011 15:27 chris wrote:
Example. This "The Small Sword 'Elusiveness' (4d7) (+6,+7) {|PV}" is worth a million times more than this "The Broken Dagger 'Freezing' (1d1) (+26,+16) (+2) {Dx;Hl|CoV/L}". But the latter might score higher, and both might score below a threshold for rejection. In fact, Elusiveness shows up in w_low.txt. I would rate this as a top tier weapon for a ninja!!

@djabanete: Don't worry about the Sindarian stuff ... I may just drop it unless people like those names and complain. For structuring, I think the way we currently do it is fine. Stuff is scored, a tier is chosen based on this score (low, med, high) and a biased name is chosen in each tier (Arts pick up a bias sometimes during generation, which is why you often see vampirism and poison brands going together, etc). Cursed arts get their own list, and generally don't use biases.

On 18.7.2011 18:45 Djabanete wrote:
Wow, thanks for the explanation! I enjoyed learning that. Clearly the system already in place is smarter than I gave it credit for.

I thought of a "minimum power requirement" and liked the idea, but I assumed that instead of counting absolute number of powers, it would give each individual power a value and sum the values, rejecting those sums that were too low for the dungeon level. Things like slay evil, vampirism, extra attacks, and telepathy would naturally have high values.

On 18.7.2011 19:33 chris wrote:
It actually does work that way. But you might not agree with the scoring, so would you rather have the game squelch something usable? Of course, we can try to improve the scoring, but if you really need Shards resistance, you might score that very high while the code might not ...

Here are some examples, where I added the score to the output at the end. For reference, the tiers are:
Low: 0 to 20,000
Med: 20,000 to 45,000
High: 45,000 up

The Blade of Chaos 'Shockbringer' (12d5) (+8,+2) {ElCa|E} (4700)
The Blade of Chaos of Erkenbrando (6d5) (+9,+14) {Ca|AP/P} (24700)
The Blade of Chaos of Logrus (6d5) (+5,+7) (+2) {Ch;Ca|ACa} (34600)
The Blade of Chaos 'Giant Strength' (6d5) (+11,+13) {Ca|ES/DZ} (40900)

Of these 4, I think Shockbringer is the best.

Of course, what I really want is
The Phial 'Altair' (+3 to stealth) {CnSlSr;*Co;AcPoCfSoCaFe;Sd} (298250)

No arguments with that high score :)

Those chaos blades were generated at DL50. Jump to DL90 and you get much higher scores:

The Blade of Chaos of Rage (6d5) (+18,+25) (+3) {StDxCn;FiCa;Lu[M|E/p} (28450)
The Blade of Chaos 'Mana Stone' (12d5) (+12,+19) (+4 to searching)
{StInSr;FiCa|APV/T} (54300)
The Blade of Chaos 'Warrior's Honor' (12d5) (+10,+12) {Ca|S/*pZ} (40000)
The Blade of Chaos of Flame (6d5) (+22,+11) (+4 to searching) {CnSr;Ca|FQ/oP}
(40000)
The Blade of Chaos 'Laplace's Devil' (6d5) (+16,+9) {Ca|M/DoP} (30800)
The Blade of Chaos 'Spiral Wave' (6d5) (+15,+21) (+4) {St;CaFe|EV/XD/U} (48500)

I just snagged the last 6, but you get the idea. So, I think squelching is a good idea if it is accurate, but weighting the artifact creation by depth might work well enough that squelching is no longer necessary.

Anyway, I'll keep squelching in mind as an option.

On 18.7.2011 19:36 chris wrote:
For fun, here are "Stormbringers" generated at DL1:

The Blade of Chaos 'Abslicer' (6d5) (+1,+0) {Ca[T} (-9600)
The Blade of Chaos of Severe Pain (6d5) (+0,+0) (+1 to speed) {Sp;Ca~oP} (16000)
The Blade of Chaos 'Muscle' (6d5) (+6,+0) (+1) {StCn;Ca|F/*(Wi} (17750)
The Blade of Chaos 'Snow Avalanche' (6d5) (+1,+1) (+2 attacks) {At;AcCoCa}
(17400)
The Blade of Chaos of Jack (6d5) (+0,+0) {Ca|P} (2900)
The Blade of Chaos of Slay Munchkin (6d5) (+0,+0) {Ca/D~Evil} (17200)

Even here, goodness is possible, but if you saw the complete list of 100 you would laugh :D

On 18.7.2011 19:45 djabanete@gmail.com wrote:
> The Blade of Chaos 'Snow Avalanche' (6d5) (+1,+1) (+2 attacks)
> {At;AcCoCa}
> (17400)

> The Blade of Chaos 'Shockbringer' (12d5) (+8,+2) {ElCa|E}
> (4700)

If squelching were implemented, I'd say that extra attacks and extra dice were way undervalued.

> So, I think squelching is a good idea if it is accurate, but
> weighting the artifact creation by depth might work well
> enough
> that squelching is no longer necessary.

Makes sense :)

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