The Angband Ladder: Star Tree, Ursa Shaman by buzzkill

  [FayAngband 1.0.0 Character Dump]

 Name   Star Tree                              CB  Base  RB  EB  Stat
 Sex    Female       Age             16  STR: (+1)  13   +3  +0   16
 Race   Ursa         Height          95  INT: (-2)   4   -3  +0    1
 Class  Shaman       Weight         252  WIS: (+1)  16   +0  +0   16
 Title  Mender       Status           7  DEX: (+1)   7   -2  +0    5
 HP     -3/76                            CON: (+0)  12   +2  +0   14
 SP     3/8          Current Depth   10  CHR: (-1)   5   -2  +0    3
                     Min Depth        8

 Level           10  Armor       [6,-1]  Infra     0 ft  Saving Throw      Fair
 Cur Exp        693                                      Stealth            Bad
 Max Exp        693  Melee    (-2, 3d1)  Racial Ability  Fighting     Excellent
 Adv Exp        852  Blows       1/turn  None            Shooting          Fair
                                                         Throwing          Fair
 Gold           307  Shoot         (-2)                  Disarming         Poor
 Burden    84.1/108  Shots       0/turn                  Bypass Trap        Bad
                                                         Magic Device      Poor
 You are one of several cubs of an Ursa Mercenary and    Perception        Fair
 his mate, a Warrior. Your fur is smooth and coloured    Digging            Bad
 dark brown.                                             Alchemy           Fair
                                                         Mapping            Bad

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............
  Resistances:
  Acid :5%  ............+.  Dises:6%  ............+.  Nethr:4%  ............+.
  Elec :5%  ............+.  Light:3%  ............+.  Chaos:3%  ............+.
  Fire :8%  ............+.  Dark :3%  ............+.
  Cold :13% ............+.  Sound:3%  ............+.
  Water:5%  ............+.  Shard:3%  ............+.
  Poisn:6%  ............+.  Nexus:2%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \    ~(( ] ]              \    ~(( ] ]              \    ~(( ] ]



  [Last Messages]

> You feel bolder now.
> You were wearing a Cloak [1,+0] (q).
> You are wearing a Fur Cloak [2,+0] (h).
> You hit the Human mage.
> The Human mage hits you.
> You hit the Human mage.
> The Human mage blinks away.
> As you eat the mushroom, you call on its Mother Spirit to help you.
> The Panther is unaffected!
> You have gorged yourself!
> You have no more Verdant Mushrooms of Paranoia (b).
> The Panther claws you. <4x>
> You have been given a graze.
> The Panther claws you.
> You die.


  [Character Equipment]

a) an Ursan Mace (+0, 5d2)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern <1900>
g) Soft Leather Armor [3,+0]
h) a Fur Cloak [2,+0]
i) (nothing)
j) a Hard Leather Cap [1,+0]
k) (nothing)
l) a Pair of Leather Sandals [0,+0]


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook]
b) 5 Rough Grey Mushrooms of Confusion {squelch}
c) 3 Red Spotted Mushrooms of Cure Light Wounds
d) 6 Rations of Food
e) 5 Light Green Powder vials of Blinding flash
f) a Yellow Speckled Potion of Detect Invisible
g) a Yellow Potion of Boldness
h) a White Potion of Cure Serious Wounds
i) 3 Scrolls titled "solyp solpo" of Phase Door {10% off}
j) 3 Scrolls titled "nisfu fu" of Light
k) 2 Scrolls titled "it for tuefa" of Object Detection
l) a Scroll titled "ereep mur" of Summon Monster
m) a Silver Staff of Object Location (17 charges)
n) a Mistletoe Staff of Detect Invisible (20 charges)
o) 2 Wooden Torches <4867>
p) a Cloak [1,+0]
q) a Rattikin Morning Star (+1, 2d7)


  [Home Inventory]

a) a Quarterstaff (+0, 1d7)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Fang, Farmer Maggot's dog            has been killed on level 3 
Grip, Farmer Maggot's dog            has been killed on level 3 
Total: 2 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 3.6.2011 18:24

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17. on the Competition No.104 Ladder (of 26)

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On 3.6.2011 18:27 buzzkill wrote:
This one eventually learned to cast detect stairs which greatly aided her survivability. Unfortunately, it seemed to detect only downward staircases. She fled down the stairs time and time again until fate smacked her in the head.

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