The Angband Ladder: Star, Ursa Shaman by Roch

  [FayAngband 1.0.0 Character Dump]

 Name   Star                                   CB  Base  RB  EB  Stat
 Sex    Female       Age             16  STR: (+1)  13   +3  +0   16
 Race   Ursa         Height          95  INT: (-2)   4   -3  +0    1
 Class  Shaman       Weight         252  WIS: (+1)  16   +0  +0   16
 Title  Mender       Status           7  DEX: (+1)   7   -2  +0    5
 HP     -4/79                            CON: (+0)  12   +2  +0   14
 SP     7/7          Current Depth    5  CHR: (-1)   5   -2  +0    3
                     Min Depth        4

 Level            8  Armor       [4,+0]  Infra     0 ft  Saving Throw      Fair
 Cur Exp        373                                      Stealth            Bad
 Max Exp        373  Melee    (-1, 3d1)  Racial Ability  Fighting     Excellent
 Adv Exp        477  Blows       1/turn  None            Shooting          Fair
                                                         Throwing          Fair
 Gold           603  Shoot         (-1)                  Disarming         Poor
 Burden    73.7/108  Shots       1/turn                  Bypass Trap        Bad
                                                         Magic Device      Poor
 You are one of several cubs of an Ursa Mercenary and    Perception        Fair
 his mate, a Warrior. Your fur is smooth and coloured    Digging            Bad
 dark brown.                                             Alchemy           Fair
                                                         Mapping            Bad

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............
  Resistances:
  Acid :4%  ............+.  Dises:4%  ............+.  Nethr:3%  ............+.
  Elec :4%  ............+.  Light:2%  ............+.  Chaos:2%  ............+.
  Fire :6%  ............+.  Dark :2%  ............+.
  Cold :10% ............+.  Sound:2%  ............+.
  Water:4%  ............+.  Shard:2%  ............+.
  Poisn:4%  ............+.  Nexus:1%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}   ~((                  \}   ~((                  \}   ~((



  [Last Messages]

> You have 12 Arrows (+0, 1d4, +0) (n).
> You hit the Green naga.
> The Green naga crushes you.
> The Green naga spits on you.
> You are covered in acid!
> You hit the Green naga.
> The Green naga crushes you.
> The Green naga spits on you.
> You are covered in acid!
> One of your Arrows (n) dissolved!
> You miss the Green naga.
> The Green naga crushes you.
> The Green naga spits on you.
> You are covered in acid!
> You die.


  [Character Equipment]

a) an Ursan Mace (+0, 5d2)
b) a Short Bow (+0, x2, 8)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern <3981>
g) Soft Leather Armor [3,+0]
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 6 Verdant Mushrooms of Paranoia {squelch}
b) 2 Blue Spotted Mushrooms of Madness {squelch}
c) 3 Red Spotted Mushrooms of Cure Light Wounds
d) a Green Mushroom of Stone Skin
e) 8 Rations of Food
f) a Slime Mold
g) a Rough Grey Mushroom of Confusion
h) a Lantern Oil
i) 3 Dark Green Potions of Resist Heat
j) a Scroll titled "solyp solpo" of Phase Door
k) a Runed Wand of Light (10 charges)
l) a Locust Staff of Darkness (15 charges) {squelch}
m) a Lizardman Bastard Sword (+0, 2d10)
n) 11 Arrows (+0, 1d4, +0)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Squish                               has been killed on level 2 
Total: 1 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 1.6.2011 23:13

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20. on the Competition No.104 Ladder (of 26)

Comments

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On 1.6.2011 23:13 Roch wrote:
This has an ironman feel -- I never found stairs going up despite scouring several levels. Add disease to that and no way to cure it and I was doomed.

On 2.6.2011 00:24 Hudstone wrote:
Yeah, this is going to be a bear, heh. I tried out the game with a HumMystic when I heard it was next, and the mapping skill (get an up staircase at the start of a level) worked pretty well. Unfortunately its Int-based skill

On 2.6.2011 03:31 buzzkill wrote:
INT based skill huh, so that explains it. Is it possible to find an up staircase if you don't start out on one?

On 2.6.2011 04:44 buzzkill wrote:
Yes, it is possible to find an up staircase, though I'm still not sure if every level has one.

On 2.6.2011 05:54 Hudstone wrote:
In the description, it says about 1 in 3 will have an up staircase. I believe that is independent of your mapping check.

On 2.6.2011 06:36 Roch wrote:
I read the same thing in the ? game info. So it seems every up staircase goes directly to town, there is no word of recall, and sometimes you have to go down to go up (to find an up staircase). Scrolls of door/stair location are thus very nice to have.

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