The Angband Ladder: Ain, Human Monk by <dvkzunecov@gmail.com>

  [Z+Angband 0.3.3 Character Dump]

Name     : Ain                  Age             17     STR:   20.4
Sex      : Male                 Height          64     INT:   12.4
Race     : Human                Weight         155     WIS:   18.8
Class    : Monk                 Social Class    46     DEX:   22.9
Magic    : Death                Turn        910822     CON:   19.4
Title    : Soft Master                                 CHR:   11.0

+ Accuracy      13     Level                27     Max Hit Points     286
+%Deadliness   165     Experience        32794     Cur Hit Points      -1
+ To AC        116     Max Exp           32794     Max SP (Mana)       38
  Base AC       14     Exp to Adv.       12706     Cur SP (Mana)       18
                       Gold               9043

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Superb         Blows/Round : 5
Bows/Throw  : Fair           Sensing     : Excellent      Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Superb         Avg.Dam./Rnd: 40
Stealth     : Superb         Magic Device: Superb         Infra-Vision: 0'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    32 (1600')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   18.4   0   2   0   20.4         .............
Int:   13.4   0  -1   0   12.4         .............
Wis:   17.8   0   1   0   18.8         .............
Dex:   19.9   0   3   0   22.9         .............
Con:   17.4   0   2   0   19.4         .............
Chr:   10.0   0   1   0   11.0         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...........4. 
Search :  ....6........ 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............2 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ........+....
Elec  : ........+....
Fire  : ........+....
Cold  : ........+....
Poison: ........+....
Fear  : .............
Light : .............
Dark  : .............
Shard : .............
Blind : .............
Conf  : ..+..........
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..........+.+
SeeInvis.: ...+.........
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .............
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 3739 enemies.


  [Top 10 deepest kills]

 5 Fiend of Slaanesh                    Level 41 (2050')
 4 Cave ogre                            Level 36 (1800')
 1 Scroll mimic                         Level 31 (1550')
118 Phase spider                         Level 30 (1500')
 3 Stone giant                          Level 28 (1400')
 1 Cold hound                           Level 28 (1400')
 2 Potion mimic                         Level 26 (1300')
 1 Bizmaz, the Guardian Naga Heroine    Level 25 (1250')
 7 Giant tarantula                      Level 25 (1250')
 9 Shadow hound                         Level 24 (1200')


  [Character Equipment]

a) (nothing)
b) (nothing)
c) a Ring of Confusion Resistance
   It provides resistance to confusion.  You bought it in a Gold Jeweler in
   Naror City.  
d) a Ring of See Invisible
   It allows you to see invisible monsters.  You bought it in a Gold Jeweler
   in Naror City.  
e) an Amulet of Sensing (+6)
f) a Brass Lantern (with 8288 turns of light)
   It cannot be harmed by fire.  You found it on the floor on dungeon level
   5.  
g) (nothing)
h) a Cloak of Protection [1,+25]
   It cannot be harmed by the elements.  It was dropped by Robin Hood, the
   Outlaw in a quest (level 14).  
i) a Small Shield of Resistance [5,+25]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and poison.  It cannot be harmed by the elements. 
   It was dropped by Robin Hood, the Outlaw in a quest (level 14).  
j) (nothing)
k) a Set of Gauntlets of Free Action [2,+8]
   It provides immunity to paralysis.  You bought it in a Armoury in Nazgfal
   Watch.  
l) a Pair of Metal Shod Boots of Stealth [6,+8] (+4)
   It increases your stealth by +4.  It was given to you as a reward for
   clearing an area in Naror City.  


  [Character Inventory]

a) a Book of Death Magic [Black Prayers] {@m1@G1@b1}
b) a Book of Death Magic [Black Mass] {@m2@b2@G2}
c) 8 Mushrooms of Plenty
d) 3 Potions of Cure Serious Wounds
e) 3 Potions of Restore Strength
f) a Scroll of Word of Recall
g) 4 Scrolls of Magic Mapping
h) 2 Rods of Illumination {@z2}
i) 2 Rods of Pesticide {@z3}
j) 3 Rods of Light {@z1}
k) a Rod of Polymorph
l) a Staff of Perception (37 charges) {@u1}
m) an Amulet of Greater Warding [+13]
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought it in a Gold Jeweler in Naror City.  


  [Home Inventory - Narun Town]

a) a Potion of Detect Invisible
b) a Potion of Berserk Strength
c) a Potion of Restore Wisdom
d) a Scroll of Enchant Weapon Damage
e) a Staff of Perception (21 charges)
f) a Bronze Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe confusion (400) every 50-100 turns if it
   is being worn.  It provides resistance to confusion.  It cannot be harmed
   by the elements.  You found it on the floor in a quest (level 11).  
g) a Cutlass of Morgul (1d7) (-20,-100%) [-5] {cursed}
   It allows you to see invisible monsters.  It aggravates nearby creatures. 
   It is heavily cursed.  It was dropped by a Cave orc in a quest (level 11). 
h) a Broad Sword (2d5) (+0,+0%)
i) a Flamberge (3d7) (+0,+0%)


  [Home Inventory - Dainiz Keep]

a) a Potion of Cure Light Wounds
b) 7 Scrolls of Teleportation
c) a Scroll of Remove Curse
d) a Scroll of Enchant Armor
e) a Scroll of Trap Detection
f) 4 Rods of Light {@z1}
g) a Rod of Polymorph
h) a Wand of Stone to Mud (9 charges)
i) 2 Wands of Confuse Monster (26 charges)
j) a Wand of Acid Bolts (16 charges)
k) a Wand of Fire Bolts (0 charges)
l) a Wand of Wonder (22 charges)
m) a Staff of Teleportation (10 charges)
n) a Staff of Treasure Location (20 charges)
o) a Staff of Object Location (12 charges)
p) a Staff of Cure Medium Wounds (12 charges)
q) a Staff of Cure Medium Wounds (11 charges)
r) a Ring of Accuracy (+10)
s) a Ring of Fear Resistance
   It provides resistance to fear.  You found it on the floor in a quest
   (level 32).  
t) an Amulet of Protection from Trolls
   It provides protection from trolls and giants.  You found it on the floor
   in a quest (level 32).  
u) an Amulet of Hold Life
   It provides resistance to life draining.  You found it in a vault in a
   quest (level 32).  
v) a Black Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe acid (430) every 50-100 turns if it is
   being worn.  It provides resistance to acid.  It cannot be harmed by the
   elements.  You found it on the floor in a quest (level 10).  
w) a Jingasa of Beauty [4,+2] (+3)
   It increases your charisma by +3.  It sustains your charisma.  It was
   given to you as a reward for killing a local enemy in Dainiz Keep.  
x) a Small quiver


  [Home Inventory - Nazgfal Watch]

a) a Ring of Free Action
   It provides immunity to paralysis.  You bought it in a Bazaar in Odhtil.  


  [Home Inventory - Badbo Town]

a) 4 Mushrooms of Poison


  [Home Inventory - Odhtil]

a) 9 Mushrooms of Resist Blindness
b) 4 Mushrooms of Cure Paranoia
c) 2 Mushrooms of Resist Confusion
d) a Piece of Elvish Waybread
e) a Potion of Water
f) a Potion of Resist Cold
g) a Potion of Berserk Strength
h) 3 Potions of Cure Critical Wounds
i) 2 Potions of Healing
j) a Potion of Restore Constitution
k) 2 Potions of Curing
l) 6 Scrolls of Phase Door
m) a Scroll of Word of Recall
n) a Scroll of *Identify*
o) a Scroll of Remove Curse
p) a Staff of Cure Medium Wounds (8 charges)
q) a Staff of Cure Medium Wounds (6 charges)
r) a Staff of Recall (2 charges)
s) a Ring of Teleportation
   It induces random teleportation.  It was dropped by a Hill orc in the
   wilderness.  
t) 2 Rings of Slow Digestion
   It slows your metabolism.  They were dropped by a Cave orc in the
   wilderness.  
u) a Ring of Invisibility (+3)
v) a Ring of Fate
   It warps fate around you.  You found it on the floor in a quest (level
   16).  


  [Spells]

You have learned 16 spells and/or improvements.

You have 1 tier-1 slot (levels 1-10) remaining.
You have 0 tier-2 slots (levels 1-20) remaining.
You have 4 tier-3 slots (levels 1-30) remaining.
You have 6 tier-4 slots (levels 1-40) remaining.
You have 7 tier-5 slots (levels 1-50) remaining.


Death Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Evil & Unlife              1       6%       0%  
Malediction                       2       6%     -10%  
Horrify                           3       6%       0%  
Stinking Cloud                    4       6%     -10%  
Black Sleep                       5       6%       0%  
Resist Poison                     6       6%       0%  
Detect Aura                       6       6%       0%  
Enslave Undead                    9       6%       0%  
Nether Bolt                      10       6%     -10%  
Orb of Entropy                   12       6%     -10%  
Invisibility                     10       6%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Shadow Gate                      14       6%       0%  
Banshee's Wail                   15       8%     -10%  
Freezing Aura                    17      22%       0%  
Summon Lesser Undead             25      61%       0%  
Vampiric Drain                   23      74%     -10%  


  [Quests]

====Active quests==== 

Defeat the troll camp east of Rosilm.  

Defeat the undead camp south-west of Rompal.  

Defeat the giant camp south-west of Badbo Town.  

Defeat the dragon camp south of Meredh.  

From a Courier in Rosilm (Danger level 0):
   Carry a message to Erashnak the Friendly in Meredh.  

From a Courier in Naror City (Danger level 0):
   Carry a message to Prentice the Dumb in Himath Watch.  

From a Keep in Rosilm (Danger level 30):
   Kill the 5 Red dragon bats that are guarding dungeon level 30. You have
killed 0.

From a Keep in Badbo Town (Danger level 32):
   We have heard that a number of spiders have been killing people in the area
south-west
of Nazgfal Watch.  Discover their hole and kill them all.  

From a Rangers' Guild in Dainiz Keep (Danger level 40):
   Kill 5 White wraiths.  You have killed 0.

From a Castle in Narun Town (Danger level 41):
   Clear 2 levels of a certain underground temple south-east of Nelkemen View. 


====Finished quests==== 

Defeat the orc camp south of Nazgfal Watch.  (Finished)

Kill 10 Blue yeeks by Day 4, 2:18 AM.  (Finished)

Kill 3 Wild cats by Day 4, 2:48 AM.  (Finished)

(Danger level 5):  Bloodfang the Wolf has been discovered in the area south of
Dainiz Keep. 
Track it to its den and terminate it.  (Finished)

(Danger level 8):  Several demons have been rampaging the area south-west of
Odhtil.  Discover their
hole and slay them all.  (2 levels)  (Finished, Failed)

(Danger level 10):  We have heard that a number of elves have been running amok
in the area south of
Dainiz Keep.  Discover their hideout and exterminate them all.  (Finished)

(Danger level 10):  We have heard that a number of demons have been hiding in
the area south-east of
Odhtil.  Discover their lair and destroy them all.  (Finished)

(Danger level 10):  A Zombified kobold has been spreading evil in the area
south-west of Naror City. 
Track it to its lair and kill it.  (Finished)

(Danger level 10):  Several orcs have been terrorizing the area south-east of
Naror City.  Discover
their hideout and kill them all.  (Finished)

(Danger level 11):  Lagduf, the Snaga and his legion have been lurking in the
area south-west of Narun
Town.  Find his lair and kill him.  (Finished)

(Danger level 11):  A Zombified kobold has been discovered in the area near
Naror City.  Track it to
its hole and terminate it.  (Finished)

(Danger level 12):  Too many strange growths have been terrorizing the area east
of Nazgfal Watch. 
Discover their lair and exterminate them all.  (Finished)

(Danger level 14):  Recently, raiders have been troubling the area north of
Odhtil.  Discover their
lair and kill them all.  (Finished)

(Danger level 16):  Clear 1 level of a certain mine south-west of Naror City. 
(Finished)

(Danger level 16):  Golfimbul, the Hill Orc Chief and his gang have been
troubling the
area north-east of Narun Town.  Find his hideout and exterminate him. 
(Finished)

(Danger level 16):  Clear 1 level of a certain mine south-west of Dainiz Keep. 
(Finished)

(Danger level 16):  A Carnivorous flying monkey and its legion have been killing
people
in the area south of Dainiz Keep.  Find their lair and terminate them. 
(Finished)

(Danger level 17):  A Dark elven priest and his followers have been spreading
evil in the area south of
Naror City.  Find their home and exterminate them.  (Finished)

(Danger level 17):  A group of wolves have been running amok in the area
south-west of Naror City. 
Discover their abode and exterminate them all.  (Finished)

(Danger level 18):  A Dark elven warrior and his gang have been spotted in the
area north-east of Naror
City.  Find their hole and destroy them.  (Finished)

(Danger level 18):  Clear 1 level of a certain lair near Odhtil.  (Finished)

(Danger level 21):  A Snaga sapper and his minions have been discovered in the
area near
Dainiz Keep.  Find their den and kill them.  (Finished)

(Danger level 23):  A Guardian naga has been lurking in the area near Odhtil. 
Track her to her home
and slay her.  (Finished)

(Danger level 65):  Carry a message to Leiwthen the Hungry in Narun Town. 
(Finished)



  [Message Log (last 50 messages)]

You butt the Cyclops.
It was a great hit!
You do 26 damage (301 remaining).
You uppercut the Cyclops.
The Cyclops is stunned.
You do 9 damage (292 remaining).
You miss the Cyclops. <2x>
The Cyclops fires an arrow. <2x>
The Cyclops is no longer stunned.
The Cyclops misses you.
The Cyclops hits you.
The Storm giant casts a fearful illusion.
You refuse to be frightened.
The Cyclops hits you.
The Cyclops misses you.
The Cyclops fires an arrow.
The Cyclops hits you.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
The Cyclops misses you.
You feel much better.
In your pack: 4 Potions of Cure Serious Wounds (d).
The Cyclops hits you.
The Cyclops misses you. <3x>
The Cyclops hits you.
The Cyclops misses you.
The Cyclops hits you.
The Cyclops misses you. <3x>
The Cyclops fires an arrow.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
The Cyclops fires an arrow.
*** LOW HITPOINT WARNING! ***
The Cyclops fires an arrow.
*** LOW HITPOINT WARNING! ***
You feel much better.
In your pack: 3 Potions of Cure Serious Wounds (d).
The Cyclops misses you.
The Cyclops hits you.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
The Cyclops fires an arrow.
*** LOW HITPOINT WARNING! ***
The Cyclops misses you. <3x>
The Cyclops hits you.
*** LOW HITPOINT WARNING! ***
The Cyclops hits you.
*** LOW HITPOINT WARNING! ***
The Cyclops hits you.
There's got to be just more to it that this or tell me why do we exist?  You
die.



Posted on 7.2.2011 14:51

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14023. on the Ladder (of 19090)
71. on the Z+Angband Ladder (of 120)

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