The Angband Ladder: Shrewd Tarzan, Mindflayer Wild-Talent by <Arjen>

  [Chengband 0.0.22 Character Dump]

                          Name  : Shrewd Tarzan

 Sex      : Male             Age               121   STR :      13
 Race     : Mindflayer       Height             72   INT :  18/202
 Class    : Wild-Talent      Weight            153   WIS :      12
                             Social Class       39   DEX :   18/60
                             Align            Evil   CON :      10
                                                     CHR :      11

 Right hand      (-63,+11)   Hit point   -169/ 210   Fighting   : Superb
 Left hand        (-91,+6)   SP (Mana)    301/ 347   Bows/Throw : Superb
 Blows/Round         4+1+1                           SavingThrow: Superb
 AverageDmg/Rnd      58+15   Level              30   Stealth    : Heroic
                             Experience     174595
 Shooting        (+15,+14)   Max Exp        174595   Perception : Excellent
 Multiplier          x4.00   Exp to Adv     175000   Searching  : Very Good
 Shots/Round          0.83   Gold           117627   Disarming  : Superb
                                                     MagicDevice: Legendary[10]
 AC                [9,+69]   Time      Day 9 22:42
 Speed                (+6)   Play time    22:48:56   Infra-Vision: 40 feet


                         (Character Background)
          You have slimy skin, empty glowing eyes, and five tentacles
          around your mouth.



          ...You were killed by Giganto the Gargantuan on level 40 of
          Anti-melee cave.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Mindflayer    STR :     17 -3 -1 -2  2     13         2............
 Class : Wild-Talent   INT :  18/72  4  2  2  5 18/202         .....4..1...s
 Level : 30            WIS :      9  4 -1  0  0     12         .s..........s
 Hits  : -169/210      DEX :     18  0  2  1  3  18/60         2.........1..
 Mana  : 301/347       CON :     12 -2 -2 -1  3     10         2........1...
                       CHR :     12 -3  3 -1  0     11         ..........1.1
         |/}=="!((]]]             |/}=="!((]]]                 |/}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.....    Sound : .............    Speed     : ........+++.+
 Elec  : .+.....+.....    Nether: ....+........    FreeAction: ++...........
 Fire  : .+++...+.....    Nexus : .+...........    SeeInvisi.: ++..........+
 Cold  : .+.....+.....    Chaos : .............    Hold Life : ....+........
 Poison: .............    Disnch: .......+.....    Warning   : .............
 Light : +............    Fear  : +........+...    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .+...........
 Shard : .............    AuFire: .............    Levitation: .+...........
 Blind : .............    AuElec: .............    Perm Lite : +............
 Conf  : ........+....    AuCold: .............    Cursed    : .+...........

             |/                 |/}=="!((]]]                   |/}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+.....++..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ......+.+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : ............+    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+..........+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> Really destroy Dwarven Shovel (1d3) (+5,+4) (+3)? [y/n/Auto]
> You destroy a Dwarven Shovel (1d3) (+5,+4) (+3).
> You have no more Dwarven Shovels (1d3) (+5,+4) (+3).
> You are surrounded by a white light.
> You see Hard Studded Leather [7].
> On the ground: Hard Studded Leather (-1) [7,+0].
> You have 11 Scrolls of Identify {25% off}.
> You cannot run in that direction. <x2>
> You are surrounded by a white light.
> You feel nervous.
> You fire your bazooka.
> It is ticked off!
> It flinches.
> You fire your bazooka.
> It flinches.
> You fire your bazooka.
> It flinches.
> It gestures fluidly.
> You are engulfed in a whirlpool.
> You have been stunned.
> It is no longer ticked off!
> You have 14 Scrolls of Phase Door.
> You have 4 Potions of Cure Critical Wounds {25% off}.
> You feel much better.
> You are no longer stunned.
> The air about you becomes charged...
> You have 11 Scrolls of Word of Recall {25% off}.
> You hear a door burst open!
> It breathes toxic waste.
> They say blood will have blood...
> Goodbye, Tarzan!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  32
    Yeek cave       : level   5
    Anti-melee cave : level  40


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 11
  Warg problem                             (Danger  level:   5) - level 11
  Robin Hood, the Outlaw                   (Dungeon level:   4) - level 12
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 13
  Hobbes the Tiger                         (Dungeon level:   8) - level 13
  Mauhur, the Orc Captain                  (Dungeon level:  10) - level 13
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 14
  Meng Huo, the King of Southerings        (Dungeon level:  14) - level 17
  Wutugu, the Chief of Southerings         (Dungeon level:  16) - level 19
  Lugdush, the Uruk                        (Dungeon level:  18) - level 21
  Sangahyando of Umbar                     (Dungeon level:  20) - level 22
  Orc Camp                                 (Danger  level:  15) - level 25
  Red Helm, the King of Bear               (Dungeon level:  22) - level 25
  The Sewer                                (Danger  level:  15) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  That @$^& Black Bat                     (Dungeon level:  26) - level 29
  Bert the Stone Troll                     (Dungeon level:  28) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Lord Borel of Hendrake                   (Dungeon level:  30) - level 30

< Failed Quest >
  Grendel                                  (Dungeon level:  24) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  Malekith the Accursed                    (Dungeon level:  32) - level 30


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 1807 enemies including 31 unique monsters in total.

< Unique monsters top 10 >
  Strygalldwir                             (level  41)
  Lord Borel of Hendrake                   (level  36)
  Pip, the Braver from Another World       (level  35)
  Bert the Stone Troll                     (level  33)
  That @$^%& Black Bat                     (level  33)
  Kharis the Powerslave                    (level  26)
  Red Helm, the King of Bear               (level  25)
  Sangahyando of Umbar                     (level  24)
  Mime, the Nibelung                       (level  24)
  Old Man Willow                           (level  22)


  [Virtues]

Your alighnment : Evil

You have strayed from the path of Enlightenment.
You have strayed from the path of Sacrifice.
You are somewhat virtuous in Valour.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.
You are somewhat virtuous in Patience.
You are very virtuous in Harmony.


  [Mutations]

You can breathe fire (dam lvl * 2).
You have evil looking tentacles (dam 2d5).
You have an extra pair of legs (+3 speed).
Your skin has turned into scales (-1 CHR, +10 AC).


  [Wild Talents]

                        Lv Cost Fail Info
Wonder                  10   10   0% 
Magic Missile            1    1   0% dam 8d4
Remove Fear              3    5  12% 
Smell Metal              3    2   0% 
Detect Evil              7    5  11% 
Blaster                  9    7  11% dam 35
Emit Radiation          11   15  20% dam 30
Eat Rock                 7   12  20% 
Breathe Fire            15   15  20% dam 60
Bazooka                 17   20  11% 
Stone to Mud            19   10  11% 
Protection from Evil    21   40  15% 
Clear Mind              15    0  12% 
Brain Smash             20    0  12% dam 12d12
Panic Hit                8   12   4% 
Eat Magic               25    1   1% 


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
b) a Halberd (Defender) (3d5) (+5,+6) [+2] (+4 to stealth) {cursed}
c) a Light Crossbow of Extra Might (x4) (+8,+14)
d) a Ring of Flames [+9]
e) a Ring of Nether Resistance
f) an Amulet of Intelligence (+4)
g) The Phial of Galadriel (+1 to searching)
h) a Robe of Elvenkind [2,+14] (+2 to stealth)
i) The Cloak of Merry (+1,+1) [1,+7] (+1)
j) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
l) a Pair of Hard Leather Boots of Stealth [3,+6] (+3 to stealth)


  [Character Inventory]

a) a Book of Hex Magic [Curse and Spelling]
b) a Book of Death Magic [Black Mass]
c) 10 Pieces of Elvish Waybread
d) 2 Potions of Speed {!k}
e) 4 Potions of Cure Critical Wounds {25% off}
f) 3 Potions of Resistance {!k}
g) a Potion of Curing
h) 14 Scrolls of Phase Door
i) 12 Scrolls of Teleportation {25% off}
j) 11 Scrolls of Word of Recall {25% off}
k) 11 Scrolls of Identify {25% off}
l) 4 Rods of Illumination
m) a Staff of Perception (6 charges)
n) a Staff of Speed (3 charges)
o) a Golden Crown of Telepathy [0,+12]
p) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
q) 18 Steel Bolts of Shocking (3d5) (+4,+5) (112/93)


  [Home Inventory]

 ( page 1 )
a) a Book of Trump Magic [Five Aces]
b) 4 Potions of Healing {!k}
c) a Potion of *Healing* {!k}
d) a Scroll of Teleport Level
e) a Scroll of Monster Confusion
f) a Rod of Disarming
g) 2 Rods of Light
h) a Rod of Acid Bolts
i) 2 Rods of Lightning Bolts
j) a Rod of Fire Bolts
k) a Rod of Frost Bolts
l) a Rod of Acid Balls

 ( page 2 )
a) a Rod of Cold Balls
b) a Staff of Curing (7 charges)
c) 2 Staffs of Speed (2x 8 charges)
d) an Amulet of Telepathy and Ancient Foul Curse {cursed}
e) The Dagger 'Narthanc' (1d4) (+4,+6)
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
g) a Scythe of Force (5d3) (+7,+8) (+2)
h) The Whip of Bolshoi (2d6) (+6,+9) (+4)
i) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
j) 23 Mithril Shots (4d3) (+0,+0)


  [Museum]

 ( page 1 )
a) The Hard Leather Armour 'faikaerain' (-1) [6,-14] (-4 to searching)


  [Check Sum: "07bbfab486c3894cec"]


Posted on 4.12.2010 15:29
Last updated on 5.12.2010 22:58

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302. on the Chengband Ladder (of 491)
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Comments

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On 4.12.2010 15:29 Arjen wrote:
New Tarzan, i like the mindflayer version, loads of mana makes you able to throw a lot of crap to monsters. Atm i'm using the Bazooka a lot (but no damageinfo) and Wonder, the dispel evil and Holiness are just a nice way to kill wanted orc unis with escorts.

But i see im going to need that Androids Rocket for a nice effect eh?

On 4.12.2010 16:27 chris wrote:
Sorry, I'm still getting around to cleaning up all the powers. Bazooka is 25 + lvl*2 damage. It runs off strength as a stat. Each wild talent has a particular stat that it uses when calculating fail rates, though the fail rates are pretty tame early on since it is hard to get all your stats up. As examples, android powers run off strength, breaths tend to use constitution, warlock abilities use charisma, etc.

Protection from Evil is actually pretty good these days, as it protects up to 1.5x your level.

On 4.12.2010 17:24 Arjen@hotmail.com wrote:
Thx for the info and this is a developing variant so i dont expect everything to be there.

And a sugestion for Wild powers to add the stat who affects the power. (Does it also change the failrate?)

And the protection from evil is pretty nice indeed when you are surrounded by orcs who can really hurt you in melee.

(Stupid... i need to enter a valid email... that sucks)

On 4.12.2010 21:18 antiguard@gawab.com wrote:
Pretty retarded in this day and age to force ppl to post email on search engine indexed web pages.

100% guaranteed every poster here with email will get themselves added to all the spam post lists.

Chris WTB 0.23.

On 4.12.2010 21:19 antiguard@gawab.com wrote:
Pretty retarded in this day and age to force ppl to post email on search engine indexed web pages.

100% guaranteed every poster here with email will get themselves added to all the spam post lists.

Chris WTB 0.23.

On 5.12.2010 13:55 Arjen wrote:
Well, i micraculously survived the Vault (no heals left and like 10 hp when Recall kicked in). Worst monster in it... Shieker Mushroom. Hell broke loose when it noticed me and made his wake up call.

After that i went to the new quest, very nice quest. I managed to clear it with my bazooka and wonder (dispelling). I just didnt took enough ids with me... I needed like 80 more. But i did get 2 more Hobbit Arts. So it went ok.

But my powers... I gained Eat Magic... Time to stack those bolt rods. Now i have 2 sources to restore mana as i also gained clear mind.
As offencive spell i got Brain Smash, 12d12 confusing attack when it works, it fails a *lot* monsters are not that affected by it, but the confusing effect makes it worthy of using. Sidenote, it costs 0 mana to cast...

Atm im not using melee anymore for damage, so i decided i could dualwield for a nice bonus of str/dex/con from Sting. I wonder how far i will get with this guy, he is promissing if he gets some more HP.

On 5.12.2010 22:58 Arjen wrote:
Maybe it wasnt such a good idea to enter the anti-melee cave... Lasted for like 10 minutes and got killed while trying to recall out... I didnt esp that dude...

And that ticking off and retaliating with a spell is really annoying :) Makes me want to play meleer.

But i like the wild talent too much. But im not sure which stats are the most usefull one. Some spells like Fire breathe were linked to Con which was only 10 so kinda crappy. So maybe ill need a Int/Con char as base? Or are there spells also for str/wis/dex/chr? But next will be a Int/Con instead of Int/Dex

On 5.12.2010 23:00 Arjen@ wrote:
When did i get those legs.... :o

On 6.12.2010 00:46 chris wrote:
I started with two 17s and two 16s, putting them in Str, Int, Dex and Con (I also played a munchkin High Elf :). This let me fight early on, and seemed to cover most early offensive spells (Android Powers, Breathes, etc.) But Wis can be important too, so it is a tough choice. The good offensive slots are CL31 and CL35, if you can last that long. The best spell in CL31 runs off Wisdom, though ... For really early stuff, the CL17 slot currently has a 1 in 3 shot at Mana Bolt, but that runs off Charisma! Also, I am planning on adding more melee type talents so that players aren't forced into a spellcaster role. There currently are Monk Postures and Lightning Eagle, Monk Double Attack, and even Berserker Maelstrom. Ninja Quickwalk is just all around sweetness, helping out with both melee and spellcasting. I have ideas for more, but just haven't gotten around to it.

For the Anti-Melee, Giganto is one to avoid if possible, and he isn't detected by telepathy. Also, at CL40 there is Jack of Shadows, Malekith, Great Crystal Drakes, etc, so run away often! But if you do fight, use your stealth to get next to monsters first. They don't get ticked off if you are next to them, and in the Anti-Melee Cave, there is no reason to fight from a distance.

Good Luck!

On 6.12.2010 09:16 Arjen@ wrote:
Thats some good info, i started a next wild-talent as a vampire. And i will try to run more often from a battle.

Ow and i had Malekith as a guardian of lvl 32... I could use all my magic and potions just to scratch him a little bit.

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