The Angband Ladder: Mytten Onon I, Mindflayer High-Mage by Mytten

  [Z+Angband 0.3.2 Character Dump]

Name     : Mytten Onon I        Age            104     STR:    8.0
Sex      : Male                 Height          75     INT:   25.8
Race     : Mindflayer           Weight         153     WIS:   16.0
Class    : High-Mage            Social Class    59     DEX:   11.8
Magic    : Chaos                                       CON:   12.2
Title    : Spellbinder                                 CHR:   12.3

+ Skill          0     Level                18     Max Hit Points      67
% Deadliness   100     Experience         5389     Cur Hit Points      -1
+ To AC         22     Max Exp            5389     Max SP (Mana)       61
  Base AC       19     Exp to Adv.         731     Cur SP (Mana)       59
                       Gold               8936

                         (Miscellaneous Abilities)
Fighting    : Bad            Perception  : Good           Blows/Round : 1
Bows/Throw  : Bad            Sensing     : Fair           Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Excellent      Avg.Dam./Rnd: 2
Stealth     : Good           Magic Device: Chaos Rank     Infra-Vision: 40'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    17 (850')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   16.0  -3  -5   0    8.0         .............
Int:   17.8   4   4   0   25.8         ...s........s
Wis:   12.0   4   0   0   16.0         ...s........s
Dex:   11.8   0   0   0   11.8         .............
Con:   16.2  -2  -2   0   12.2         .............
Chr:   16.3  -5   1   0   12.3         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ............. 
Search :  ............. 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .............
Elec  : .............
Fire  : .............
Cold  : .............
Poison: .............
Fear  : .............
Light : .........+...
Dark  : .............
Shard : .............
Blind : .............
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..........+..
SeeInvis.: ............+
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .........+...
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 611 enemies.


  [Top 10 deepest kills]

 1 Werebear                             Level 29 (1450')
 1 Quakal, the Skeleton Orc             Level 17 (850')
 1 The Borshin                          Level 17 (850')
 2 Knight archer                        Level 17 (850')
 1 Killer bee                           Level 17 (850')
 2 Dark elven mage                      Level 16 (800')
 1 Tirtil, the Dark Elven Warrior       Level 15 (750')
 2 Dark elven priest                    Level 15 (750')
 1 King cobra                           Level 15 (750')
 2 Bandit                               Level 14 (700')


  [Character Equipment]

a) a Dagger (1d4) (+0,+0%)
   It is perfectly balanced for throwing.  You've had it from the beginning. 
b) (nothing)
c) (nothing)
d) a Sunstone Ring of Sustain Mind
   It sustains your intelligence and wisdom.  You've had it from the
   beginning.  
e) (nothing)
f) a Brass Lantern (with 6510 turns of light)
   It cannot be harmed by fire.  You bought it in a Supplies Store in Glineth
   Keep.  
g) a Cord Armor [6]
h) (nothing)
i) a Small Shield [5,+3]
j) a Metal Cap of Light [3,+4]
   It provides resistance to bright light.  It provides permanent light.  It
   was given to you as a reward for clearing an area in Nelbar Town.  
k) a Set of Gauntlets of Free Action [2,+7]
   It provides immunity to paralysis.  It was dropped by Robin Hood, the
   Outlaw in a quest (level 12).  
l) a Pair of Hard Leather Boots of the Wild [3,+8]
   It allows you to walk the wild unhindered.  It cannot be harmed by acid. 
   You found it on the floor in a quest (level 12).  


  [Character Inventory]

a) 2 Chaos Spellbooks [Sign of Chaos]
b) 2 Rations of Food
c) 10 Pieces of Elvish Waybread
d) 8 Flasks of oil
e) 11 Gold Speckled Potions of Cure Light Wounds
f) 3 Silver Speckled Potions of Invisibility
g) a Scroll titled "pot ornkho a" of Word of Recall
h) a Scroll titled "vivrhov ereuni" of Enchant Armor
i) a Scroll titled "oankh ri rofor" of Trap Detection
j) a Scroll titled "nelgox wahre" of Alchemy
k) a Copper-Plated Rod of Door/Stair Location
l) an Iron Rod of Light
m) a Copper-Plated Wand of Sleep Monster (21 charges)
n) a Willow Wand of Acid Bolts (9 charges)
o) a Holly Staff of Treasure Location
p) a Mistletoe Staff of Cure Medium Wounds (7 charges)
q) a Dagger (1d4)


  [Home Inventory - Glineth Keep]

a) a Metallic Green Potion of Detect Invisible {det inv}
b) 2 Oily Black Potions {neu poi}
c) a Scroll titled "vivrhov ereuni" of Enchant Armor
d) 4 Scrolls titled "snoaks aorn" of Enchant Weapon Damage
e) a Scroll titled "pot ornkho a" of Word of Recall {rec}
f) a Mahogany Staff of Perception (15 charges)
g) a Mistletoe Staff of Cure Medium Wounds (7 charges)


  [Home Inventory - Ellok Keep]

a) a Lance of Keenness (1d17) (+10,+30%)


  [Spells]

You have learned 9 spells and/or improvements.

You have 4 tier-1 slots (levels 1-10) remaining.
You have 6 tier-2 slots (levels 1-20) remaining.
You have 8 tier-3 slots (levels 1-30) remaining.
You have 7 tier-4 slots (levels 1-40) remaining.
You have 6 tier-5 slots (levels 1-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Magic Missile                     1       3%     +40%  specialized
Flash of Light                    2       4%       0%  
Blink                             2       4%       0%  
Static Field                      3       3%     +10%  improved
Mana Burst                        5       4%       0%  
Fire Bolt                         7       5%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp east of Durtar Watch.  

From a Warriors' Guild in Gorhaudh Keep (Danger level 10):
   We have heard that a group of terrors of the deep have been rampaging the
area south of Gorhaudh Keep. 
Discover their hideout and slay them all.  

From a Keep in Gorhaudh Keep (Danger level 14):
   A group of elves have been seen in the area north-west of Gorhaudh Keep. 
Discover their lair and slay
them all.   (Current)

From a Castle in Thorzhak Town (Danger level 16):
   Grishnakh, the Hill Orc and his gang have been discovered in the area
north-east of Thorzhak Town. 
Find his hideout and destroy him.  

From a Mages' Guild in Glineth Keep (Danger level 16):
   A Tengu has been troubling the area south of Glineth Keep.  Track it to its
den and exterminate it.  

From a Castle in Ellok Keep (Danger level 16):
   Many mysterious things have been troubling the area west of Esol.  Discover
their abode and slay
them all.  

From a Warriors' Guild in Zunkhel Town (Danger level 19):
   A Zombified orc and its legion have been discovered in the area near Zunkhel
Town.  Find their hideout
and kill them.  

From a Castle in Nelbar Town (Danger level 20):
   Ufthak of Cirith Ungol and his followers have been seen in the area south of
Nelbar Town.  Find his
home and destroy him.  

From a Keep in Zunkhel Town (Danger level 22):
   A Dweller on the threshold and its minions have been rampaging the area near
Narzar.  Find their abode
and destroy them.  

From a Keep in Narzar (Danger level 28):
   A Forest troll has been discovered in the area south-east of Thorzhak Town. 
Track him to his hideout
and slay him.  

====Completed/failed quests==== 

From a Thieves' Guild in Nelbar Town (Danger level 13):
   A Dark elven warrior has been running amok in the area east of Nelbar Town. 
Track him to his den and
kill him.  (Killed)

From a Rangers' Guild in Ellok Keep (Danger level 16):
   A group of orcs have been lurking in the area south-east of Ellok Keep. 
Discover their lair and
terminate them all.  (Failed)

====Finished quests==== 

Kill 5 Large grey snakes by Day 1, 8:10 AM.  (Finished, Failed)

Kill 5 Blue yeeks by Day 1, 10:06 AM.  (Finished)

Kill 6 Rock lizards by Day 1, 10:38 AM.  (Finished)

Kill 5 Giant black ants by Day 1, 11:14 AM.  (Finished)

Kill Grip, Farmer Maggot's dog by Day 1, 11:43 AM.  (Finished)

Kill 7 Fruit bats by Day 1, 12:01 PM.  (Finished)

Kill 7 Metallic blue centipedes by Day 1, 12:23 PM.  (Finished, Failed)

Kill 6 Large yellow snakes by Day 1, 1:28 PM.  (Finished)

Kill 8 Metallic green centipedes by Day 1, 1:53 PM.  (Finished)

Kill 6 Giant white centipedes by Day 1, 2:34 PM.  (Finished)

Kill Fang, Farmer Maggot's dog by Day 1, 3:05 PM.  (Finished)

Kill 5 Insect swarms by Day 1, 3:17 PM.  (Finished)

Kill 6 Black harpies by Day 1, 4:15 PM.  (Finished)

Kill 7 Copperhead snakes by Day 5, 1:03 AM.  (Finished)

(Danger level 1):  Freesia has been hiding in the area north of Ellok Keep. 
Track it to its den and
exterminate it.  (Finished)

(Danger level 5):  The wounded bear has been seen in the area north-east of
Nelbar Town.  Track it to its
hideout and exterminate it.  (Finished)

(Danger level 10):  A Green naga and her followers have been spreading evil in
the area near Gorhaudh Keep. 
Find their lair and kill them.  (Finished)

(Danger level 10):  Lots of religious fanatics have been discovered in the area
north-west of Glineth Keep. 
Discover their hideout and kill them all.  (2 levels)  (Finished)

(Danger level 12):  The Borshin has been hiding in the area near Zunkhel Town. 
Track it to its abode and kill
it.  (Finished)

(Danger level 12):  Robin Hood, the Outlaw and his minions have been killing
people in the area north-east of
Esol.  Find his lair and kill him.  (Finished)

(Danger level 13):  A bunch of spirits have been terrorizing the area north of
Glineth Keep.  Discover their
hole and exterminate them all.  (Finished)

(Danger level 14):  Clear 1 level of a certain sewer near Glineth Keep. 
(Finished)

(Danger level 15):  A Skeleton orc has been hiding in the area near Ellok Keep. 
Track it to its
hideout and terminate it.  (Finished)



  [Message Log (last 50 messages)]

The door is unlocked.
You are surrounded by a white light.
There is a wall blocking your way. <3x>
You sense the presence of doors!
You sense the presence of stairs!
There is a wall blocking your way. <5x>
You are surrounded by a white light.
The Dark elven priest points at you and curses horribly.
You resist the effects!
The Dark elven priest dies.
The Dark elven warrior screams in pain.
The Dark elven warrior dies.
The door is unlocked.
You find a Holly Staff of Treasure Location.
In your pack: a Holly Staff of Treasure Location (n).
You sense the presence of treasure!
You find a Silver Speckled Potion of Invisibility.
In your pack: 3 Silver Speckled Potions of Invisibility (f).
You find a Dagger (1d4).
In your pack: a Dagger (1d4) (p).
You have found 23 gold pieces worth of copper.
You are surrounded by a white light. <3x>
The door is unlocked.
You are surrounded by a white light.
The door is unlocked.
You are surrounded by a white light.
The Dark elf cries out feebly.
The Dark elf flees in terror!
The Dark elf dies.
You find a Scroll titled "vivrhov ereuni" of Enchant Armor.
In your pack: a Scroll titled "vivrhov ereuni" of Enchant Armor (h).
You are surrounded by a white light. <3x>
There is a wall blocking your way. <2x>
You are surrounded by a white light.
You sense the presence of doors!
You sense the presence of stairs!
The door is unlocked.
There is a wall blocking your way. <4x>
It casts a stinking cloud.
You are poisoned!
It points at you and curses horribly.
You resist the effects!
The Dark elven mage tries to cast a spell, but fails. <2x>
The Dark elven mage casts a magic missile.
The Dark elven mage casts a stinking cloud.
Low hitpoint warning!
*** LOW HITPOINT WARNING! *** <2x>
The Dark elven mage casts a stinking cloud.
The Dark elven priest cries out in pain.
Finish him!  You die.



Posted on 26.11.2010 19:29

Download this dump

5. on the Competition No.94 Ladder (of 14)

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On 26.11.2010 19:29 Mytten wrote:
This is probably the best that I can do in this competition. I guess someone has to come last, and please tell me that its more important to compete than to win. The entrance, the lack of HP is literally killing me. Here a Dark elven mage/priest combo did me in.

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