The Angband Ladder: Judge Fire, RohanKnight Sorceror by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Judge Fire             Age                 87       STR:  18/20       
 Sex   : Male                   Height              57       INT:  18/70       
 Race  : Skeleton RohanKnight   Weight              70       WIS:     17       
 Class : Sorceror               Social Class         1       DEX:     17       
 Body  : Player                                              CON: 18/110       
 God   : Melkor Bauglir                                      CHR:      8       
                                                                               
 + To Melee Hit          -6 Level             31    Hit Points      -37/   239 
 + To Melee Damage       -7 Experience    440890    Spell Points    165/   273 
 + To Ranged Hit          1 Max Exp       440890    Sanity          114/   191 
 + To Ranged Damage      14 Exp to Adv.   442500    Piety                 5114 
   AC                 14+67 Gold            5080    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  1d4-7     
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight brown hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 322 enemies.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by Mana Bolt Trap on level 40 of The Helcaraxe.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of dragons.
You are unlucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....2....3......            
        Add Int   : 1..4.12.........            
        Add Wis   : .....1..........            
        Add Dex   : .........3......            
        Add Con   : .2..2....3......            
        Add Chr   : .....1..........            
        Mul Mana  : ......+.........            
        Add Sear. : ......2.........            
        Add Tun.. : ..............1.            
        Add Speed : ...............+            
        Kill Drag.: .+..............            
        Sust Str  : ....+....+......            
        Sust Int  : ..+.............            
        Sust Wis  : +...............            
        Sust Dex  : .........+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : +...+...........            
        Hold Life : ...............+            
        Res Acid  : .........+......            
        Res Elec  : .+..............            
        Res Fire  : ...............+            
        Res Cold  : ........++.....+            
        Res Pois  : .+.............+            
        Res Fear  : .++.+....+......            
        Res Light : ..+.............            
        Res Dark  : .........+......            
        Res Blind : +.....+.........            
        Res Conf  : ..+...+.........            
        Res Sound : ................            
        Res Shard : ...............+            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ..+.............            
        Res Disen : ..+.+...........            
        Levitate  : ..+.............            
        See Invis : ......+........+            
        Digestion : .........+......            
        Drain Exp : ..+.............            
        Cursed    : +.+...+.........            
        Hvy Curse : +.+...+.........            
        Dragon.ESP: .+..............            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 31)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         36.930 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          35.400 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  04.385 [0.550]
          . Prayer                               03.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Sling on level 1.
You are fated to die on level 1.


  [Character Equipment]

a) The Mage Staff 'Formen' [Manathrust] (1d4) (+8,+5) (+1) {cursed}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence by 1.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
d) a Wooden Boomerang of *Slay Dragon* (1d8) (+11,+14) (+2) {100% off}
    It increases your constitution by 2.  It is a great bane of dragons.  
    It makes you completely fearless.  It provides resistance to 
    electricity and poison.  It allows you to sense the presence of 
    dragons.  
    You stole it from the Black Market.
e) The Ring of Power of Uvatha the Horseman {cursed}
    It makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to light, chaos and 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    is heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Intelligence (+4)
    It increases your intelligence by 4.  
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+4,+6) [+3] (+2) {100% off}
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) a Fur Cloak [3,+6]
    
p) a Small Leather Shield of Resist Cold [2,+10]
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
x) a Pair of Soft Leather Boots [2,+6] {25% off}
    
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Book of Beginner Cantrips
    
b) The Tome of Judge Fire
c) a Spellbook of Greater Identify
    
d) a Spellbook of Vision
    
e) a Spellbook of Fireflash
    
f) a Spellbook of Disarm
    
g) Baalzebub's All-seeing Servant
h) 5 Sprigs of Athelas
i) 5 Potions of Cure Critical Wounds
    
j) 9 Scrolls of Teleportation
    
k) 4 Scrolls of Word of Recall
    
l) 5 Wands of Dig[1|1] (69 charges)
    
m) a Staff of Identify[1|15] (7 charges)
    
n) The Amulet of Beldi (+2)
    It increases your charisma, stealth and searching by 2.  It sustains 
    your charisma.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) an Amulet of Wisdom (+4)
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
q) a Hard Studded Leather of Vulnerability (-1 to accuracy) [7,-22] {cursed}
r) a Blessed Two-Handed Sword (3d6) (+10,+2) (+3)
s) 20 Iron Shots (1d4) (+2,+4)
    
t) 24 Mithril Shots (exploding) (3d4) (+11,+11)
u) an Essence of Fire
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Recharge
    
b) The Pendulum of Orcus
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
c) The Crystal Ball of The Witch-King of Angmar
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
d) a Scroll of Identify
    
e) a Silver Rod of Nothing (100/100)
f) a Rod Tip of Disarming (50 Mana to cast)
    
g) a Ring of Cold Resistance
h) a Ring of Free Action
i) a Ring of Sound Resistance
j) an Amulet of Acid Resistance
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
k) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.


  [Home Inventory - Gondolin ]

a) a Potion of Curing
b) a Ring of Fire Resistance
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Maze.
e) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight in the town of Bree .


  [Home Inventory - Minas Anor ]

a) a Spellbook of Stone Skin
    
b) a Wand of Noxious Cloud[5|36] (12 charges)
c) a Wand of Teleport Away[1|20] of Plenty (8 charges)
d) a Wand of Charm[7|31] (10 charges)
e) a Wand of Charm[2|23] (9 charges)
f) a Staff of Disarm[3|19] (13 charges)
g) a Ring of Sustain Wisdom


  [Home Inventory - Lothlorien ]

a) a Spellbook of Firewall
    
b) 4 Potions of Heroism
    
c) a Potion of Berserk Strength
    
d) 2 Potions of Healing
    



Posted on 14.11.2010 04:38
Last updated on 14.11.2010 10:59

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11179. on the Ladder (of 19092)
1953. on the ToME Ladder (of 3155)
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On 14.11.2010 04:38 Phoenix21692 wrote:
Trying out a different race-subrace-sorceror combo, plus Melkor as my god...

On 14.11.2010 06:37 Phoenix21692 wrote:
Also at char lvl 25. Despite the underwhelming amount of mana, this sorceror has greater than +10 Speed, 150 HP, 2x ResCold, 2x ResFire, ResPoison, ResBlindness, Free Action, See Invisible, you name it. This one is a keeper just like Angeline X and Red Angel.

On 14.11.2010 09:51 Phoenix21692 wrote:
Although the amount of mana is a bit shabby, the ability to replenish mana via Drain seems to do the job for me.

On 14.11.2010 10:42 Phoenix21692 wrote:
Finished off the Witch-King and his minions in Bree. The use of the RohanKnight's Light Speed Jump was very helpful in completing the quest. After that, I dropped by the bottom of the Maze for Steel Helm of Hammerhand bringing my HP up to 229, great for a sorceror. With the help of The Filthy Rag of the Wight, my mana is now somewhat up to par.

On 14.11.2010 10:59 Phoenix21692 wrote:
Died after walking into two mana bolt traps undetected in Helcaraxe. Oops. Bad karma.

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