The Angband Ladder: Elizabeth, Half-Elf Ranger by Nick

  [Angband 3.1.2 Character Dump]

 Name   Elizabeth                                Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:     17  +0  +2  +0  18/10
 Race   Half-Elf     Height          71   INT:     14  +1  +2  +0     17
 Class  Ranger       Weight          95   WIS:     10  -1  +0  +2     11
 Title  Courser      Social       Liked   DEX:     17  +1  +1  +0  18/10
 HP     -6/145       Maximize         Y   Con:     14  -1  +1  +0     14     13
 SP     16/16                             CHR:     10  +1  +1  +0     12

 Level               17   Armor     [29,+2]     Saving Throw         49%
 Cur Exp           3669   Fight     (+9,+5)     Stealth        Excellent
 Max Exp           3669   Melee   (+15,+12)     Fighting       Excellent
 Adv Exp           4060   Shoot    (+15,+5)     Shooting          Superb
 MaxDepth    850' (L17)   Blows      1/turn     Disarming            46%
 Game Turns      107188   Shots      1/turn     Magic Device          54
 Player Turns     10722   Infra       20 ft     Perception       1 in 23
 Active Turns      8060   Speed      Normal     Searching            30%
 Gold               210   Burden  124.8 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.


rAcid:......+...... rConf:.............
rElec:......+...... Sound:......+......
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:......+......
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:+............ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have 8 Green Potions of Cure Serious Wounds (e).
> The Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> You smite the Uruk.
> The Uruk fires an arrow!
> *** LOW HITPOINT WARNING! ***
> You smite the Uruk.
> The Uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The Uruk hits you.
> You die.

Killed by an Uruk.

  [Character Equipment]

a) a Mace of *Slay Evil* (2d4) (+6,+7) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Sustains your life force.  
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 6 dex you would get 2 blows
     Average damage/hit: 22.9 vs. evil creatures, and 17.7 vs. others.
     
b) a Short Bow (x2) (+6,+5)
c) a Quartzite Ring of Reckless Attacks (+5,+3) [-17]
d) a Bronze Ring of Protection [+8]
e) (nothing)
f) a Wooden Torch (4654 turns)
     Radius 2 light, reduced when running out of fuel.
g) Partial Plate Armour of Elvenkind [22,+4] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+0]
i) a Wicker Shield [2,+0]
j) (nothing)
k) a Set of Leather Gloves [1,+5]
l) a Pair of Iron Shod Boots [3,+0]


  [Character Quiver]

n) 9 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 15.1.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) 4 Rations of Food
     
d) 4 Flasks of oil
     Branded with flames.
     
e) 8 Green Potions of Cure Serious Wounds
     
f) 2 Clear Potions of Cure Critical Wounds
     
g) 5 Clotted Red Potions of Speed
h) a Smoky Potion of Neutralize Poison
i) 10 Scrolls titled "flisco ar" of Phase Door
j) 2 Scrolls titled "lens eligno" of Magic Mapping
k) 3 Scrolls titled "an cel sidivri" of Trap Detection
l) 3 Scrolls titled "al galmin" of Word of Recall
m) 11 Scrolls titled "cele vitandor" of Deep Descent
n) a Silver Wand of Magic Missile (6 charges)
     
o) a Cast Iron Wand of Teleport Other (7 charges)
     
p) a Cottonwood Staff of Identify (10 charges)
     
q) a Tiger Eye Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
r) a Granite Ring of the Mouse (+0,-9) (+1)
     +1 dexterity.
     
s) 2 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
t) a Scimitar (4d2) (-4,-5)
     Combat info:
     1 blow/round.
     With an additional 5 strength and 0 dex you would get 2 blows
     With an additional 1 strength and 6 dex you would get 2 blows
     With an additional 0 strength and 9 dex you would get 2 blows
     Average damage/hit: 6.1.
     
u) a Spear (1d6) (+5,+5)
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 1 strength and 4 dex you would get 3 blows
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 13.8.
     
v) a Spear (1d6) (-2,-3)
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 1 strength and 4 dex you would get 3 blows
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 5.5.
     


  [Home Inventory]

a) a Silver Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1221      0'    1   Killed Farmer Maggot
      5059    100'    2   Reached level 2
      7827    200'    3   Reached level 3
      9919    200'    4   Reached level 4
     14244    250'    5   Reached level 5
     18466    300'    6   Reached level 6
     22840    450'    7   Reached level 7
     23834    500'    8   Reached level 8
     28242    500'    9   Reached level 9
     33693    550'   10   Reached level 10
     36770    550'   10   Killed Golfimbul, the Hill Orc Chief
     36770    550'   11   Reached level 11
     36770    550'   12   Reached level 12
     48628    550'   13   Reached level 13
     52328    550'   13   Killed Brodda, the Easterling
     57412    600'   14   Reached level 14
     72539    700'   15   Reached level 15
     86829    800'   16   Reached level 16
     97920    800'   17   Reached level 17


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.6.2010 15:28
Last updated on 18.6.2010 10:52

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24. on the Competition No.88 Ladder (of 28)

Comments

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On 17.6.2010 15:28 Nick wrote:
OK so far.

On 18.6.2010 10:52 Nick wrote:
Dumb.

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