The Angband Ladder: Leisa, Half-Elf Ranger by PowerDiver
[Angband 3.1.2 Character Dump] Name Leisa Self RB CB EB Best Sex Female Age 27 STR: 18/26 +0 +2 +0 18/46 Race Half-Elf Height 71 INT: 16 +1 +2 +5 18/60 Class Ranger Weight 95 WIS: 11 -1 +0 +4 14 Title Guide Social Respected DEX: 18 +1 +1 +0 18/20 HP 257/257 Maximize Y CON: 15 -1 +1 +0 15 SP 64/64 CHR: 12 +1 +1 +4 18 Level 30 Armor [16,+46] Saving Throw 62% Cur Exp 115471 Fight (+4,+3) Stealth Excellent Max Exp 115471 Melee (+14,+14) Fighting Superb Adv Exp 140000 Shoot (+15,+14) Shooting Heroic MaxDepth 2600' (L52) Blows 2/turn Disarming 61% Game Turns 156500 Shots 3/turn Magic Device 69 Player Turns 19349 Infra 40 ft Perception 1 in 23 Active Turns 17738 Speed 3 Searching 30% Gold 10513 Burden 172.5 lbs Your father was of the Nandor. You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:+............ rConf:............. rElec:+.......+.... Sound:............. rFire:+........*... Shard:............. rCold:+............ Nexus:............. rPois:...+......... Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:...........+. S.Dig:............. rBlnd:............. Feath:+..........+. Light:............. Aggrv:............. Regen:+............ Stea.:+......+..... ESP:.......+..... Sear.:............. Invis:+............ Infra:....+.......+ FrAct:+............ Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a War Hammer (Defender) (3d3) (+10,+11) [+5] (+2 stealth) {sDex} +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 9 strength and 0 dex you would get 3 blows With an additional 3 strength and 3 dex you would get 3 blows With an additional 0 strength and 5 dex you would get 3 blows Average damage/hit: 21.1. b) The Light Crossbow of Randor (x3) (+11,+14) (+2) +2 shooting speed. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. c) a Ring of Intelligence (+4) +4 intelligence. Sustains intelligence. d) a Ring of Resist Poison Provides resistance to poison. e) an Amulet of Infravision (+2) +2 infravision. f) a Wooden Torch (3906 turns) Radius 2 light, reduced when running out of fuel. g) (nothing) h) a Cloak of the Magi [1,+7] (+1) {ESP} +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) a Wicker Shield of Resist Lightning [2,+7] Provides resistance to lightning. Cannot be harmed by electricity. j) The Steel Helm of Aeglosgar [6,+10] (+4) {iFire} +4 wisdom. Provides immunity to fire. Cannot be harmed by acid, electricity, fire, cold. k) (nothing) l) The Pair of Mithril Shod Boots of Celin [7,+15] (+4) {speed} +4 charisma, speed. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. [Character Quiver] n) 11 Bolts (1d5) (+0,+0) {f0} Combat info: Hits targets up to 120 feet away. Average damage/hit: 51.5. 25% chance of breaking upon contact. o) 18 Arrows (1d4) (+0,+0) p) 9 Iron Shots (1d4) (+0,+0) q) 8 Arrows of Acid (1d4) (+4,+9) Branded with acid. Cannot be harmed by acid. r) 32 Bolts of Slay Dragon (1d5) (+13,+9) Slays dragons. Combat info: Hits targets up to 120 feet away. Average damage/hit: 238.6 vs. dragons, and 79.5 vs. others. 25% chance of breaking upon contact. s) 12 Bolts of Slay Dragon (1d5) (+8,+7) Slays dragons. Combat info: Hits targets up to 120 feet away. Average damage/hit: 220.3 vs. dragons, and 73.4 vs. others. 25% chance of breaking upon contact. t) 15 Bolts (1d5) (+5,+6) Combat info: Hits targets up to 120 feet away. Average damage/hit: 69.6. 25% chance of breaking upon contact. u) 11 Bolts (1d5) (+7,+3) Combat info: Hits targets up to 120 feet away. Average damage/hit: 61.2. 25% chance of breaking upon contact. v) 99 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 51.5. 25% chance of breaking upon contact. w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3} d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5} Cannot be harmed by acid, electricity, fire, cold. e) 22 Potions of Cure Critical Wounds f) 2 Potions of Speed g) 20 Scrolls of Phase Door h) a Scroll of Satisfy Hunger i) 11 Scrolls of Identify {@r1} j) 4 Scrolls of Word of Recall {!*} k) 4 Scrolls of *Destruction* {!*} l) 2 Rods of Treasure Location {@z2} m) a Rod of Light {@z3} n) a Wand of Cold Balls (2 charges) Cannot be harmed by cold. o) a Wand of Stone to Mud (5 charges) p) 2 Wands of Teleport Other (18 charges) {@a4} q) a Wand of Annihilation (3 charges) Cannot be harmed by acid, electricity, fire, cold. r) 2 Staves of Teleportation (5 charges) {!*} s) a Wooden Torch (5000 turns) Radius 2 light, reduced when running out of fuel. t) Soft Leather Armour of Resist Lightning [4,+8] Provides resistance to lightning. Cannot be harmed by electricity. [Home Inventory] a) 16 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1} b) 8 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4} e) 2 Potions of Healing f) a Potion of *Healing* {!*} It can be thrown at creatures with damaging effect. g) 2 Potions of Restore Mana {!*} h) 32 Potions of Heroism i) a Scroll of Teleportation {!*} j) 7 Scrolls of Enchant Weapon To-Hit k) 7 Scrolls of Enchant Weapon To-Dam l) 2 Scrolls of Remove Curse m) 4 Staves of Identify (56 charges) {@u1} n) a Ring of Strength (+3) +3 strength. Sustains strength. o) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. p) a Ring of Constitution (+3) +3 constitution. Sustains constitution. q) 3 Rings of Damage (+0,+10) r) a Ring of Free Action Prevents paralysis. s) Soft Leather Armour of Resist Cold [4,+4] Provides resistance to cold. Cannot be harmed by cold. t) a Pair of Iron Shod Boots of Free Action [3,+3] Prevents paralysis. u) a Dagger (Holy Avenger) (1d4) (+11,+16) [+3] (+2) +2 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains constitution. Blessed by the gods. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 2 strength and 0 dex you would get 4 blows With an additional 1 strength and 3 dex you would get 4 blows With an additional 0 strength and 5 dex you would get 4 blows Average damage/hit: 24.6 vs. evil creatures, 27.2 vs. undead, 27.2 vs. demons, and 22.1 vs. others. v) The Long Sword 'Mirevalar' (4d5) (+7,+12) Slays animals. Provides immunity to lightning. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Combat info: 1 blow/round. With an additional 1 strength and 0 dex you would get 2 blows With an additional 0 strength and 5 dex you would get 2 blows Average damage/hit: 41.2 vs. animals, and 28.5 vs. others. w) a Halberd of Extra Attacks (3d5) (+7,+8) (+2) +2 attack speed. Combat info: 3 blows/round. With an additional 4 strength and 0 dex you would get 4 blows With an additional 0 strength and 5 dex you would get 4 blows Average damage/hit: 21.5. x) a Long Bow of Accuracy (x3) (+15,+16) ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1071 0' 1 Killed Farmer Maggot 1742 0' 1 dagger (+7,+5) must be excellent from Maggot 1762 0' 1 sell longbow 1762 0' 1 ?rCurse market 1762 0' 1 !speed * 2 market 3613 100' 2 Reached level 2 3944 100' 2 Killed Fang, Farmer Maggot's dog 3944 100' 3 Reached level 3 4024 100' 3 gain phase 5567 150' 4 Reached level 4 7521 200' 5 Reached level 5 7531 200' 5 -wonder[18] 8012 200' 5 gain dTraps and CLW 9282 200' 5 Maggot's dagger finally pseudos as excellent 13115 300' 6 Reached level 6 16988 300' 7 Reached level 7 26743 750' 8 Reached level 8 26803 750' 9 Reached level 9 31913 850' 10 Reached level 10 33095 850' 10 -dTraps 33105 850' 10 gain illum 37215 950' 10 gain magic missile, need ranged attack 37375 950' 11 Reached level 11 38650 950' 12 Reached level 12 40071 950' 13 Reached level 13 42612 1050' 14 Reached level 14 42774 1050' 14 used !speed to survive landing in room of trolls 42774 1050' 14 finally learned Maggot's dagger is slay troll 43874 1050' 15 Reached level 15 44855 1050' 15 trolls dropped nothing, but were guarding longbow 45325 1100' 15 troll's longbow was (-3,-2) :( 48066 1150' 15 gain dVis 49376 1200' 16 Reached level 16 49396 1200' 17 Reached level 17 55680 0' 17 -telSelf[7] magery 60519 1250' 17 "infra(+2) 60865 1250' 17 excellent spear 60865 1250' 17 excellent boots 62135 1300' 18 Reached level 18 68127 0' 18 enchant longbow a little, now marginally useful (-2,+1) 68127 0' 18 excellent boots turn out FA 71354 1500' 18 light xbow might+1 (+14,+11) 72526 1550' 18 =int+2 73228 1550' 18 Killed Bullroarer the Hobbit 73375 1550' 18 !CON 74378 1650' 19 Reached level 19 81287 1650' 20 Reached level 20 84026 1650' 20 gain elecBeam 84187 1650' 21 Reached level 21 87253 1650' 21 nexus Q's made it exceedingly difficult to reach stairs 88556 1700' 21 Found The Pair of Mithril Shod Boots of Celin 88572 1700' 21 found Celin with ?dObj, give up FA for speed+4 90273 1750' 21 gain lightBeam 90659 1750' 22 Reached level 22 92127 1750' 23 Reached level 23 92660 1750' 23 !INT quasit 95800 1850' 23 =dex+3 mature red 96327 1850' 24 warhammer defender(+2) mummified human, finally have SI 96377 1850' 24 not to mention rBase and FA 97756 1850' 24 =str+2 forest troll 98792 0' 24 gain poison ball 99102 0' 24 !CHR market 100609 0' 24 !rMana market 100609 0' 24 -lightBeams market 100681 0' 24 MB4 magery 103810 1950' 24 !STR 104301 2000' 25 Reached level 25 106996 2050' 25 take upstairs to avoid ologs 113937 2100' 26 Reached level 26 114838 2100' 26 Killed Ugluk, the Uruk 114876 2100' 26 cloak magi(+1) {ESP} Ugluk 115613 2100' 26 =dam+10 117120 2100' 26 halberd att+2 cave orc 118634 2150' 26 squelch non-splendid weapons 121390 2200' 27 Reached level 27 123075 2200' 27 Killed Lokkak, the Ogre Chieftain 125762 2300' 27 Found The Steel Helm of Aeglosgar 125770 2300' 27 Aeglosgar on floor 126378 2350' 28 Reached level 28 127366 2350' 28 ancient red breathes, no damage, nice hat :) 129234 0' 28 !WIS from 2150', took this long to get id 130013 0' 28 still no MB3 131685 2350' 28 gain trapDest 131813 2350' 29 Reached level 29 133755 2400' 29 -dObj 134350 2400' 29 MB5 dread, before MB3 134855 2400' 29 Killed Gorbag, the Orc Captain 135302 2400' 29 Found The Light Crossbow of Randor 135333 2400' 29 Randor Gorbag 135514 2400' 29 gain rCold 135514 2400' 29 !CHR cave troll prev level 136946 2450' 29 Killed Lagduf, the Snaga 139175 2450' 29 Found The Long Sword 'Mirevalar' 139308 2450' 29 Mirevalar dread 141726 2500' 29 =str+3 144419 0' 29 !rMana market 144419 0' 29 -telOther[10] market 145910 2500' 29 =rPoison 146296 2500' 29 =int+4 master rogue 146432 2500' 29 !STR troll chieftain 146732 2500' 30 Reached level 30 149714 2600' 30 took upstairs, nothing worth checking out in det range 149837 2550' 30 =FA nether wraith 152286 2600' 29 nexus hounds force another upstairs 155793 0' 30 !INT market 155793 0' 30 !DEX market 155793 0' 30 !*HEAL market 155879 0' 30 MB3 magery FINALLY [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 4.6.2010 07:49
16. on the Competition No.88 Ladder (of 28)
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