[Angband 3.0.2 Character Dump] Name Severoth Self RB CB EB Best Sex Male Age 118 Str! 18/100 +1 +5 +2 18/180 18/150 Race High-Elf Height 81 Int! 18/100 +3 -2 +4 18/150 18/120 Class Warrior Weight 194 Wis! 18/100 -1 -2 +4 18/110 18/80 Title Lord Status 92 DEX! 18/100 +3 +2 +0 18/150 HP -114/996 Maximize Y CON! 18/100 +1 +2 +5 18/180 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +0 18/140 Level 48 Armor [43,+78] Saving Throw Heroic Cur Exp 7013129 Fight (+30,+13) Stealth Excellent Max Exp 7156355 Melee (+52,+38) Fighting Legendary Adv Exp 8000000 Shoot (+39,+12) Shooting Legendary Blows 6/turn Disarming Superb Gold 2792819 Shots 1/turn Magic Device Superb Perception Fair Burden 208.4 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Prince. You have light blue eyes, straight black hair, and a fair complexion. [Last Messages] > The Time hound breathes time. > The Killer stag beetle writhes in agony. > You're not as wise as you used to be... > You hit the Killer stag beetle. > You have slain the Killer stag beetle. > The Dracolisk breathes nexus. > The Cold hound breathes frost. > The Time hound breathes time. > You feel life has clocked back. > The Dracolisk breathes fire. > The Killer white beetle dies. > The Chaos hound breathes chaos. > You feel drugged! > You keep hold of your life force! > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) (charging) {1st AMHD} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) {3050' just lying there} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Alexandrite Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. d) a Fluorite Ring of Resist Poison It provides resistance to poison. e) The Jewel 'Evenstar' (charging) {Ji Indur Dawndeath 3000' } It provides resistance to cold, dark, and life draining. It sustains your intellegence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+22] (+1) {Acquirement 2050} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+7] (+2) It increases your intellegence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+7] (+2) It increases your intellegence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Gauntlets of Power (+0,+2) [2,+5] (+2) It increases your strength by 2. l) a Pair of Metal Shod Boots of Speed [6,+2] (+9) {found on floor, 1750 ft =)} It increases your speed by 9. [Character Inventory] a) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. b) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. c) 4 Yellow Mushrooms of Restoring d) a Red Potion of Resist Heat e) 15 Dark Blue Potions of Cure Critical Wounds f) a Light Blue Potion of Enlightenment g) 4 Scrolls titled "xtox ther el" of Word of Recall h) a Scroll titled "nepre xite" of Identify i) 3 Scrolls titled "plebie sehnis" of Satisfy Hunger j) a Mithril-Plated Rod of Recall k) a Gold Wand of Stinking Cloud (14 charges) l) a Bamboo Staff of Teleportation (6 charges) m) a Bamboo Staff of Teleportation (5 charges) n) an Ivory Staff of Perception (19 charges) o) a Runed Staff of Speed (0 charges) p) a Fluorite Ring of Resist Poison It provides resistance to poison. q) a Crystal Amulet of Regeneration It speeds your regeneration. r) Metal Lamellar Armour of Resist Fire (-3) [23,+12] It provides resistance to fire. It cannot be harmed by fire. s) Soft Leather Armour [4,+7] t) a Scythe (Defender) (5d3) (+13,+15) [+5] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) a Mace (Blessed) (2d4) (+11,+15) (+1) It increases your wisdom by 1. It provides resistance to life draining . It is blessed by the gods. v) 17 Bolts of Slay Demon (1d5) (+10,+9) It slays demons. w) 13 Bolts of Slay Demon (1d5) (+10,+8) It slays demons. [Home Inventory] a) a Black Potion of Healing b) 5 Viscous Pink Potions of *Healing* c) a Viscous Pink Potion of *Healing* {75% off} d) a Pink Speckled Potion of Life e) 2 Scrolls titled "faaks petx" of *Identify* f) 6 Scrolls titled "i rokwhon sno" of Recharging g) a Cast Iron Rod of Detection h) a Garnet Ring of Speed (+6) It increases your speed by 6. i) The Amulet of Carlammas (+2) {Ji Indur Dawndeath 3000' } It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. j) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. k) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. l) The Dagger 'Nimthanc' (1d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. m) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intellegence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. n) The Main Gauche of Azaghal (2d5) (+11,+13) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. p) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d7) every 3+d3 turns. It cannot be harmed by the elements. r) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intellegence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It is branded with fire. It provides resistance to fire. It activates for fire ball (72) every 20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)