The Angband Ladder: VanHalan, Fairy Gnome Healer by buzzkill

  [DaJAngband v1.2.1 Character Dump]

 Name   VanHalan                                 Self  RB  CB  EB   Best
 Sex    Female            Age        95   STR:     13  -2  -3  +0      8
 Race   Fairy Gnome       Height     31   INT:     15  +1  +2  +0     18
 Class  Healer            Weight     46   WIS:     14  +4  +1  +0  18/10
 Title  Bandager          Status     10   DEX:     13  +2  +0  +0     15
 HP     -3/26             Score     123   CON:     11  +0  +2  +0     13
 SP     6/7                               CHR:     15  +1  +1  +0     17

 Level            4       Armor      [2,+9]     Saving Throw          57
 Cur Exp         78       Fight    (+12,+0)     Fighting              74
 Max Exp         78       Melee    (+12,+0)     Shooting              76
 Adv Exp        106       Shoot    (+12,+0)     Throwing              71
 MaxDepth     Lev 2       Blows      1/turn     Disarming             47
     Day 1, 7:38:13       Shots      1/turn     Magic Device          32
 Gold           185       Stealth         6     Alertness             20
 Burden    45.9 lbs       Energy       100%     Searching             22

 You are one of several children of a Gnome gardener. You are a credit
 to the family.  You have blue-gray eyes, straight red hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............+ Chaos:............+
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You feel better.
> You have no more Grey Potions of Cure Light Wounds (f).
> The novice warrior hits you. <2x>
> You hit the novice warrior.
> The novice warrior hits you. <2x>
> You feel better.
> You feel like a hero!
> You have no more Maroon Potions of Heroism (e).
> The novice warrior hits you. <2x>
> You hit the novice warrior.
> The novice warrior hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The novice warrior hits you.
> You die.


  [Character Equipment]

a) a hatchet (1d5) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 36.
   
b) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) (nothing)
     
   
e) (nothing)
     
   
f) a wooden torch (13:43:30)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) a filthy rag [1,+7]
     
   
h) (nothing)
     
   
i) (nothing)
     
   
j) (nothing)
     
   
k) a set of leather gloves [1,+0]
     
   
l) (nothing)
     
   


  [Character Equipment -- Quiver]

n) 17 rounded pebbles (1d2) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 2.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 53.
   


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook] {@m1 @b1 @G1}
     
   
b) a Holy Book of Prayers [Purifications & Healing]
     It cannot be harmed by the elements.  
   
c) a Puffy Mushroom of Health
     
   
d) 2 rations of food
     
   
e) a Smoky Potion of Healing
     
   
f) an Orange Speckled Potion of Resist Heat
     
   
g) a Misty Potion of Salt Water
     
   
h) a Pungent Potion of Sleep
     
   
i) a Dark Blue Potion of Slowness
     
   
j) an Azure Potion of Confusion
     
   
k) a Green Speckled Potion of Blindness
     
   
l) a Blue Potion of Resist Cold
     
   
m) a Scroll titled "prota lo" of Identify
     
   
n) a Scroll titled "sa orum vo no" of Light
     
   
o) a Scroll titled "volenus grum" of Trap Detection
     
   
p) a Scroll titled "matior fenta" of Darkness
     
   
q) 3 wooden torches (6:56:40)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
r) a robe [2,+0]
     
   
s) 2 daggers (1d4) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 2.5.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 47 (less when thrown).
   


VanHalan the Fairy Gnome Healer
Began the quest to kill Morgoth on 05/25/2010 at 02:10 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 06:32:33 |     2 |  3  | Killed Grip, Farmer Maggot's dog
============================================================
| 1, 07:38:13 |     2 |  4  | Killed by a novice warrior.
| 1, 07:38:13 |     2 |  4  | Killed on 05/26/2010 at 10:29 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.5.2010 02:39
Last updated on 27.5.2010 04:30

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18593. on the Ladder (of 18973)
98. on the DaJAngband Ladder (of 100)
48. for this player (

Comments

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On 26.5.2010 02:45 buzzkill wrote:
CL 4, DL 2, Day 1. A slow start to be sure. I've already revisited the surface once to restock. She would have died already had I not done everything in my power to save her.

On 26.5.2010 19:46 will_asher wrote:
Warning: the healer class has barely been tested at all. I'm sure it's outbalanced somewhere even considering it's supposed to be a hard class to play (because it's completely one-sided). Let me know what you think.

On 27.5.2010 04:36 buzzkill wrote:
Well, it's certainly difficult to get started, but I was poorly outfitted, a phase would have saved me. I learned a few things. I could probably do better next time. In any case, the bar has been set, quite low.

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