The Angband Ladder: Sexy Invader, Barbarian Rogue by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Sexy Invader

 Sex      : Female           Age                21   STR!:  18/190
 Race     : Barbarian        Height             68   INT!:  18/200
 Class    : Rogue            Weight            168   WIS!:  18/180
 Magic    : Craft            Social Class       21   DEX!:  18/190
                             Align            Evil   CON!:  18/***
                                                     CHR :  18/130

 Right hand      (+42,+58)   Hit point   1162/1162   Fighting   : Legendary[52]
 Left hand       (+71,+66)   SP (Mana)    141/ 310   Bows/Throw : Legendary[42]
 Blows/Round           7+8                           SavingThrow: Superb
 AverageDmg/Rnd    448+568   Level              50   Stealth    : Bad
                             Experience   12877598
 Shooting        (+77,+14)   Max Exp      12877598   Perception : Excellent
 Multiplier          x4.60   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          0.83   Gold         12612746   Disarming  : Legendary[7]
                                                     MagicDevice: Heroic
 AC              [25,+135]   Time    Day 784 11:15
 Speed            (+31+10)   Play time    11:50:21   Infra-Vision: 0 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a well
          liked child.  You have dark brown eyes, wavy black hair,
          and an average complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Barbarian     STR!:  18/70  3  2  1  6 18/190         ....1....32..
 Class : Rogue         INT!: 18/130 -2  1  1  7 18/200         2...1233.....
 Level : 50            WIS!: 18/100 -1 -2  1 10 18/180         2...1233.3...
 Hits  : 1162/1162     DEX!:  18/70  1  3  1  7 18/190         .2..1......4.
 Mana  : 141/310       CON!: 18/100  2  1  1  9 18/***         ....1..3.32..
                       CHR : 18/120  0 -1  3 -1 18/130         ....12.......

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : ........+....    Speed     : .++++++..+.+#
 Elec  : .........+..#    Nether: +....+.......    FreeAction: ....+.....++.
 Fire  : ..+.*....+..#    Nexus : +......+...+.    SeeInvisi.: ++..+++..+...
 Cold  : .+.......+..#    Chaos : +.....+..+...    Hold Life : +.....+......
 Poison: .......+....#    Disnch: +............    Warning   : .............
 Light : .........+...    Fear  : ............#    SlowDigest: .+..+....+...
 Dark  : .....+.......    Reflct: .............    Regene.   : .+..+....+...
 Shard : .........+...    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : ..+...++.+...    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............#    Add Blows   : ++...........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+..+....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: +............    Throw       : .+...........
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: .+.                                 Econom. Mana: .............
 Poison Brd: .+.    Sust Str  : ....+........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....+......+.    Aggravate   : .....+......+
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Spanked him!!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level  10
    Orc cave        : level  15
   !Dragon's lair   : level  72
   !Graveyard       : level  70
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Snaga                        (Dungeon level:   6) - level 15
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 17
  The Tower                                (Danger  level:  30) - level 33
  Killing Fields                           (Danger  level:  50) - level 35
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 39
  The Old Castle                           (Danger  level:  50) - level 39
  Rich, the Thief                          (Dungeon level:  24) - level 50
  Judge Mortis                             (Dungeon level:  38) - level 50
  Santa Claus                              (Dungeon level:  44) - level 50
  Daoloth, the Render of the Veils         (Dungeon level:  50) - level 50
  Raou the Conqueror                       (Dungeon level:  56) - level 50
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 20
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 39774 enemies including 179 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Fenris Wolf                              (level  90)


  [Virtues]

Your alighnment : Evil

You have strayed from the path of Honour.
You are virtuous in Valour.
You are the polar opposite of Mysticism.
You are a bitter enemy of Sacrifice.
You are an enemy of Compassion.
You are the living embodiment of Temperance.
You are the living embodiment of Harmony.
You are an arch-enemy of Patience.


  [Mutations]

 You can teleport at will.


  [Character Equipment]

a) The Scimitar 'Soulsword' (2d5) (+15,+15) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ~Z}
b) The Dagger of Fiona (2d4) (+15,+15) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCf;Xm}
d) a Ring of Speed (+11) {Sp}
e) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, !!}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNx}
i) an Elven Cloak of Aman [4,+20] (+5 to stealth) {SlSr;So}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiShBlCfCa;SiSdRgLu,
!!}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 3 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) a Craft Spellbook [Note of Acting Master] {@mc!s!d!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 35 Mushrooms of Restoring {!E}
f) 71 Potions of Healing {!k!q}
g) 11 Potions of *Healing* {!k!q}
h) 37 Potions of Restore Mana {25% off}
i) 14 Potions of Restore Life Levels {25% off}
j) 37 Scrolls of Teleportation {25% off}
k) 35 Scrolls of *Destruction* {!r}
l) 7 Scrolls of Genocide {!r}
m) 8 Scrolls of Mass Genocide {!r}
n) 3 Rods of Recall {!s!d!k!!}
o) 6 Rods of Detection (1 charging) {@z3!s!d!k!!}
p) 4 Rods of Healing (4 charging) {!s!d!k!!}
q) a Rod of Restoration {!s!d!k!!}
r) 5 Rods of Teleport Other {!s!d!k}
s) 10 Rods of Stone to Mud {@z6!s!d!k}
t) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}


  [Home Inventory]

 ( page 1 )
a) 4 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 5 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 36 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) a Craft Spellbook [Note of Acting Master] {@mc!s!d!k}
e) a Craft Spellbook [Spiritual Enlightenment] {@md!k}
f) 2 Craft Spellbooks [Spiritual Enlightenment] {@md!s!d!k}
g) 26 Potions of Speed {!k!q}
h) 27 Potions of Heroism
i) 53 Potions of Cure Critical Wounds {50% off}
j) 2 Potions of Restore Intelligence
k) 3 Potions of Intelligence {!k}
l) 2 Potions of Wisdom {!k}

 ( page 2 )
a) 8 Potions of Dexterity {!k}
b) 10 Potions of Constitution {!k}
c) 26 Potions of Enlightenment {25% off}
d) a Potion of *Enlightenment*
e) 10 Potions of Resistance {!k!q}
f) 2 Potions of New Life {!*!*}
g) 19 Scrolls of Phase Door {25% off}
h) 18 Scrolls of Teleportation {25% off}
i) 2 Scrolls of Word of Recall
j) 8 Scrolls of Identify {25% off}
k) 9 Scrolls of *Remove Curse*
l) 23 Scrolls of Blessing

 ( page 3 )
a) 24 Scrolls of Holy Chant
b) a Scroll of Acquirement
c) 2 Rods of Trap Location {@z1!s!d!k}
d) a Rod of Door/Stair Location
e) 2 Rods of Perception {@z7!s!d!k!!}
f) 2 Rods of Recall {25% off}
g) 3 Rods of Illumination {@z5!s!d!k}
h) 13 Rods of Teleport Other {!s!d!k}
i) 2 Rods of Light
j) 19 Wands of Teleport Other (181 charges)
k) 38 Wands of Stone to Mud (372 charges) {@a1!s!d!k}
l) a Wand of Light (8 charges)

 ( page 4 )
a) 5 Wands of Drain Life (27 charges) {!s!d!k}
b) a Wand of Disintegrate (4 charges)
c) 2 Wands of Rockets (8 charges)
d) 2 Wands of Striking (11 charges)
e) 3 Staffs of Perception (3x 21 charges) {@u1}
f) a Staff of Light (5 charges) {@u2}
g) a Staff of Light (11 charges)
h) 23 Staffs of Enlightenment (23x 11 charges)
i) 2 Staffs of Enlightenment (2x 7 charges)
j) a Staff of Treasure Location (11 charges)
k) a Staff of Detect Invisible (7 charges)
l) a Staff of Healing (4 charges) {!s!d!k}

 ( page 5 )
a) 8 Staffs of Speed (8x 8 charges) {!s!d!k}
b) 2 Staffs of Power (2x 5 charges)
c) a Staff of Genocide (4 charges)
d) 9 Staffs of *Destruction* (9x 5 charges) {!u!s!d!k}
e) a Ring of Levitation
f) a Ring of Resist Cold
g) a Ring of Poison Resistance
h) a Ring of See Invisible {Si}
i) a Ring of Damage (+20)
j) a Ring of Damage (+12)
k) a Ring of Slaying (+7,+11)
l) a Ring of Slaying of Berserker (+2,+17)

 ( page 6 )
a) a Ring of Speed (+7)
b) a Ring of Speed (+5) {Sp, Old Castle}
c) a Ring of Speed and Light (+10) {Sp;Lu, Tiamat}
d) The Ring 'Frakir' (+1)
e) The Ring of Tulkas (+4) {SpStDxCn}
f) a Ring of Chaos Resistance and Power Throwing {CfCa}
g) a Ring of Extra Attacks (+2 attacks) {At}
h) a Ring of Extra Attacks (+1 attack)
i) a Ring of Warning {Wr~Z}
j) a Ring of Warning and *Detect* Monster {Wr}
k) a Ring of Reinforce Muscle (+3)
l) an Amulet of Reflection {Rf}

 ( page 7 )
a) The Amulet of Carlammas (+2)
b) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
c) an Amulet of Anti-Magic
d) an Amulet of Resistance {AcElFiCoDk}
e) an Amulet of Telepathy {~Tele}
f) The Amulet of Faramir (+12,+0) (+3)
g) The Torque of Boromir (+0,+8) {Fe(St}
h) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
i) The Inro of Mito Koumon (+2)
j) an Amulet of Intelligence (+5) {In}
k) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
l) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}

 ( page 8 )
a) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) a Feanorian Lamp of Immortal Eye {Bl;Si}
d) The Stone of Lore
e) The Palantir of Westernesse (+3) {WiCh~Tele}
f) Balance Dragon Scale Mail (-2) [40,+16] {ShSoCaDi}
g) Balance Dragon Scale Mail (-2) [40,+15] {ShSoCaDi}
h) Ring Mail of Resistance (-2) [12,+21] {AcElFiCoPoSh}
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkBlDi~Z}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShSoNx}
k) The Double Ring Mail of Nike (-2) [15,+8] (+2) {St;*Co;FiPoSh, Gachapin
Clone}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo}

 ( page 9 )
a) The Splint Mail 'Silentwalker' (-2) [19,+14] (+5 to speed) {Sp;So(Dx}
b) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDkSh}
d) The Hard Leather Armour of Thor (-1) [6,+14] (+4) {InCn;ElBlCfNt[E}
e) Leather Scale Mail of Elvenkind (-1) [11,+18] (+2 to stealth) {Sl;AcElFiCoSo}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcDkSh}
g) The Cloak 'Iirgurthith' [1,+20] (+3) {Cn;Co;FaSiRg(Cn}
h) The Cloak 'Colluin' [1,+15] {AcElFiCoPo, GHMMWQ}
i) a Fur Cloak of Aman [3,+22] (+2 to stealth) {Sl;Di}
j) The Fur Cloak 'Oorkhel' [3,+15] (+3 to stealth) {WiSlSrIf;DkCfCa;Fa}
k) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoFe;FaSiLv}
l) a Shadow Cloak [6,+10] {LiDk}

 ( page 10 )
a) The Small Leather Shield 'Mercury' [3,+12] (+4 to speed) {SpSl;So;Lv}
b) a Large Leather Shield of Resistance [6,+16] {AcElFiCoCa}
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
d) The Large Metal Shield of Anarion [8,+18] {AcElFiCoFe(StInWiDxCnCh}
e) a Dragon Shield [8,+14] {ShNtDi}
f) a Dragon Shield [8,+18] {NtFe}
g) a Dragon Shield [8,+16] {Nt}
h) a Dragon Shield [8,+16] {El}
i) a Dragon Shield of Resist Lightning [8,+24] {ElCoDi}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
k) a Golden Crown of Might [0,+14] (+1) {StDxCn;Li;Fa(StDxCn}
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCa~Tele}

 ( page 11 )
a) The Iron Helm of Aqua Regia [5,+18] (+4) {InWiCh;Ac;Si}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
c) The Steel Helm 'Peacehoper' [6,+16] (+3 to searching) {WiCnSr;Bl;Rg(Wi}
d) a Dragon Helm [8,+16] {LiNt}
e) The Kabuto of Yositsune [7,+8] (+2) {DxCnChSrIf;BlSoFe;Wr~p}
f) a Set of Dragon Gloves [4,+14] {CoSo}
g) a Set of Dragon Gloves [4,+13] {Ca}
h) a Set of Dragon Gloves [4,+15] {Cf}
i) a Set of Dragon Gloves [4,+14] {Co}
j) The Set of Dragon Gloves of Passion [4,+24] (+3 to searching)
{ChSr;PoSo;Lv(Ch}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaRg}
l) a Pair of Metal Shod Boots of Levitation [6,+7] {Nt;Lv}

 ( page 12 )
a) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Po}
b) a Dagger of Extra Attacks (1d4) (+8,+9) (+2 attacks) {At}
c) a Dagger of Slaying (3d5) (+10,+8) {|PS}
d) The Dagger 'Math Magic' (1d4) (+10,+14) (+4) {InDg/p(In}
e) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
f) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
g) a Tanto of Westernesse (1d5) (+8,+11) (+2) {StDxCn;FaSi/oTP~oTP}
h) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
i) The Sabre 'Grayswandir' (2d7) (+20,+15) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
l) a Two-Handed Sword of *Slay* Dragon (3d6) (+15,+6) (+1) {Cn;Fi/XD~D}

 ( page 13 )
a) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4) {St;Fe|S/poTP}
b) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
d) a Diamond Edge (7d5) (+15,+16) (+4) {Dg|S}
e) a Falcon Sword (1d6) (+5,+7) (+1 attack)
f) a Falcon Sword (1d6) (+4,+6) (+1 attack)
g) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
h) a Broad Spear of Westernesse (1d9) (+3,+10) (+1) {Lagduf}
i) The Broad Spear of Novice Mage (1d9) (+27,+24) (+4) {In;Hl/p(StIn}
j) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
k) The Nunchaku of Xiaolong (4d3) (+20,+15) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
l) The Mace 'Taratol' (3d4) (+12,+12)

 ( page 14 )
a) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
b) a Pick (1d3) (+0,+0) (+1) {Dg}
c) The Mattock 'Eefor' (1d8) (+17,+11) (+4) {ChDg;Fa/LZ~Evil}
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
e) a Sling (x2) (+2,+6)
f) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfNtFe;Xm}
g) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Cf;Xm}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
i) a Light Crossbow of Extra Might (x4) (+9,+13) {Ca;Xm}
j) The Light Crossbow 'Disciple of Law' (x4) (+11,+18) (+3) {Wi;Cf;XmBs}
k) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4) {StIf;Fi[F}
l) a Heavy Crossbow of Extra Might (x5) (+7,+16) {Bl;Xm}

 ( page 15 )
a) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;Nt;Sd, Gerard}
b) 34 Bolts (1d5) (+6,+7) (110/91) {@f1=g}
c) 99 Iron Shots (1d3) (+0,+0)
d) 99 Iron Shots (1d3) (+0,+0) {@f1=g}
e) 30 Iron Shots (1d3) (+0,+0) {@f1=g}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 5.5.2010 07:11
Last updated on 6.5.2010 18:23

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3168. on the Ladder (of 19090)
142. on the Hengband Ladder (of 698)
103. for this player (

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Comments

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On 5.5.2010 07:11 chris wrote:
[CL18:DL14] 00:53
I love a quick start ... 180 damage per round already is sweet, thanks to Cambeleg :D

On 5.5.2010 07:34 chris wrote:
[CL31:Tower] 01:12
I bumbled around in the orc caves like a blind fool until about the 1:10 mark, and relented. Time for the Tower! With macros, it took about 8s to kill 400 granite walls!! (It actually took longer to type in the macro ... geez)

On 5.5.2010 16:47 chris wrote:
[CL39:Old Castle] 03:52
Working the top of the lair is no picnic for a sexy girl. Passwall comes at CL37 and it is still very unreliable, being expensive and prone to fail. So, straight up melee out in the open! Or, a mad dash to tunnel into the nearest wall if I can get that far. But once a Spectral Tyrannosaurus peppered me with Nexus, I realized I better make a play for the boots.

This is sexy take #2. The first died in the Cloning Pits by mistakenly going for the Dagons first. The Jurts came over, blinked about, peppered me with Logrus, and just then I realized I forgot ?Teleport (Put down for town scumming ... sigh). No problem, I had a 5% fail spell being a Red Mage. I failed and died. This go was *much* easier. Teleport to the Bokrugs and then use aggravation to pull monsters to me. It was so easy, I followed up with the Old Castle which, although slightly harder, presented no substantial problems.

Now, to level up until I can reliably passwall ...

On 5.5.2010 17:13 chris wrote:
[CL40:DL60] 04:06
OK, time to work on Dual Wielding. I did the Killing Fields earlier, but never got off beginner skill. When the Greater Hell Magic Mushroom Were-Quylthulg dropped Colluin, I swapped in my BDSM and discovered I no longer needed Stormbringer's resistances. So, I figure 16 attacks is better than 5 ...

On 5.5.2010 18:40 Deranged Archivist wrote:
Greater Hell Magic Mushroom Were-Quylthulg? I'm trying to picture what that would look like, but my brain is melting.

On 5.5.2010 18:43 chris wrote:
[CL45:DL68] 05:20
I'd feel much better about Sky Drakes with Light resistance. Grayswandir is a very good dual wielding weapon. Not the best, but the +4 fighting stats comes in handy. I've worked my skill all the way up to Expert.

On 5.5.2010 18:45 chris wrote:
@ Deranged Archivist: Exactly. Beholding that abomination might turn you into a moron (-4 Int and Wis)!

On 5.5.2010 20:20 chris wrote:
[CL46:DL70] 05:56
Spiritual Enlightenment just popped up, so I spent the last 10 minutes enchanting my weapons. Over 900 damager per round! Of course, Dave would just laugh at this puny power. My weapons are +15 damage while his are +40!

On 5.5.2010 23:35 chris wrote:
[CL50:DL72] 07:05
I spent a while in the Mine, and when I ran into a Greater Dragonic Q ... well ... that was fun. Until fleas came to the party and took over the level. Also, Space Time Wyrms seemed to be summoned frequently. While playing thus, I ran into Ishikawa, and his katana is pretty good for dual wielding. Plus, I have mana branding, and it is great for that (even single wielding). But what I really want is the Harness of the Hell. I mean, c'mon, I should have it by now. I feel dirty wearing this silly stealth amulet ...

On 6.5.2010 01:23 chris wrote:
[CL50:DL78] 08:30
The Harness at last!! Well, I was single wielding Zantetsuken with 7 attacks and Mana Branding for a looong time. Pretty effective. But Stormbringer is pretty useful too, so I switched back. Now, with the Harness, casting Mana Branding is out of the question (46% fail), so that will simplify my life. I'll consider going back to dual wielding now ...

On 6.5.2010 01:35 marcus.heed@telia.com wrote:
Maybe dual wielding trains best with ninja early, because you can get that extra to-hit from attacking from shadows?

On 6.5.2010 01:39 marcus.heed@telia.com wrote:
BTW nice character and You seem to have new one everyday. :-)
I just plod on with my characters or they die.

On 6.5.2010 02:07 chris wrote:
[CL50:DL85] 09:05
My third artifact golden crown proved to be Amber! Pretty nice, but I am now pretty darn stupid. Thank goodness I played around with New Life for an 18/130 intrinsic Int, but even so, I am now 9% fail on my Passwall spell! But I'll never give up the Harness. Perhaps I should go get Soulsword? I'm getting to the point where I might consider swapping out my BDSM, and the disenchantment resistance on Soulsword would only leave me lacking sound which I could pick up from, say, Silentwalker (extra +5 speed). Or Cloak of Aman and Caspanion if it isn't too heavy. OK, I'm paying Vecna a visit ...

Dual wielding Xialong and Zantetsuken. For a rogue, the nunchaku are pretty sweet, though the +3 stealth is lost on me. But, +1 attack, +3 speed, key sustains, and a few decent slays, not to mention an AC boost and very effective dual wielding accuracy. I like Xialong even better than Grayswandir!

On 6.5.2010 02:11 chris wrote:
@marcus: I was CL34 in the Killing Fields, so perhaps that hurt a bit. Plus, I was so deadly that it took far fewer hits to kill a Warrior of the Dawn than normal. I was almost skilled though, as I later learned. You're right, though, Ninjas can train dual wielding fairly easily because the attack from the shadow never misses. Funny that you get skill from something like that, though, but you do.

On 6.5.2010 03:29 chris wrote:
[CL50:DL94] 10:06
Yes! Yes! Yes! Bad feeling on DL94 had Brand laying on the ground. Thanks to Amber, I no longer need Buckland, but I do need the extra speed. Well, +36 base is now end game worthy ...

So, I'm having trouble with Dispel Magic, which was to be expected. What I need, I think, is a couple rings of power. Then, just cast Passwall and maybe Heroism, and nobody will dispel.

On 6.5.2010 03:51 chris wrote:
[CL50:DL94] 10:18
I love Fiona, even if it meant another 5 minutes casting Enchant Weapon. With 8 attacks, I'm finally over the 1,000 mark. Now, I'd much prefer Vilya to my ring of damage +20 ... Actually, I was thinking my ideal weapon might be the Falcon Sword of Destruction. Base attacks: 9! Oh, there is the silly issue with the TY curse, but that hardly matters ... or does it??

On 6.5.2010 17:54 chris wrote:
[CL50:Oberon] 11:35
Boy, that Oberon really dishes it out. Fortunately, so do I :) I could get away with Passwall, Telepathy and Heroism without him dispelling, but if I so much as added Stoneskin or Berserk, all bets were off. Not to mention double resistance.

Speaking of dishing it out, I haven't been able to get more than a single attack against Nodens. Last time, I was +42 speed, he moved next to me, I attacked him, and he responded with a casual double Mana Storm. What's with these guys? We were in the walls, of course, or you'd be staring at my tombstone right now ...

On 6.5.2010 18:23 chris wrote:
[CL50:Serpent] 11:50
I grew tired of waiting for rings of power, or for Nodens to kill me (He snuck up on me again when my telepathy was down and nearly did me in). So, I grabbed my stash and headed down for the final showdown.

It went splendidly. 4 rounds of melee and I pulled a star off the Serpent, just when I needed my first healing. So, Hit and Away, keeping my buff and 'zerk up at all times. What can I say? With 15 attacks, 'zerk adds 195 damage per round, which is huge. If you get dispelled, well, 'zerk goes too so you can rebuff (after Hit and Away, of course). And if not, there are escape options of Hit and Away (only attempt this with 600+ hp, in case it fails), intrinsic teleport (3% fail) and ?Teleport (I brought these out of paranoia). In fact, my melee was so effective (about 700 per round counting slays and misses ... 1100 per round just counting slays) that the Serpent only summoned a single unique: Hela. I left him 80+ uniques to choose from, so there was little chance of Morgoth coming to play.

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