The Angband Ladder: Luiath, Human Warrior by flechette

  [Angband 3.1.2 Character Dump]

 Name   Luiath                                   Self  RB  CB  EB   Best
 Sex    Female       Age             16   STR:     17  +0  +5  +0  18/40
 Race   Human        Height          66   INT:     15  +0  -2  +1     14
 Class  Warrior      Weight         150   WIS:      9  +0  -2  +7     14
 Title  Commando     Social       Liked   DEX:     13  +0  +2  +3     18
 HP     -52/439      Maximize         Y   CON:     18  +0  +2  +1  18/30
 SP     0/0                               CHR:     12  +0  -1  +0     11

 Level               35   Armor    [40,+82]     Saving Throw         54%
 Cur Exp         370833   Fight    (+11,+4)     Stealth             Poor
 Max Exp         386129   Melee   (+16,+18)     Fighting       Legendary
 Adv Exp         450000   Shoot   (+23,+15)     Shooting          Heroic
 MaxDepth   2500' (L50)   Blows      3/turn     Disarming            60%
 Game Turns     1178798   Shots      2/turn     Magic Device          43
 Player Turns    146138   Infra        0 ft     Perception       1 in 13
 Active Turns     33636   Speed           9     Searching            39%
 Gold             22412   Burden  156.0 lbs

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, curly brown hair, and a dark complexion.



rAcid:..+...++..... rConf:......+......
rElec:.+....+...... Sound:......+......
rFire:.+....+...... Shard:.............
rCold:.+....+.+.... Nexus:......+......
rPois:...+......... Nethr:.............
rFear:.......+....+ Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.+...........
rBlnd:.........+... Feath:..........+..

Light:.....+....... Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.........++..
Invis:.......+.+... Infra:.............
FrAct:.......+..+.. Tunn.:.............
HLife:............. Speed:.+.........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> You miss the Ethereal dragon.
> You corrode the Ethereal dragon.
> The Ethereal dragon claws you.
> The Ethereal dragon misses you.
> The Ethereal dragon bites you.
> You corrode the Ethereal dragon.
> The Ethereal dragon misses you.
> The Ethereal dragon bites you.
> You miss the Ethereal dragon.
> You corrode the Ethereal dragon.
> The Ethereal dragon misses you.
> You corrode the Ethereal dragon.
> You miss the Ethereal dragon.
> The Ethereal dragon breathes darkness.
> You die.

Killed by an Ethereal dragon.

  [Character Equipment]

a) a Lance of Extra Attacks (2d8) (+5,+14) (+2)
     +2 attack speed.
     
     Combat info:
     3 blows/round.
     With an additional 6 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 7 dex you would get 4 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 50.6 vs. creatures not resistant to acid, and 
     30.2 vs. others.
     
b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) a Ring of Acid [+13]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Wisdom (+6)
     +6 wisdom.
     Sustains wisdom.
     
f) a Lantern of Brightness (12567 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Large Metal Shield of Resist Cold [8,+9]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
j) a Hard Leather Cap of Seeing [2,+8] (+3 searching)
     +15% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Thievery (+7,+1) [1,+11] (+2)
     +2 dexterity.
     +10% to searching.
     Feather Falling.  Prevents paralysis.  
     
l) a Pair of Leather Boots of Speed [2,+4] (+8)
     +8 speed.
     


  [Character Quiver]

n) 18 Arrows (1d4) (+4,+3)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 62.7.
     35% chance of breaking upon contact.
     
o) 16 Mithril Arrows of Slay Evil (4d4) (+7,+9)
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 208 vs. evil creatures, and 104 vs. others.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 2 Rations of Food
     
c) 3 Flasks of oil
     Branded with flames.
     
d) 15 Potions of Cure Critical Wounds
     
e) a Potion of Speed
f) 20 Scrolls of Phase Door
g) 2 Scrolls of Teleportation
h) 3 Scrolls of Word of Recall
i) a Scroll of Recharging
j) a Scroll of *Destruction* {!r!d}
k) 2 Rods of Trap Location
l) a Rod of Detection
     Cannot be harmed by electricity.
     
m) a Rod of Cold Balls
n) 2 Rods of Recall
     Cannot be harmed by electricity.
     
o) a Wand of Teleport Other (3 charges)
     
p) a Staff of Light (18 charges) {@1}
     
q) a Staff of Teleportation (9 charges) {!k!u!d}
     
r) a Staff of Identify (13 charges)
     
s) Soft Leather Armour [4,+3]


  [Home Inventory]

a) 8 Potions of Cure Critical Wounds
     
b) a Potion of Healing
     
c) a Scroll of Remove Curse
d) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
e) a Ring of Flames [+12] (charging)
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
f) Augmented Chain Mail of Elvenkind [16,+16] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+15] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
i) a Hard Leather Cap of Light [2,+4]
     Provides resistance to light.
     
     Radius 1 light.
j) a Set of Caestus of Free Action (+0,+3) [2,+5]
     Prevents paralysis.  
     
k) a Pair of Iron Shod Boots of Free Action [3,+2]
     Prevents paralysis.  
     
l) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 15 to 28 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 32.1 vs. creatures not resistant to acid, 32.1
     vs. creatures not resistant to cold, and 21.7 vs. others.
     
m) a Cutlass (Holy Avenger) (1d8) (+13,+17) [+4] (+2)
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains strength.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     With an additional 1 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 1 dex you would get 2 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 31.9 vs. evil creatures, 36.7 vs. undead, 36.7
     vs. demons, 36.7 vs. creatures not resistant to acid, and 27.1 vs.
     others.
     
n) a Heavy Crossbow of Extra Shots (x4) (+11,+9) (+1)
     +1 shooting speed.
     
o) 21 Rounded Pebbles of Slay Demon (1d2) (+6,+5)
     Slays demons.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
    138087      0'    1   Killed Farmer Maggot
    985055   1750'    1   Found The Dagger 'Nimthanc'
    987092   1850'    1   Found The Cloak of Thorongil
    992314   2050'    1   Augmentation! 2050'
    998491   2300'    2   Reached level 2
    998491   2300'    3   Reached level 3
    998491   2300'    4   Reached level 4
    998491   2300'    5   Reached level 5
    998491   2300'    6   Reached level 6
    998491   2300'    7   Reached level 7
    998491   2300'    8   Reached level 8
    998491   2300'    9   Reached level 9
    998491   2300'   10   Reached level 10
    998491   2300'   11   Reached level 11
    998491   2300'   12   Reached level 12
    998491   2300'   13   Reached level 13
    998491   2300'   14   Reached level 14
    998491   2300'   15   Reached level 15
    998491   2300'   16   Reached level 16
    998491   2300'   17   Reached level 17
    998491   2300'   18   Reached level 18
    998491   2300'   19   Reached level 19
    998491   2300'   20   Reached level 20
    998491   2300'   21   Reached level 21
    998491   2300'   22   Reached level 22
    998491   2300'   23   Reached level 23
    998491   2300'   24   Reached level 24
    998491   2300'   25   Reached level 25
    998491   2300'   26   Reached level 26
    998491   2300'   27   Reached level 27
    998491   2300'   28   Reached level 28
    998491   2300'   29   Reached level 29
    998491   2300'   30   Reached level 30
    998491   2300'   31   Reached level 31
    998491   2300'   32   Reached level 32
    998491   2300'   33   Reached level 33
    998514   2300'   33   Found The Set of Gauntlets 'Paurhach'
   1004485   2350'   33   Killed Uvatha the Horseman
   1018751   2400'   33   Killed Ibun, Son of Mim
   1028849   2450'   33   Killed Lokkak, the Ogre Chieftain
   1036141   2450'   34   Reached level 34
   1084615   2500'   33   Killed Adunaphel the Quiet
   1085650   2500'   33   Found The Short Bow of Amras
   1086614   2500'   33   Killed Ariel, Queen of Air
   1156146   2500'   34   Found The Metal Brigandine Armour of the Rohirrim
   1158789   2500'   34   Found The Full Plate Armour of Isildur
   1163837   2450'   34   Killed Itangast the Fire Drake
   1166163   2450'   35   Reached level 35


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.3.2010 07:40
Last updated on 31.3.2010 02:38

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On 28.3.2010 07:40 flechette wrote:
Inspired by the over-a-year-old thread http://angband.oook.cz/forum/showthread.php?t=2567&highlight=level+feelings

Scummed town and dlvl 1 to gather money for the basics, and some basic armor. The strategy so far is to drink a !speed before WoRing back down. If I'm not on stairs, I'll ?detect stairs before anything else, if I'm not close I'll re-WoR and go back up to try again. If I land on stairs, I'll stair scum until I land in a dark room, then while still hasted will ?light. If it's all clear, and there's stuff around, I'll collect, and scum more.

So far the highest XP monster I've seen that I've thought about attacking was a Werewolf, but I want something much more ... dangerous... than that. Scariest moment so far was a pack of Blink dogs. Moved one space to get an item off of some stairs, and ended up being bounced around a bunch. Used up a lot of ?Phase to get out of that mess...

The 6 xp was all a mistake. I've killed 1 Rock lizard, and I tested a wand. Forgot that it'd give me xp for id'ing it by use.

So far I've stood next to 6 of the orc uniques while stair scumming. I scum town on occasion, I'd like to find some !con or =con, so I can take some hits. So far the only thing that saved me from the bad luck I've had so far was my AC.

On 28.3.2010 08:08 flechette wrote:
I think a beholder would be the best kill, but there are instantly some problems. I'd need some slay evil ammo, enough life to live through some bolted spells at me, and resist blindness and confusion, at the very least. Not to mention finding a beholder on a fairly empty map, and getting him in a good location to fight. However, he has by far the largest XP gain that I could get without going way too deep. His W: line in monsters.txt is W:40:3:0:6000, so I'd get 40x6000 xp for the kill, or 240000 xp! :D

On 29.3.2010 01:45 PowerDiver wrote:
I was wondering what could possibly be interesting about a CL 1 char, but now I am fascinated. :) Good Luck!

On 30.3.2010 05:45 flechette wrote:
Woo! I happened upon a Nalfeshnee, which could only move, summon demons, or breathe fire. Move would have been fine, since hasted I was at 25 speed, summon would have made me teleport, and a breath would have ended it. He did the best he could have to help me, he was about 8 spaces away and didn't even reach me before he turned to flee.

Woo! Under 1 million turns, too!

On 30.3.2010 06:03 flechette wrote:
The Nalfeshnee was worth 225000xp, btw.

Biggest scares were mostly due to lighting up rooms after I'd use stairs. I once woke Adunaphel from across the room. Had a bunch of luck with hounds not breathing on me after being woken (before I found the speed boots). Once when attempting to get to stairs after a WoR back down I had a ninja run up on me. He hit me once and poisoned me, and missed the other two attacks. Took me down to 9hp.

I had to start carrying the -D/T destruction because I kept opening locked doors. I was surprised how much good luck this character had in just pulling out good escapes.

On 30.3.2010 16:28 awldune wrote:
Must have been fun to clear all the -more- prompts while advancing 32 levels!

Not sure I have the intestinal fortitude for a challenge like this -- scary enough for me just playing mages normally.

On 31.3.2010 00:32 Antoine wrote:
something tells me you might have had trouble surviving the Nalfeshee's breath attack

On 31.3.2010 02:02 flechette wrote:
@Antoine: I would have if it'd ever decided to breath. There's a 1 in 9 chance it will do one in 3 things: Summon other demons, breath fire, or cast confusion. So I had an 8 in 9 chance of him just moving close to me. Since I was hasted to +25 speed, and they move at normal speed, I had at least 4 shots per his move. He just never decided to summon or cast anything, I lucked out.

I'm playing the character to his normal end now. The only real resist I'm looking for are nether/chaos, confusion, and hold life. That and I'm lacking on stats >.>

On 31.3.2010 02:45 Antoine wrote:
In theory you could have taken something even tougher than a Nalfeshnee by pillar dancing?

On 31.3.2010 02:49 flechette wrote:
Antoine: Could have, but without telepathy and a better source of detection it's all a gamble. I kept passing by things that would have netted around 100k or less, but I wanted to get something that was at least worth twice what a !EXP would be worth.

Of course, after all that hard work I pushed my luck with a dang Ethereal Dragon.

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