The Angband Ladder: Mirest II, the Master, Shadow Fairy Mage by Big Al

  [Unangband 0.6.4 Character Dump]

 Name   Mirest II, the Master                    Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      222  STR:      15  +0  +2  +0     17
 Race   Shadow Fairy       Height  5' 6  INT:   18/16  +0  +0  +0  18/16
 Class  Mage               Status    34  WIS:   18/63  +0  +5  +0 18/113
 Style  Curses                           DEX:   18/39  +0  +0  +0  18/39
 Title  Conjurer                         CON:   18/15  +0  +1  +0  18/25
 Home   the hut of Radagast the Brown    Chr:      13  +0  +0  +0     13     12
 Target Lothlorien                       AGI:   18/28  +0  +0  +0  18/28
                                         SIZ:      10  +0  +2  +0     12
 Level           32  HP        314/314  Fight     (+5,+2)  Fighting       Awful
 Curr Exp    354116  SP      110/110+9  1Hand   (+16,+12)  Shooting        Iffy
 Max Exp     354116  Hit die        12  Free               Throwing   Excellent
 Adv Exp     360000  Armor    [32,+54]  Blows  1/turn(x1)  Stealth       Heroic
 Curr Danger Benign  Infravis    70 ft  Shoot     (+5,+0)  Save Throw    Superb
 Max Dungeon Lev 33  Gold       104371  Shots  0/turn(x0)  Disarming     Superb
 Game Turn  2284396  Burden    202 lbs  Throw     (+5,+0)  Devices       Heroic
 Plr Turn     80194  % Burden     106%  Hurls  2/turn(x1)  Searching  Excellent
 Act Turn     60923  Speed          -2  Weight     64 lbs  Digging    Legendary

 You are the only child of a Shadow-Fairy Scribe.  You have blue-gray eyes, str
hair that reaches to your arms, and a pale complexion.

 This is 21st Tuile of the 2890th year of the third age.
 You are in Lothlorien.

  [Last Messages]

> You have entered Lothlorien.
> The enchanted woods which only true heroes can enter.  Galadriel awaits you
 with gifts at her mirror.
> You have a Wonder Runestone (i).
> You have 3 Ironwood Staffs of *Destruction* (1d6) (+12,+3) (8 charges) (s).
> You have Leather Scale Mail of Sense Undead (-1) [10,+11] (u).
> You have a Chain Mail Coat of Preservation (-3) [13,+16] (v).
> You cannot carry that many items.
> You climb the tree.
> You climb out of the tree.
> You climb the tree.
> You climb out of the tree.
> The weight of your armor encumbers your movement.
> You can learn 17 more spells.
> You have entered Lothlorien.
> The enchanted woods which only true heroes can enter.  Galadriel awaits you
 with gifts at her mirror.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   ++       + 
       _|=="~[( ]]]               _|=="~[( ]]]
       abcdefghijkl@              abcdefghijkl@
   Str:..2..........         sStr:..s..........
   Int:.............         sInt:.............
   Wis:.1........4..         sWis:.s...........
   Dex:.............         sDex:.............
   Con:.1...........         sCon:.s...........
   Chr:.............         sChr:.............
   Agi:.............         sAgi:.............
   Siz:..2..........         sSiz:..s..........
  Acid:......1......        Disea:.+........... 
  Elec:......1......        Blind:+........+... 
  Fire:......1......        Confu:............. 
  Cold:......1......        Sound:............. 
  Pois:.............        Shard:......+...... 
  Fear:.............        Nexus:............. 
  Lite:..........+..        Nethr:............. 
  Dark:.......+.....        Chaos:.+........+.. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:2.211........        Steal:......17.....
 Regen:+............         Sear:.........1.1.
 Telep:.............        Infra:....1........
 Invis:.........+...         Tunn:.....6.......
 FrAct:...+.........        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:2............ 
 Demon:............+         Mana:............* 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              _|=="~[( ]]]  
   Elf:......+.....+                            
 Natur:.............                            
       abcdefghijkl@                            
       _|=="~[( ]]]                             

  [Character Equipment]

a) a Mirkwood Staff of Curing (Glowing) (1d6) (+11,+10) (13 charges) (+2)
b) a Flute of Health (+1)
c) a Steel-Plated Ring of Strength and Size (Glowing) (+2)
d) a Platinum Ring of Free Action (Glowing) (+1)
e) a Brass Amulet of Infravision (Glowing) (+1)
f) a Brass Lantern of Tunnelling (with 5258 turns of light) (+6)
g) Augmented Chain Mail of the Quendi (-2) [18,+14] (+1)
h) a Fur Cloak of Shadows [3,+8] (+7)
i) (nothing)
j) an Iron Helm of Seeing [5,+8] (+1)
k) The Set of Gauntlets of Dornir [3,+8] (+4)
l) a Pair of Iron Shod Boots of Searching [3,-1] (+1)

  [Character inventory]

a) a Magic Book of Escapes (Fire proof) {@m9}
b) 2 Magic Books of Animal Magic (Fire proof) {@m0}
c) a Magic Book of Celestial Magic
d) a Magic Book of Water Magic
e) 2 Magic Books of Curses (Fire proof) {@m1}
f) a Magic Book of Summoning (Fire proof) {@m2}
g) a Magic Book of Invocations (Fire proof) {@m3}
h) a Magic Bag of Scrying
 with a) 29 Scrolls titled "stamung igre" of Identify
      b) 7 Scrolls titled "wun monmik arg" of Read Magic
      d) 10 Scrolls titled "gano snoerk" of Magic Mapping
      e) 9 Scrolls titled "ab tiwhon" of Treasure Detection
      g) 13 Scrolls titled "od mar paytab" of Trap Detection
      h) 12 Scrolls titled "unplu urarg" of Door/Stair Location
      i) 14 Scrolls titled "proknag manfor" of Detect Life
      j) 17 Scrolls titled "trol rogkli" of Detect Magic
      l) 37 Scrolls titled "therjo doeprok" of Gauge Magic
      m) a Scroll titled "kho haval" of Legend Lore
      p) 6 Scrolls titled "um un yp" of Value Magic
      q) 4 Scrolls titled "temfri ri" of Feedback
      r) 5 Scrolls titled "ski ernag" of Sense Magic
      s) 34 Scrolls titled "micden cosesh" of Test Magic
i) a Wonder Runestone
j) 14 Pieces of Elvish Waybread
k) 12 Dirty Potions of Cure Critical Wounds
l) a Map to the door to Moria
m) a Scroll titled "lechprok ag"
n) a Molybdenum Rod of Detect Curse {@z4}
o) 3 Bronze Rods of Object Location {@z1}
p) 4 Switch Rods of Door/Stair Location {@z2}
q) a Willow Staff of Teleportation (1d6) (+0,+0) (0 charges)
r) a Runed Staff of Enlightenment (1d6) (+0,+0) (0 charges)
s) 3 Ironwood Staffs of *Destruction* (1d6) (+12,+3) (8 charges)
t) a Black Ring of Lightning
u) Leather Scale Mail of Sense Undead (-1) [10,+11]
v) a Chain Mail Coat of Preservation (-3) [13,+16]
w) a Ball-and-Chain (3d4) {unusual}

  [Home inventory]

a) a Magic Book of Hydromancy
b) 3 Magic Books of Curses {@m1}
c) 2 Magic Books of Summoning {@m2}
d) 4 Magic Books of Invocations {@m3}
e) 2 Magic Books of Mastery {@m4, 50% off}
f) 28 Rations of Food
g) 15 Pieces of Elvish Waybread
h) 7 Orange Capped Mushrooms of Haste
i) 4 Briny Potions of Speed
j) 2 Yellow Potions of Restore Life Levels
k) a Map titled 'There and Back Again'
l) a Map to the door to Moria
m) a Map to the mountain Caradhras
n) a Map to the ruins of Angmar
o) an Applewood Staff of Light (Glowing) (1d6) (+0,+0) (10 charges) (+1)
p) an Aspen Staff of Holiness (1d6) (+2,+7) (6 charges)
q) a Brass Lantern of Wisdom (+1)
r) Laminated Plate Armour of Resistance (-3) [23,+19]
s) a Hard Leather Cap of Stealth [2,-9] (+1)
t) The Set of Leather Gloves 'Cammithrim' worth 30000 gold pieces [1,+6] (+1)
u) a Set of Alchemist's Gloves of Might [0,+4] (+1)

  [House of Elrond inventory]

a) a Magic Book of Acid Magic (Fire proof)
b) 2 Scrolls titled "ionme ornmik" of *Identify*
c) 4 Lead-Plated Rods of Dowsing
d) Double Chain Mail of Resistance (-2) [16,+17]

  [the branches of an Ent inventory]

a) 2 Fir Staffs of Cure Mortal Wounds (1d6) (+12,+3) (13 charges) (+4)
b) a Mattock of Resist Blindness (1d9) (+5,+5) (+3)
c) 29 Steel Bolts (Theft proof) (2d7) (+7,+7)

  [the branches of an Ent inventory]

a) 7 Daggers (1d10) (+7,+3)

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) 2 Scrolls titled "oxyvly umseh" of Detect Curse
c) 2 Brass Lanterns (with 7500 turns of light)

  [the Mirror of Galadriel inventory]

a) a Long Bow of Resist Darkness (x3) (+5,+4)

  [Dungeons Explored]

You fought through to the other side of cellars' back exit in the Maggot's farm
 (2-6).
You emerged victorious from a willow clearing in the Old Forest (6-10).
You emerged victorious from the basement under Tom Bombadil's house (11-12).
You emerged victorious from Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You fought through to the other side of the Big Cavern under Misty Mountains
 (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You fought through to the other side of the Great Hall under Mirkwood the Great
 (13-26).
You opened the passage through Fangorn aflame.
You opened the passage through the Ent Moot.
You emerged victorious from Hornburg (22-40).
You emerged victorious from west Moria entrance (6-24).
You emerged victorious from the mines of Moria (22-30).
You cleared the passage through Kheled-Zaram at the east Moria entrance
 (13-24).
You emerged victorious from Khazad-Dum (30-40).
You fought through to the other side of Ogre Camp beneath Redhorn pass (7-33).
You have visited the town of Hobbiton.
You have visited the Brandywine Ferry.
You have visited Bucklebury town in Buckland.
You have visited the hill of Weathertop (17-30).
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited Lake-town.
You have visited the ruins of Lake-town.
You reached level 29 in the tunnels of Lonely Mountain (26-36).
You have visited Dol Guldur (36-48).
You have visited Dunland.
You have visited Dunland in war rage (22-37).
You have visited Isengard (3-33).
You have visited Isengard war-ready (21-40).
You have visited emptied Isengard (30-45).
You have visited the Fangorn Forest.
You broke through to level 9 in the town of Edoras (8-27).
You have visited the door to Moria.
You have visited Lothlorien.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  

  [Game Statistics]

Total monsters killed: 1020
Total uniques killed: 23
Deepest unique killed: Durin's Bane, the Balrog of Khazad-dum (normally at 51)
Total uniques left alive: 113
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Mature bronze dragon
 a Mature white dragon
 a Black knight
 4 Demon lovers
 2 Star drakes
Top 5 monsters killed (by number, excluding uniques):
 46 Fruit bats
 39 Clear mushroom patches
 36 Half-orcs
 35 Yellow worm masses
 33 Giant grubs

  [Spells Learnt]

Chill                    Detect Evil              Sting
Stinking Cloud           Find Familiar            Detect Traps
Blood Binding            Shadowstep               Water Spirit
Darkness Bolt            Sense Magic              Earth Spirit
Sense Invisible          Slip into Shadows        Detect Life
Poison Missile           Darkness                 Escape
Stair Creation           Sticks to Snakes         Summon Water Elemental
Continual Light          

  [Familiar]

Your familiar is a bat.

While serving you it has gained the following abilities:
  eat body parts to recover health
  wear armour to protect against arrows and acid
  become harder to hit
  gain an additional attack
  make attack drain health
  communicate with you silently
  increase size
  gain an additional attack
  magically probe an opponent
  cure itself of ills
  increase hit points
  increase hit points
  blink away
  cause confusion
  become harder to hit
  increase hit points


  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 2.2.2010 21:45
Last updated on 5.2.2010 18:13

Download this dump

1. on the Competition No.81 Ladder (of 19)

Comments

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On 2.2.2010 21:53 Big Al wrote:
My other guy is still bumbling around somewhere but I decided to start a new guy to play with while I fix stuff...

Made it through Maggot's farm this time - got a summon to harass the Agent enough so that he'd use up most of his mana while I run away, then come back to finish him off with a couple wants of magic missile.

After that, Old Man Willow, The three trolls, the Misty Mountains and then back to the Barrow downs with little trouble. I'm near the bottom of the Midgewater Marshes trying to take down Nar, but he's tough.

On one of my attempts, he was standing next to a {special} pair of gloves. I managed to lure him away, teleport across the level and sneak up and grab them from behind his back, and escape up the stairs again. :) Turned out to be Cammithrim.

On 5.2.2010 18:25 Big Al wrote:
I got trapped in Moria by accident and couldn't find any way out. So I had to try to take down the balrog, even though I was rather underpowered for it. It took about five tries to send wave after wave of Earth Spirits at him (and teleporting around the level out of his LOS), but eventually found a level where he was trapped inside a room with solid walls all the way around. Then just some patience took him down very very slowly.

On 7.2.2010 00:07 radical_green wrote:
Sounds like some great gameplay. What level was Mirest when you took on the Agent at the bottom of Maggot's cellar, by the way?

On 7.2.2010 00:14 Big Al wrote:
I'd guess 8 or 9? I don't really remember. I definitely take my time to get up there to get a bit more HP.

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