[Unangband 0.6.4 Character Dump] Name Mirest II, the Master Self SB EB TB Best Curr Sex Male Age 222 STR: 15 +0 +2 +0 17 Race Shadow Fairy Height 5' 6 INT: 18/16 +0 +0 +0 18/16 Class Mage Status 34 WIS: 18/63 +0 +5 +0 18/113 Style Curses DEX: 18/39 +0 +0 +0 18/39 Title Conjurer CON: 18/15 +0 +1 +0 18/25 Home the hut of Radagast the Brown Chr: 13 +0 +0 +0 13 12 Target Lothlorien AGI: 18/28 +0 +0 +0 18/28 SIZ: 10 +0 +2 +0 12 Level 32 HP 314/314 Fight (+5,+2) Fighting Awful Curr Exp 354116 SP 110/110+9 1Hand (+16,+12) Shooting Iffy Max Exp 354116 Hit die 12 Free Throwing Excellent Adv Exp 360000 Armor [32,+54] Blows 1/turn(x1) Stealth Heroic Curr Danger Benign Infravis 70 ft Shoot (+5,+0) Save Throw Superb Max Dungeon Lev 33 Gold 104371 Shots 0/turn(x0) Disarming Superb Game Turn 2284396 Burden 202 lbs Throw (+5,+0) Devices Heroic Plr Turn 80194 % Burden 106% Hurls 2/turn(x1) Searching Excellent Act Turn 60923 Speed -2 Weight 64 lbs Digging Legendary You are the only child of a Shadow-Fairy Scribe. You have blue-gray eyes, str hair that reaches to your arms, and a pale complexion. This is 21st Tuile of the 2890th year of the third age. You are in Lothlorien. [Last Messages] > You have entered Lothlorien. > The enchanted woods which only true heroes can enter. Galadriel awaits you with gifts at her mirror. > You have a Wonder Runestone (i). > You have 3 Ironwood Staffs of *Destruction* (1d6) (+12,+3) (8 charges) (s). > You have Leather Scale Mail of Sense Undead (-1) [10,+11] (u). > You have a Chain Mail Coat of Preservation (-3) [13,+16] (v). > You cannot carry that many items. > You climb the tree. > You climb out of the tree. > You climb the tree. > You climb out of the tree. > The weight of your armor encumbers your movement. > You can learn 17 more spells. > You have entered Lothlorien. > The enchanted woods which only true heroes can enter. Galadriel awaits you with gifts at her mirror. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) ++ + _|=="~[( ]]] _|=="~[( ]]] abcdefghijkl@ abcdefghijkl@ Str:..2.......... sStr:..s.......... Int:............. sInt:............. Wis:.1........4.. sWis:.s........... Dex:............. sDex:............. Con:.1........... sCon:.s........... Chr:............. sChr:............. Agi:............. sAgi:............. Siz:..2.......... sSiz:..s.......... Acid:......1...... Disea:.+........... Elec:......1...... Blind:+........+... Fire:......1...... Confu:............. Cold:......1...... Sound:............. Pois:............. Shard:......+...... Fear:............. Nexus:............. Lite:..........+.. Nethr:............. Dark:.......+..... Chaos:.+........+.. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:2.211........ Steal:......17..... Regen:+............ Sear:.........1.1. Telep:............. Infra:....1........ Invis:.........+... Tunn:.....6....... FrAct:...+......... Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:2............ Demon:............+ Mana:............* Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. _|=="~[( ]]] Elf:......+.....+ Natur:............. abcdefghijkl@ _|=="~[( ]]] [Character Equipment] a) a Mirkwood Staff of Curing (Glowing) (1d6) (+11,+10) (13 charges) (+2) b) a Flute of Health (+1) c) a Steel-Plated Ring of Strength and Size (Glowing) (+2) d) a Platinum Ring of Free Action (Glowing) (+1) e) a Brass Amulet of Infravision (Glowing) (+1) f) a Brass Lantern of Tunnelling (with 5258 turns of light) (+6) g) Augmented Chain Mail of the Quendi (-2) [18,+14] (+1) h) a Fur Cloak of Shadows [3,+8] (+7) i) (nothing) j) an Iron Helm of Seeing [5,+8] (+1) k) The Set of Gauntlets of Dornir [3,+8] (+4) l) a Pair of Iron Shod Boots of Searching [3,-1] (+1) [Character inventory] a) a Magic Book of Escapes (Fire proof) {@m9} b) 2 Magic Books of Animal Magic (Fire proof) {@m0} c) a Magic Book of Celestial Magic d) a Magic Book of Water Magic e) 2 Magic Books of Curses (Fire proof) {@m1} f) a Magic Book of Summoning (Fire proof) {@m2} g) a Magic Book of Invocations (Fire proof) {@m3} h) a Magic Bag of Scrying with a) 29 Scrolls titled "stamung igre" of Identify b) 7 Scrolls titled "wun monmik arg" of Read Magic d) 10 Scrolls titled "gano snoerk" of Magic Mapping e) 9 Scrolls titled "ab tiwhon" of Treasure Detection g) 13 Scrolls titled "od mar paytab" of Trap Detection h) 12 Scrolls titled "unplu urarg" of Door/Stair Location i) 14 Scrolls titled "proknag manfor" of Detect Life j) 17 Scrolls titled "trol rogkli" of Detect Magic l) 37 Scrolls titled "therjo doeprok" of Gauge Magic m) a Scroll titled "kho haval" of Legend Lore p) 6 Scrolls titled "um un yp" of Value Magic q) 4 Scrolls titled "temfri ri" of Feedback r) 5 Scrolls titled "ski ernag" of Sense Magic s) 34 Scrolls titled "micden cosesh" of Test Magic i) a Wonder Runestone j) 14 Pieces of Elvish Waybread k) 12 Dirty Potions of Cure Critical Wounds l) a Map to the door to Moria m) a Scroll titled "lechprok ag" n) a Molybdenum Rod of Detect Curse {@z4} o) 3 Bronze Rods of Object Location {@z1} p) 4 Switch Rods of Door/Stair Location {@z2} q) a Willow Staff of Teleportation (1d6) (+0,+0) (0 charges) r) a Runed Staff of Enlightenment (1d6) (+0,+0) (0 charges) s) 3 Ironwood Staffs of *Destruction* (1d6) (+12,+3) (8 charges) t) a Black Ring of Lightning u) Leather Scale Mail of Sense Undead (-1) [10,+11] v) a Chain Mail Coat of Preservation (-3) [13,+16] w) a Ball-and-Chain (3d4) {unusual} [Home inventory] a) a Magic Book of Hydromancy b) 3 Magic Books of Curses {@m1} c) 2 Magic Books of Summoning {@m2} d) 4 Magic Books of Invocations {@m3} e) 2 Magic Books of Mastery {@m4, 50% off} f) 28 Rations of Food g) 15 Pieces of Elvish Waybread h) 7 Orange Capped Mushrooms of Haste i) 4 Briny Potions of Speed j) 2 Yellow Potions of Restore Life Levels k) a Map titled 'There and Back Again' l) a Map to the door to Moria m) a Map to the mountain Caradhras n) a Map to the ruins of Angmar o) an Applewood Staff of Light (Glowing) (1d6) (+0,+0) (10 charges) (+1) p) an Aspen Staff of Holiness (1d6) (+2,+7) (6 charges) q) a Brass Lantern of Wisdom (+1) r) Laminated Plate Armour of Resistance (-3) [23,+19] s) a Hard Leather Cap of Stealth [2,-9] (+1) t) The Set of Leather Gloves 'Cammithrim' worth 30000 gold pieces [1,+6] (+1) u) a Set of Alchemist's Gloves of Might [0,+4] (+1) [House of Elrond inventory] a) a Magic Book of Acid Magic (Fire proof) b) 2 Scrolls titled "ionme ornmik" of *Identify* c) 4 Lead-Plated Rods of Dowsing d) Double Chain Mail of Resistance (-2) [16,+17] [the branches of an Ent inventory] a) 2 Fir Staffs of Cure Mortal Wounds (1d6) (+12,+3) (13 charges) (+4) b) a Mattock of Resist Blindness (1d9) (+5,+5) (+3) c) 29 Steel Bolts (Theft proof) (2d7) (+7,+7) [the branches of an Ent inventory] a) 7 Daggers (1d10) (+7,+3) [Storeroom inventory] a) a Strip of Beef Jerky b) 2 Scrolls titled "oxyvly umseh" of Detect Curse c) 2 Brass Lanterns (with 7500 turns of light) [the Mirror of Galadriel inventory] a) a Long Bow of Resist Darkness (x3) (+5,+4) [Dungeons Explored] You fought through to the other side of cellars' back exit in the Maggot's farm (2-6). You emerged victorious from a willow clearing in the Old Forest (6-10). You emerged victorious from the basement under Tom Bombadil's house (11-12). You emerged victorious from Barrow-downs (4-17). You emerged victorious from deep under Tyrn Gorthad (10-23). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You fought through to the other side of the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You emerged victorious from the Woodmen Village (10-13). You fought through to the other side of the Great Hall under Mirkwood the Great (13-26). You opened the passage through Fangorn aflame. You opened the passage through the Ent Moot. You emerged victorious from Hornburg (22-40). You emerged victorious from west Moria entrance (6-24). You emerged victorious from the mines of Moria (22-30). You cleared the passage through Kheled-Zaram at the east Moria entrance (13-24). You emerged victorious from Khazad-Dum (30-40). You fought through to the other side of Ogre Camp beneath Redhorn pass (7-33). You have visited the town of Hobbiton. You have visited the Brandywine Ferry. You have visited Bucklebury town in Buckland. You have visited the hill of Weathertop (17-30). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited Lake-town. You have visited the ruins of Lake-town. You reached level 29 in the tunnels of Lonely Mountain (26-36). You have visited Dol Guldur (36-48). You have visited Dunland. You have visited Dunland in war rage (22-37). You have visited Isengard (3-33). You have visited Isengard war-ready (21-40). You have visited emptied Isengard (30-45). You have visited the Fangorn Forest. You broke through to level 9 in the town of Edoras (8-27). You have visited the door to Moria. You have visited Lothlorien. [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. [Game Statistics] Total monsters killed: 1020 Total uniques killed: 23 Deepest unique killed: Durin's Bane, the Balrog of Khazad-dum (normally at 51) Total uniques left alive: 113 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Mature bronze dragon a Mature white dragon a Black knight 4 Demon lovers 2 Star drakes Top 5 monsters killed (by number, excluding uniques): 46 Fruit bats 39 Clear mushroom patches 36 Half-orcs 35 Yellow worm masses 33 Giant grubs [Spells Learnt] Chill Detect Evil Sting Stinking Cloud Find Familiar Detect Traps Blood Binding Shadowstep Water Spirit Darkness Bolt Sense Magic Earth Spirit Sense Invisible Slip into Shadows Detect Life Poison Missile Darkness Escape Stair Creation Sticks to Snakes Summon Water Elemental Continual Light [Familiar] Your familiar is a bat. While serving you it has gained the following abilities: eat body parts to recover health wear armour to protect against arrows and acid become harder to hit gain an additional attack make attack drain health communicate with you silently increase size gain an additional attack magically probe an opponent cure itself of ills increase hit points increase hit points blink away cause confusion become harder to hit increase hit points [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)