The Angband Ladder: Aspir, the Druid, Dunadan Mage by Big Al
[Unangband 0.6.4 Character Dump]
Name Aspir, the Druid Self SB EB TB Best Curr
Sex Male Age 56 STR: 10 +0 +0 +0 10
Race Dunadan Height 6'10 INT: 18/16 +0 +0 +0 18/16
Class Mage Status 19 WIS: 18/41 +0 +0 +0 18/41
Style Hedges DEX: 16 +0 +0 +0 16
Title Apprentice CON: 14 +0 +0 +0 14
Home at the Prancing Pony in Bree Chr: 11 +0 +0 +0 11 9
Target Misty Mountains AGI: 16 +0 +0 +0 16
SIZ: 9 +0 +0 +0 9
Level 9 HP -1/66 Fight (+2,+0) Fighting Bad
Curr Exp 744 Spell-Pts 21/23 1Hand (-3,-9) Shooting Bad
Max Exp 744 Hit die 10 Free Throwing Iffy
Adv Exp 836 Armor [10,+17] Blows 1/turn(x1) Stealth Good
Curr Danger Lev 9 Infravis 0 ft Shoot (+2,+0) Save Throw Excellent
Max Dungeon Lev 9 Gold 1644 Shots 0/turn(x0) Disarming Excellent
Game Turn 228414 Burden 73 lbs Throw (+2,+0) Devices Excellent
Plr Turn 13431 % Burden 60% Hurls 1/turn(x1) Searching Iffy
Act Turn 8932 Speed Normal Weight 132 lbs Digging Fair
You are one of several children of a Serf. You are a credit to the family. Y
brown hair, and an average complexion.
This is 3rd Tuile of the 2890th year of the third age.
You are on level 9 of Goblin Town under Misty Mountains.
[Last Messages]
> It breathes.
> You are hit by something!
> You are confused!
> You miss it.
> You miss it.
> It bites you.
> It bites you.
> It bites you.
> You feel better.
> You can see again.
> You have a Carnation Potion of Cure Light Wounds (m).
> The Barracuda bites you.
> The Barracuda bites you.
> You die.
> You were killed by a Barracuda.
[Character Equipment Stat Modifiers, Sustains and Flags]
(+/-)
/ ~(( ] ] / ~(( ] ]
abcdefghijkl@ abcdefghijkl@
Str:............. sStr:.............
Int:............. sInt:.............
Wis:............. sWis:.............
Dex:............. sDex:.............
Con:............. sCon:............s
Chr:............. sChr:.............
Agi:............. sAgi:.............
Siz:............. sSiz:.............
Acid:............. Disea:.............
Elec:............. Blind:.............
Fire:............. Confu:.............
Cold:............. Sound:.............
Pois:............. Shard:.............
Fear:............. Nexus:.............
Lite:............. Nethr:.............
Dark:............. Chaos:.............
Water:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
Food:............. Save:.............
Feath:............. Devic:.............
Glow:............. Steal:.............
Regen:............. Sear:.............
Telep:............. Infra:.............
Invis:............. Tunn:...........1.
FrAct:............. Speed:.............
HLife:............. Blows:.............
Activ:............. Shots:.............
Throw:............. Might:.............
Undea:............. Healt:.............
Demon:............. Mana:.............
Orc:............. Exper:.............
Troll:............. Telep:.............
Giant:............. Spell:.............
Dragn:............. Evil:.............
Man:............+ abcdefghijkl@
Dwarf:............. / ~(( ] ]
Elf:.............
Natur:.............
abcdefghijkl@
/ ~(( ] ]
[Character Equipment]
a) a Hatchet (1d6) (-5,-9) {cursed}
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 3693 turns of light left)
g) Soft Studded Leather [5,+10]
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Leather Boots of Tunnelling [2,-2] (+1) {cursed}
[Character inventory]
a) 3 Magic Books of Hedges
b) a Magic Book of Animation
c) a Hard Biscuit
d) 8 Rations of Food
e) a Piece of Elvish Waybread
f) a handful of Berries
g) a Pint of Fine Ale
h) 2 Fleshy Mushrooms of Cure Paranoia
i) 5 Flasks of Oil
j) a Rosy Potion of Salt Water
k) 2 Hazy Potions of Slow Poison
l) 2 Lavender Potions of Resist Cold
m) a Carnation Potion of Cure Light Wounds
n) 2 Peach Potions of Resist Heat & Cold
o) a Crimson Potion of Neutralize Poison
p) 4 Scrolls titled "den garcon" of Phase Door
q) 3 Scrolls titled "sunta bieion" of Light
r) 2 Scrolls titled "bansat funej" of Door/Stair Location
s) a Silver Rod of Dowsing
t) an Oak Staff of Light (1d6) (+0,+0) (10 charges) (+1)
u) a Pair of Iron Shod Boots [3,+0]
v) a partially assembled Scarecrow (left arm)
[House of Elrond inventory]
a) a Wooden Torch (with 2500 turns of light)
b) a Brass Lantern (with 7500 turns of light)
[Dungeons Explored]
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You reached level 9 in Goblin Town under Misty Mountains (5-13).
[Self-Knowledge]
You are confused.
[Game Statistics]
Total monsters killed: 130
Total uniques killed: 4
Deepest unique killed: Bill Ferny, Agent of Saruman
(normally at 5)Total uniques left alive: 132
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
2 Gnome warriors
a Bloodshot icky thing
2 Large goblins
a Floating eye
a Rock python
Top 5 monsters killed (by number, excluding uniques):
10 Forest goblins
8 Jackals
7 Fruit bats
7 Small goblins
6 Giant bronze dragonflies
[Spells Learnt]
Lightning Spark Detect Life Sting
Find Water Dust of Sneezing & ChokingPurify Self
Dryad's Embrace Satisfy Hunger Moonlight
Call Lightning Warp Wood
[Options]
Randomize all of the artifacts, even fixed : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Don't generate connected stairs : no (adult_no_stairs)
Play in Lord of the Rings campaign : yes (adult_campaign)
Haggle in stores : no (adult_haggle)
Start the game with almost no birth choices : no (adult_beginner)
Reduce the number of birth choices : no (adult_intermediate)
Ask all birth setup question at start : no (adult_first_time)
Reseed random artifacts on death : yes (adult_reseed_artifacts)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
Score: Know complete artifact/ego info : no (score_lore)
Score: Auto-inscribe items as if known : no (score_auto)
Score: Show false colours for walls : no (score_wall)
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Posted on 18.1.2010 02:49
4. on the Competition No.82 Ladder (of 8)
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