[Unangband 0.6.4 Character Dump] Name Aspir, the Druid Self SB EB TB Best Curr Sex Male Age 56 STR: 10 +0 +0 +0 10 Race Dunadan Height 6'10 INT: 18/16 +0 +0 +0 18/16 Class Mage Status 19 WIS: 18/41 +0 +0 +0 18/41 Style Hedges DEX: 16 +0 +0 +0 16 Title Apprentice CON: 14 +0 +0 +0 14 Home at the Prancing Pony in Bree Chr: 11 +0 +0 +0 11 9 Target Misty Mountains AGI: 16 +0 +0 +0 16 SIZ: 9 +0 +0 +0 9 Level 9 HP -1/66 Fight (+2,+0) Fighting Bad Curr Exp 744 Spell-Pts 21/23 1Hand (-3,-9) Shooting Bad Max Exp 744 Hit die 10 Free Throwing Iffy Adv Exp 836 Armor [10,+17] Blows 1/turn(x1) Stealth Good Curr Danger Lev 9 Infravis 0 ft Shoot (+2,+0) Save Throw Excellent Max Dungeon Lev 9 Gold 1644 Shots 0/turn(x0) Disarming Excellent Game Turn 228414 Burden 73 lbs Throw (+2,+0) Devices Excellent Plr Turn 13431 % Burden 60% Hurls 1/turn(x1) Searching Iffy Act Turn 8932 Speed Normal Weight 132 lbs Digging Fair You are one of several children of a Serf. You are a credit to the family. Y brown hair, and an average complexion. This is 3rd Tuile of the 2890th year of the third age. You are on level 9 of Goblin Town under Misty Mountains. [Last Messages] > It breathes. > You are hit by something! > You are confused! > You miss it. > You miss it. > It bites you. > It bites you. > It bites you. > You feel better. > You can see again. > You have a Carnation Potion of Cure Light Wounds (m). > The Barracuda bites you. > The Barracuda bites you. > You die. > You were killed by a Barracuda. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) / ~(( ] ] / ~(( ] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............s Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:...........1. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. / ~(( ] ] Elf:............. Natur:............. abcdefghijkl@ / ~(( ] ] [Character Equipment] a) a Hatchet (1d6) (-5,-9) {cursed} b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (with 3693 turns of light left) g) Soft Studded Leather [5,+10] h) a Cloak [1,+0] i) (nothing) j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Leather Boots of Tunnelling [2,-2] (+1) {cursed} [Character inventory] a) 3 Magic Books of Hedges b) a Magic Book of Animation c) a Hard Biscuit d) 8 Rations of Food e) a Piece of Elvish Waybread f) a handful of Berries g) a Pint of Fine Ale h) 2 Fleshy Mushrooms of Cure Paranoia i) 5 Flasks of Oil j) a Rosy Potion of Salt Water k) 2 Hazy Potions of Slow Poison l) 2 Lavender Potions of Resist Cold m) a Carnation Potion of Cure Light Wounds n) 2 Peach Potions of Resist Heat & Cold o) a Crimson Potion of Neutralize Poison p) 4 Scrolls titled "den garcon" of Phase Door q) 3 Scrolls titled "sunta bieion" of Light r) 2 Scrolls titled "bansat funej" of Door/Stair Location s) a Silver Rod of Dowsing t) an Oak Staff of Light (1d6) (+0,+0) (10 charges) (+1) u) a Pair of Iron Shod Boots [3,+0] v) a partially assembled Scarecrow (left arm) [House of Elrond inventory] a) a Wooden Torch (with 2500 turns of light) b) a Brass Lantern (with 7500 turns of light) [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You have visited the town of Hobbiton. You have visited the East Road. You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You reached level 9 in Goblin Town under Misty Mountains (5-13). [Self-Knowledge] You are confused. [Game Statistics] Total monsters killed: 130 Total uniques killed: 4 Deepest unique killed: Bill Ferny, Agent of Saruman (normally at 5)Total uniques left alive: 132 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 2 Gnome warriors a Bloodshot icky thing 2 Large goblins a Floating eye a Rock python Top 5 monsters killed (by number, excluding uniques): 10 Forest goblins 8 Jackals 7 Fruit bats 7 Small goblins 6 Giant bronze dragonflies [Spells Learnt] Lightning Spark Detect Life Sting Find Water Dust of Sneezing & ChokingPurify Self Dryad's Embrace Satisfy Hunger Moonlight Call Lightning Warp Wood [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)