The Angband Ladder: Telos, Half-Orc Warrior by Pete Mack
[Angband 3.1.1 dev Character Dump]
Name Telos Self RB CB EB Best
Sex Female Age 15 STR: 18/38 +2 +5 +4 18/148
Race Half-Orc Height 62 Int: 11 -1 -2 +0 8 6
Class Warrior Weight 127 WIS: 11 +0 -2 +0 9
Title Myrmidon Social Unknown DEX: 18/58 +0 +2 +0 18/78
HP 402/402 Maximize Y Con: 18/57 +1 +2 +0 18/87 18/77
SP 0/0 CHR: 13 -4 -1 +3 11
Level 30 Armor [18,+69] Saving Throw 46%
Cur Exp 105247 Fight (+13,+13) Stealth Good
Max Exp 105247 Melee (+29,+32) Fighting Legendary
Adv Exp 110000 Shoot (+24,+18) Shooting Heroic
MaxDepth 3250' (L65) Blows 4/turn Disarming 53%
Turns 245740 Shots 1/turn Magic Device Very Good
Gold 31166 Infra 30 ft Perception 1 in 41
Burden 144.6 lbs Speed Normal Searching 14%
Your father was an Orc, and it is acknowledged. You are the adopted
child of a Yeoman. You are a credit to the family. You have brown
eyes, straight blond hair, and a very fair complexion.
rAcid:......+.+.... rConf:.............
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.......+.....
rCold:......+.+.... Nexus:...........+.
rPois:...+......... Nethr:.............
rFear:............+ Chaos:.............
rLite:........+.... Disen:.............
rDark:+.....+.+...+ S.Dig:.............
rBlnd:............. Feath:...........+.
PLite:+............ Aggrv:.............
Regen:............. Stea.:......+......
ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:+............ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Character Equipment]
a) a Rapier of Gondolin (2d6) (+16,+19)
Slays demons, orcs, trolls, dragons.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Prevents paralysis. Stops experience drain. Grants the ability
to see invisible things.
Combat info:
4 blows/round.
Average damage/hit: 55.1 vs. demons, 55.1 vs. orcs, 55.1 vs.
trolls, 55.1 vs. dragons, and 40.4 vs. others.
Radius 1 light.
b) a Heavy Crossbow of Extra Might (x4) (+11,+18) (+1)
+1 shooting power.
c) a Ring of Strength (+4)
+4 strength.
Sustains strength.
d) a Ring of Resist Poison
Provides resistance to poison.
e) an Amulet of Charisma (+3)
+3 charisma.
Sustains charisma.
f) a Lantern (12739 turns)
Cannot be harmed by fire.
Radius 2 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
+4 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Protection [3,+11]
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap [3,+3]
k) a Set of Caestus of Free Action (+0,+3) [2,+3]
Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+9]
Provides resistance to nexus.
Feather Falling.
[Character Inventory]
a) 27 Potions of Cure Serious Wounds
When drunk, it heals you a fair amount (1/5 of your wounds, minimu
m 25HP), heals cut damage, and cures blindness and confusion.
b) 7 Potions of Cure Critical Wounds
When drunk, it heals you a large amount (1/4 of your wounds, minim
um 30HP), heals cut damage, and cures stunning, poisoning, blindne
ss, and confusion.
c) 9 Scrolls of Phase Door
When read, it teleports you randomly up to 10 squares away.
d) 6 Scrolls of Teleport Level {!*}
When read, it teleports you one level up or down.
e) 4 Scrolls of Word of Recall {!*}
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
f) 2 Rods of Treasure Location {!!}
When activated, it detects gold and objects nearby.
Takes 50 turns to recharge.
g) 4 Rods of Door/Stair Location
When activated, it detects doors and stairs nearby.
Takes 70 turns to recharge.
h) a Rod of Disarming
When aimed, it destroys traps, unlocks doors and reveals all secre
t doors in a given direction.
Takes 30 turns to recharge.
i) a Rod of Illumination {!!}
When activated, it lights up an area and inflicts 2d8 damage on li
ght-sensitive creatures.
Takes 30 turns to recharge.
j) a Wand of Acid Balls (4 charges)
Cannot be harmed by acid.
When aimed, it creates an acid ball with damage 125.
k) a Staff of *Destruction* (1 charge)
When activated, it destroys an area around you in the shape of a c
ircle radius 15, and blinds you for 1d10+10 turns.
l) a Staff of Sleep Monsters (10 charges)
When activated, it sleeps all non-unique creatures within line of
sight.
m) 2 Staves of Detect Evil (27 charges)
When activated, it detects evil creatures nearby.
n) 2 Staves of Teleportation (13 charges)
When activated, it teleports you randomly up to 100 squares away.
o) a Staff of Speed (5 charges)
When activated, it hastens you for 2d10+20 turns.
p) a Staff of Identify (1 charge)
When activated, it reveals to you the extent of an item's magical
powers.
q) an Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
Radius 1 light.
s) 19 Bolts of Slay Giant (1d5) (+5,+5)
Slays giants.
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 397.8 vs. giants, and 132.6 vs. others.
25% chance of breaking upon contact.
t) 21 Bolts (1d5) (+4,+5)
Combat info:
Hits targets up to 160 feet away.
Average damage/hit: 132.6.
25% chance of breaking upon contact.
[Home Inventory]
a) 3 Potions of Speed
When drunk, it hastens you for 2d10+20 turns.
b) 7 Scrolls of Teleportation {!*}
When read, it teleports you randomly up to 100 squares away.
c) 2 Staves of Teleportation (0 charges) {!*}
When activated, it teleports you randomly up to 100 squares away.
d) a Ring of Searching (+2)
+10% to searching.
e) a Ring of Bodykeeping
Sustains strength, dexterity, constitution.
f) a Ring of Light (+3 searching)
+15% to searching.
Provides resistance to light.
Radius 1 light.
g) a Ring of Acid [+7]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.
When aimed, it grants acid resistance for d20+20 turns and creates
an acid ball of damage 70.
Takes 51 to 100 turns to recharge.
h) a Ring of Slaying (+9,+4)
i) a Ring of Escaping (+4 speed)
+4 speed.
Makes you afraid of melee, and worse at shooting and casting spells.
j) a Ring of Free Action
Prevents paralysis.
k) an Amulet of Infravision (+2)
+2 infravision.
l) a Wicker Shield of Resist Lightning [2,+5]
Provides resistance to lightning.
Cannot be harmed by electricity.
m) a Cutlass of Westernesse (1d8) (+15,+12) (+2)
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
4 blows/round.
Average damage/hit: 42.4 vs. orcs, 42.4 vs. trolls, 42.4 vs.
giants, and 32.8 vs. others.
n) 28 Arrows of Acid (1d4) (+9,+15)
Branded with acid.
Cannot be harmed by acid.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
2391 100' 2 Reached level 2
2391 100' 3 Reached level 3
3951 100' 3 Killed Fang, Farmer Maggot's dog
4212 100' 4 Reached level 4
11633 150' 5 Reached level 5
16359 200' 6 Reached level 6
21395 300' 7 Reached level 7
28486 350' 8 Reached level 8
28886 350' 9 Reached level 9
30213 400' 10 Reached level 10
30253 400' 10 Killed Grip, Farmer Maggot's dog
41410 500' 11 Reached level 11
41550 500' 11 Killed Wormtongue, Agent of Saruman
41711 500' 11 Found The Set of Leather Gloves 'Cammithrim'
44315 500' 12 Reached level 12
50923 550' 13 Reached level 13
52413 550' 14 Reached level 14
56440 600' 15 Reached level 15
72109 750' 16 Reached level 16
73723 750' 17 Reached level 17
79383 750' 18 Reached level 18
88756 850' 19 Reached level 19
94064 950' 20 Reached level 20
106636 1050' 21 Reached level 21
107467 1050' 21 Killed Ufthak of Cirith Ungol
112808 1100' 22 Reached level 22
119165 1200' 23 Reached level 23
136656 1500' 24 Reached level 24
144152 1550' 25 Reached level 25
155121 1850' 26 Reached level 26
165304 1900' 27 Reached level 27
181981 2200' 27 Killed Sangahyando of Umbar
189715 2400' 28 Reached level 28
193678 2450' 28 Found !Augmentation
197039 2700' 28 Killed Ulfast, Son of Ulfang
199887 2700' 28 Found The Lucerne Hammer 'Turmil' (LOST)
208281 2750' 28 Found The Soft Leather Armour 'Hithlomir'
214676 2950' 28 Killed Shagrat, the Orc Captain
214926 2950' 29 Reached level 29
236331 3200' 30 Reached level 30
243094 3250' 30 Found The Leather Shield of Celegorm
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 1.1.2010 03:17
12447. on the Ladder (of 19313)
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