The Angband Ladder: Noeam, Hobbit Ranger by <none@none.com>
[Angband 3.1.0 beta Character Dump]
Sex Male Age 33 STR: 18/39 -2 +2 +5 18/89
Race Hobbit Height 36 INT: 18/31 +2 +2 +0 18/71
Class Ranger Weight 61 Wis: 9 +1 +0 +0 10 9
Title Guide Social Lordly DEX: 18/01 +3 +1 +5 18/91
HP 230/230 Maximize Y CON: 12 +2 +1 +2 17
SP 66/66 CHR: 16 +1 +1 +4 18/40
Level 28 Armor [21,+52] Saving Throw 75%
Cur Exp 63552 Fight (+7,+15) Stealth Excellent
Max Exp 63552 Melee (+16,+22) Fighting Superb
Adv Exp 70000 Shoot (+7,+0) Shooting Legendary
MaxDepth 1200' (L24) Blows 4/turn Disarming 76%
Turns 2037922 Shots 0/turn Magic Device Heroic
Gold 206 Infra 40 ft Perception 1 in 19
Burden 87.4 lbs Speed 3 Searching 36%
You are the only child of a Hobbit Miller. You are a credit to the
family. You have blue eyes, straight black hair, and a very dark
complexion.
Acid:......+.+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:......+......
Cold:........+.... Nexus:...........+.
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.
PLite:............. Aggrv:.............
Regen:.........+... Stea.:.............
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............+ Speed:......+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Tulwar of Westernesse (2d4) (+9,+7) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 37 against orcs, 37 against
trolls, 37 against giants, and 27 against normal creatures.
b) (nothing)
c) a Sapphire Ring of Strength (+3)
+3 strength.
Sustains strength.
d) an Alexandrite Ring of Damage (+0,+10)
e) an Amber Amulet of Charisma (+4)
+4 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+5]
i) a Small Metal Shield of Resistance [4,+11]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Regeneration [3,+4]
Speeds regeneration.
k) (nothing)
l) a Pair of Iron Shod Boots of Stability [3,+2]
Provides resistance to nexus.
Feather Falling.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Violet Mushrooms of Stoneskin
f) 7 Coagulated Crimson Potions of Cure Serious Wounds
g) a Dark Green Potion of Healing
h) a Scroll titled "difinquo" of Teleportation
i) 8 Scrolls titled "paris manito" of Word of Recall
j) 2 Silver Rods of Treasure Location
k) 3 Iron Rods of Light
l) a Golden Staff of Sleep Monsters (10 charges)
m) 2 Bamboo Staffs of Cure Light Wounds (16 charges)
n) a Gnarled Staff of Teleportation (6 charges)
o) a Dragon Tooth Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
[Home Inventory]
a) 6 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Brass Wands of Wonder (54 charges)
Cannot be harmed by acid, electricity, fire, cold.
When aimed, it creates random and unpredictable effects.
e) a Hickory Staff of Confuse Monsters (7 charges)
When used, it confuses all non-unique creatures within line of sig
ht.
f) a Redwood Staff of Detect Invisible (11 charges)
When used, it detects all invisible creatures in the surrounding a
rea.
g) a Cottonwood Staff of Detect Evil (18 charges)
When used, it detects all evil creatures in the immediate area.
h) a Cypress Staff of Mapping (9 charges)
When used, it maps the area around you in a 30-radius circle.
i) a Hemlock Staff of Curing (7 charges)
When used, it heals cut damage, and cures all stunning, poison, bl
indness and confusion.
j) 2 Teak Staffs of Light
When used, it lights up an area and inflicts 2d8 damage on light-s
ensitive creatures.
You do not know the full extent of this item's powers.
k) 2 Beryl Rings of Teleportation (+2 speed)
+2 speed.
Induces random teleportation.
l) 2 Amethyst Rings of Escaping (+4 speed)
+4 speed.
Makes you unable to hit foes.
m) a Dragon Tooth Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
n) Metal Scale Mail of Resist Fire (-2) [12,+6]
Provides resistance to fire.
Cannot be harmed by fire.
o) The Dagger 'Dethanc' (2d4) (+4,+6)
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 34 against
electricity-vulnerable creatures, and 24 against normal creatures.
p) The Dagger 'Narthanc' (2d4) (+6,+6)
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it creates a fire bolt with damage 9d8.
It takes 8 turns to recharge after use.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 34 against fire-vulnerable
creatures, and 24 against normal creatures.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 29.10.2009 20:47
13507. on the Ladder (of 19313)
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