The Angband Ladder: Bullseye, Hobbit Archer by will_asher

  [DaJAngband v1.0.99 9/9/09 update Character Dump]

 Name   Bullseye                                 Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR:  18/59  -2  +2  +2  18/79
 Race   Hobbit            Height     37   INT:  18/28  +2  +0  +0  18/48
 Class  Archer            Weight     63   WIS:     11  +1  -1  +0     11
 Title  Sharp Shooter     Status     22   DEX:  18/27  +3  +2  +0  18/77
 HP     187/205           Maximize    Y   CON:     12  +3  +1  +0     16
 SP     54/54                             CHR:     12  +1  +0  +0     13

 Level           32       Armor    [11,+57]     Saving Throw          70
 Cur Exp     233212       Fight   (+23,+19)     Fighting             190
 Max Exp     233212       Melee   (+33,+30)     Shooting             359
 Adv Exp     258000       Shoot   (+40,+11)     Throwing             238
 MaxDepth    Lev 41       Blows      3/turn     Disarming             82
 Turns       731258       Shots      2/turn     Magic Device          66
 Gold        174651       Stealth        11     Alertness             43
 Burden   177.0 lbs       Energy       180%     Searching             24

 You are the only child of a Hobbit Burglar.  You are a well liked
 child.  You have hazel eyes, wavy black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:...+..+.+.... Blind:.............
 Elec:......+.+.... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:........+....
Feath:............. Alert:........+....
PLite:.....+....... Tunn.:.............
Regen:........+.... Speed:...........+.
Telep:............. Blows:+............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:........+....      :.............


  [Character Equipment]

a) a two-handed sword of Bloodlust (3d6) (+10,+6) (+1) {@w0}
   It increases your attack speed by 1.  It provides resistance to 
   charming.  It increases likelihood of critical hits and is evil and
   hates good.  It sometimes causes you to hit yourself.  It cannot be
   harmed by acid or fire.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 74 against acid-vulnerable
   creatures, and 38 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 7.
   
b) a long bow of Accuracy (ML3) (+17,+11)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Diamond Ring of Strength of Warfare (+7,+5) (+2) {@w3}
   It increases your strength by 2.  It sustains your strength.  
   
d) an Amber Ring of Acid [+13]
   It brands your melee blows with acid.  It provides resistance to 
   acid.  It activates for acid resistance (20+d20 turns) and acid ball
   (70) every 50+d50 turns.  It cannot be harmed by acid.  
   
e) a Colored Glass Amulet of Slow Digestion
   It slows your metabolism.  
   
f) The Phial of Galadriel (charging) {@w4 !!}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
g) soft studded leather of Resistance [5,+9]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
h) a cloak [1,+6]
   
   
i) a hatchet (Defender) (1d5) (+9,+9) [+7] (+3 to stealth)
   It increases your stealth by 3.   It increases your alertness by 15.
   It provides resistance to acid, electricity, fire, and cold.  It 
   speeds your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  It might have hidden powers.
   
   With this weapon, you would currently get 3 blows per round.  You
   can wield this weapon in your off hand for defence.
   Each blow will do an average damage of 44.3 against acid-vulnerable
   creatures, and 30.1 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 14.
   
j) a hard leather cap [2,+2]
   
   
k) a set of leather gloves [1,+7]
   
   
l) a pair of soft leather boots of Speed [2,+8] (+8) {floor L5}
   It increases your speed by 8.  
   


  [Character Equipment -- Quiver]

n) 23 arrows (acid coated) (1d4) (+1,+1) {@f1=g}
    It is coated with acid. It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 76 against acid-vulnerable creatures, and 38
   against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
o) 26 arrows (1d4) (+1,+5) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 48.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
p) 2 arrows (1d4) (+2,+2) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 40.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
q) 30 arrows (1d4) (+0,+0) {@f2=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 35.4.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
r) 31 arrows (acid coated) (1d4) (+5,+6) {@f3=g}
    It is coated with acid. It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 102.2 against acid-vulnerable creatures, and 
   51.1 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
s) 10 arrows (1d4) (+6,+7) {@f3=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 53.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
t) 6 vasp stingers (1d4) (+5,+6) {@v1=g}
   It is branded with poison.  It is balanced for throwing and can't be
   used for melee.    You can throw 4 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 36.3 against
   acid-vulnerable creatures, 36.3 against poison-vulnerable creatures, 
   +3 when both brands apply, and 12.1 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   14.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 84 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   


  [Character Inventory]

a) 4 Books of Alchemy [Beginner's Mixing] {@p1}
   
   
b) 3 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
d) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
   
   
e) 3 Books of Alchemy [Missile Magic] {@p5}
   It cannot be harmed by the elements.  
   
f) 2 Violet Potions of Speed {@q7}
   
   
g) 5 Black Potions of Cure Critical Wounds {@q1}
   
   
h) 3 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*}
   
   
i) 7 Scrolls titled "gorio pie harn" of Word of Recall {@r3}
   
   
j) a Scroll titled "idrius bon" of Banishment
   
   
k) a Tarnished Silver Rod of Identify {@z1 !!}
   It cannot be harmed by lightning.  
   
l) a Pinchbeck Rod of Detection {@z3 !!}
   It cannot be harmed by lightning.  
   
m) 5 Rhodium Rods of Light {@z4}
   
   
n) a Siren Lip Wand of Teleport Other (4 charges)
   
   
o) a Hickory Staff of Teleportation (1d5) (-8,-3) (9 charges) {@u9, cursed}
   It is cursed.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 31.1 against acid-vulnerable
   creatures, and 17.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
p) a Spruce Staff of Treasure & Object Location (1d5) (+0,+0) (7 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
q) a Gnarled Staff of Detect Evil (1d5) (+0,+0) (18 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
r) a Walnut Staff of Speed (1d5) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
s) a Kryptonite Ring of Damage (+11)
   
   
t) a sabre (1d7) (+6,+9)
   
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 46.1 against acid-vulnerable
   creatures, and 30.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
u) a gnomish shovel of Digging (1d2) (+13,+4) (+3) {@w0}
   It increases your tunneling by 3.  It is branded with acid.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 34.8 against acid-vulnerable
   creatures, and 23.6 against other monsters (add +4.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   


  [Home Inventory]

a) a Book of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
b) 3 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
c) a Puffy Mushroom of Health
   
   
d) 2 Violet Potions of Speed {@q7}
   
   
e) 6 Crimson Potions of Healing
   
   
f) 36 Scrolls titled "broro aeto" of Teleportation {@r9 !*}
   
   
g) 43 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*}
   
   
h) 4 Mithril-Plated Rods of Frost Bolts {@z5}
   
   
i) 2 Phoenix Feather Wands of Stone to Mud (15 charges)
   
   
j) a Hippogriff Hoof Wand of Wonder (16 charges)
   It cannot be harmed by the elements.  
   
k) a Sycamore Staff of Haste Monsters of Frost (1d5) (+7,+6) (0 charges)
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 40.1 against acid-vulnerable
   creatures, 40.1 against frost-vulnerable creatures, +1.6 when both
   brands apply, and 26.7 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 15.
   
l) 3 Hickory Staffs of Teleportation (1d5) (+0,+0) (20 charges) {@u9}
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
m) a Spruce Staff of Treasure & Object Location of Acid (1d5) (+4,+4) (17
charges)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 38.1 against acid-vulnerable
   creatures, and 24.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
n) a Spruce Staff of Treasure & Object Location of Critical Weight (1d5) (+4,+6)
(
   It increases likelihood of critical hits.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 44 against acid-vulnerable
   creatures, and 28 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 10.
   
o) 2 Spruce Staffs of Treasure & Object Location (1d5) (+0,+0) (25 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
p) an Applewood Staff of Door/Stair Location of Ups and Downs (1d5) (-4,-6) [-2]
(
   It is branded with frost.  It provides resistance to confusion.  It 
   increases likelihood of critical hits, makes you fall like a feather,
   and speeds your regeneration.  It grants you darkvision, but it also 
   induces random teleportation, sometimes causes you to hit yourself, 
   and is cursed.  It cannot be harmed by fire.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 28.1 against acid-vulnerable
   creatures, 28.1 against frost-vulnerable creatures, +1.6 when both
   brands apply, and 14.7 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 14.
   
q) a Yew Staff of Detect Invisible (1d5) (+0,+0) (13 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
r) 2 Gnarled Staffs of Detect Evil (1d5) (+0,+0) (36 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
s) a Maple Staff of Dispel Evil (1d5) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 34.1 against acid-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
t) a Spinel Ring of Slow Digestion
   It slows your metabolism.  
   
u) a Jet Ring of Resist Fire of Eregion (+1 to speed) {@w3}
   It increases your speed by 1.  It provides resistance to fire and 
   nexus.  It cannot be harmed by fire.  
   
v) a Lapis Lazuli Ring of Free Action
   It grants you immunity to paralysis.  
   
w) a Kryptonite Ring of Damage (+10)
   
   
x) a hard leather cap [2,+5]
   
   
y) a broad axe (Silver) (2d6) (+5,+4)
   It slays creatures vulnerable to silver.  It is blessed by the gods.
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 45.2 against creatures
   vulnerable to silver, 58.8 against acid-vulnerable creatures, +3.4
   when a creature is vulnerable to silver and another slay or brand, 
   and 31.6 against other monsters.  Note that no multipliers from a
   silver weapon work against silver monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 11.
   
z) a ceremonial mace of Flame (2d4) (+3,+7) {@w0}
   It is branded with fire.  It provides resistance to fire.  It cannot
   be harmed by fire.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 54.6 against acid-vulnerable
   creatures, 54.6 against fire-vulnerable creatures, +2.8 when both
   brands apply, and 32.2 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 12.
   
{) 24 bolts of Slay Evil (1d5) (+5,+7)
   It slays all evil creatures.  
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.10.2009 09:44

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22. on the DaJAngband Ladder (of 100)
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On 7.10.2009 09:44 will_asher wrote:
A weapon with a significant drawback which is still worth using. This two-handed sword of bloodlust does a lot of damage with +1 attacks combined with an elemental ring, but when the weapon hits yourself sometimes.. it's the proverbial double-edged sword. I'm an archer, but I'm doing (slightly) more damage with melee right now. (although if I took the time to scum for enchant scrolls and enchant and acid-coat all my ammo, I'd probably do more damage with archery, but I don't town scum for enchant scrolls.)
BTW, there's two versions of the defender ego. One basic one like in vanilla, and one rarer one which is restricted to light weapons and can be wielded in the shield slot also.
The (acid coating) is from an alchemy-realm spell, it's like ammo-branding, but it's a x2 multiplier instead of x3.

On 18.10.2009 23:21 will_asher wrote:
Actually still alive (for now) but I changed his name to LuckyShot (for good reason).

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