[DaJAngband v1.0.99 9/9/09 update Character Dump] Name Bullseye Self RB CB EB Best Sex Male Age 29 STR: 18/59 -2 +2 +2 18/79 Race Hobbit Height 37 INT: 18/28 +2 +0 +0 18/48 Class Archer Weight 63 WIS: 11 +1 -1 +0 11 Title Sharp Shooter Status 22 DEX: 18/27 +3 +2 +0 18/77 HP 187/205 Maximize Y CON: 12 +3 +1 +0 16 SP 54/54 CHR: 12 +1 +0 +0 13 Level 32 Armor [11,+57] Saving Throw 70 Cur Exp 233212 Fight (+23,+19) Fighting 190 Max Exp 233212 Melee (+33,+30) Shooting 359 Adv Exp 258000 Shoot (+40,+11) Throwing 238 MaxDepth Lev 41 Blows 3/turn Disarming 82 Turns 731258 Shots 2/turn Magic Device 66 Gold 174651 Stealth 11 Alertness 43 Burden 177.0 lbs Energy 180% Searching 24 You are the only child of a Hobbit Burglar. You are a well liked child. You have hazel eyes, wavy black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:...+..+.+.... Blind:............. Elec:......+.+.... Confu:............. Fire:......+.+.... Sound:............. Cold:......+.+.... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:........+.... Feath:............. Alert:........+.... PLite:.....+....... Tunn.:............. Regen:........+.... Speed:...........+. Telep:............. Blows:+............ Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:........+.... :............. [Character Equipment] a) a two-handed sword of Bloodlust (3d6) (+10,+6) (+1) {@w0} It increases your attack speed by 1. It provides resistance to charming. It increases likelihood of critical hits and is evil and hates good. It sometimes causes you to hit yourself. It cannot be harmed by acid or fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 74 against acid-vulnerable creatures, and 38 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 7. b) a long bow of Accuracy (ML3) (+17,+11) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Diamond Ring of Strength of Warfare (+7,+5) (+2) {@w3} It increases your strength by 2. It sustains your strength. d) an Amber Ring of Acid [+13] It brands your melee blows with acid. It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. e) a Colored Glass Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel (charging) {@w4 !!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) soft studded leather of Resistance [5,+9] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. h) a cloak [1,+6] i) a hatchet (Defender) (1d5) (+9,+9) [+7] (+3 to stealth) It increases your stealth by 3. It increases your alertness by 15. It provides resistance to acid, electricity, fire, and cold. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. It might have hidden powers. With this weapon, you would currently get 3 blows per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 44.3 against acid-vulnerable creatures, and 30.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. j) a hard leather cap [2,+2] k) a set of leather gloves [1,+7] l) a pair of soft leather boots of Speed [2,+8] (+8) {floor L5} It increases your speed by 8. [Character Equipment -- Quiver] n) 23 arrows (acid coated) (1d4) (+1,+1) {@f1=g} It is coated with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 76 against acid-vulnerable creatures, and 38 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. o) 26 arrows (1d4) (+1,+5) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 48.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. p) 2 arrows (1d4) (+2,+2) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 40.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. q) 30 arrows (1d4) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 35.4. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. r) 31 arrows (acid coated) (1d4) (+5,+6) {@f3=g} It is coated with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 102.2 against acid-vulnerable creatures, and 51.1 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. s) 10 arrows (1d4) (+6,+7) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 53.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 12. t) 6 vasp stingers (1d4) (+5,+6) {@v1=g} It is branded with poison. It is balanced for throwing and can't be used for melee. You can throw 4 of these weapons in one turn. This weapon can be thrown for an average damage of 36.3 against acid-vulnerable creatures, 36.3 against poison-vulnerable creatures, +3 when both brands apply, and 12.1 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 14. Thrown weapons often get the brand from an elemental ring but not always. It depends on luck and skill with throwing weapons. You have a 84 percent chance of getting the brand from a ring when throwing this weapon. Note: Weapons not meant for throwing never get the brand from a ring. [Character Inventory] a) 4 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) 3 Books of Alchemy [Missile Magic] {@p5} It cannot be harmed by the elements. f) 2 Violet Potions of Speed {@q7} g) 5 Black Potions of Cure Critical Wounds {@q1} h) 3 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*} i) 7 Scrolls titled "gorio pie harn" of Word of Recall {@r3} j) a Scroll titled "idrius bon" of Banishment k) a Tarnished Silver Rod of Identify {@z1 !!} It cannot be harmed by lightning. l) a Pinchbeck Rod of Detection {@z3 !!} It cannot be harmed by lightning. m) 5 Rhodium Rods of Light {@z4} n) a Siren Lip Wand of Teleport Other (4 charges) o) a Hickory Staff of Teleportation (1d5) (-8,-3) (9 charges) {@u9, cursed} It is cursed. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 31.1 against acid-vulnerable creatures, and 17.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. p) a Spruce Staff of Treasure & Object Location (1d5) (+0,+0) (7 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. q) a Gnarled Staff of Detect Evil (1d5) (+0,+0) (18 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. r) a Walnut Staff of Speed (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. s) a Kryptonite Ring of Damage (+11) t) a sabre (1d7) (+6,+9) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 46.1 against acid-vulnerable creatures, and 30.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. u) a gnomish shovel of Digging (1d2) (+13,+4) (+3) {@w0} It increases your tunneling by 3. It is branded with acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 34.8 against acid-vulnerable creatures, and 23.6 against other monsters (add +4.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 14. [Home Inventory] a) a Book of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. b) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} c) a Puffy Mushroom of Health d) 2 Violet Potions of Speed {@q7} e) 6 Crimson Potions of Healing f) 36 Scrolls titled "broro aeto" of Teleportation {@r9 !*} g) 43 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*} h) 4 Mithril-Plated Rods of Frost Bolts {@z5} i) 2 Phoenix Feather Wands of Stone to Mud (15 charges) j) a Hippogriff Hoof Wand of Wonder (16 charges) It cannot be harmed by the elements. k) a Sycamore Staff of Haste Monsters of Frost (1d5) (+7,+6) (0 charges) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 40.1 against acid-vulnerable creatures, 40.1 against frost-vulnerable creatures, +1.6 when both brands apply, and 26.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. l) 3 Hickory Staffs of Teleportation (1d5) (+0,+0) (20 charges) {@u9} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. m) a Spruce Staff of Treasure & Object Location of Acid (1d5) (+4,+4) (17 charges) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 38.1 against acid-vulnerable creatures, and 24.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. n) a Spruce Staff of Treasure & Object Location of Critical Weight (1d5) (+4,+6) ( It increases likelihood of critical hits. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 44 against acid-vulnerable creatures, and 28 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 10. o) 2 Spruce Staffs of Treasure & Object Location (1d5) (+0,+0) (25 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. p) an Applewood Staff of Door/Stair Location of Ups and Downs (1d5) (-4,-6) [-2] ( It is branded with frost. It provides resistance to confusion. It increases likelihood of critical hits, makes you fall like a feather, and speeds your regeneration. It grants you darkvision, but it also induces random teleportation, sometimes causes you to hit yourself, and is cursed. It cannot be harmed by fire. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 28.1 against acid-vulnerable creatures, 28.1 against frost-vulnerable creatures, +1.6 when both brands apply, and 14.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. q) a Yew Staff of Detect Invisible (1d5) (+0,+0) (13 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. r) 2 Gnarled Staffs of Detect Evil (1d5) (+0,+0) (36 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. s) a Maple Staff of Dispel Evil (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.1 against acid-vulnerable creatures, and 20.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. t) a Spinel Ring of Slow Digestion It slows your metabolism. u) a Jet Ring of Resist Fire of Eregion (+1 to speed) {@w3} It increases your speed by 1. It provides resistance to fire and nexus. It cannot be harmed by fire. v) a Lapis Lazuli Ring of Free Action It grants you immunity to paralysis. w) a Kryptonite Ring of Damage (+10) x) a hard leather cap [2,+5] y) a broad axe (Silver) (2d6) (+5,+4) It slays creatures vulnerable to silver. It is blessed by the gods. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 45.2 against creatures vulnerable to silver, 58.8 against acid-vulnerable creatures, +3.4 when a creature is vulnerable to silver and another slay or brand, and 31.6 against other monsters. Note that no multipliers from a silver weapon work against silver monsters. Your chance of scoring a critical hit with this weapon is 1 in 11. z) a ceremonial mace of Flame (2d4) (+3,+7) {@w0} It is branded with fire. It provides resistance to fire. It cannot be harmed by fire. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 54.6 against acid-vulnerable creatures, 54.6 against fire-vulnerable creatures, +2.8 when both brands apply, and 32.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. {) 24 bolts of Slay Evil (1d5) (+5,+7) It slays all evil creatures. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)