The Angband Ladder: HugAThug, High-Elf Assassin by will_asher
[DaJAngband v1.0.99 (pre 1.1.0) Character Dump]
Name HugAThug Self RB CB EB Best
Sex Male Age 129 STR: 17 +1 +2 +1 18/30
Race High-Elf Height 77 INT: 15 +3 +1 +0 18/10
Class Assassin Weight 189 WIS: 10 -1 -2 +0 7
Title Sniper Status 78 DEX: 16 +3 +1 +0 18/20
HP 286/286 Maximize Y CON: 16 +1 +0 +1 18
SP 32/32 Chr: 10 +5 -1 +0 14 11
Level 26 Armor [26,+67] Saving Throw 69
Cur Exp 38101 Fight (+2,+14) Fighting 154
Max Exp 38101 Melee (+7,+22) Shooting 188
Adv Exp 53750 Shoot (+6,+6) Throwing 194
MaxDepth Lev 28 Blows 3/turn Disarming 68
Turns 616360 Shots 1/turn Magic Device 78
Gold 26275 Stealth 13 Alertness 44
Burden 160.4 lbs Energy 100% Searching 19
You are one of several children of a Telerin Mage. You have light
grey eyes, wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:........+.+.. Sound:.............
Cold:........+.... Shard:.............
Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............+ Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......++....
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:..........+.. Speed:.............
Telep:............. Blows:.............
Dkvis:......+...... Shots:.............
Invis:............. Might:.............
FrAct:......+...... :.............
[Character Equipment]
a) a dagger of Slay Demon (1d4) (+5,+12) {@w0}
It slays demons.
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 31.3 against demons, and 25.1
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 36.
b) a heavy crossbow (ML4) (+4,+6)
A launcher with an multiplier level (ML) of 4 actually multiplies
damage by x3.5
Examine ammo to see average damage.
c) a Beryl Ring of Damage (+10)
d) a Lapis Lazuli Ring of Slow Digestion
It slows your metabolism.
e) a Bone Amulet of Alertness (+3)
It increases your alertness by 15.
f) a brass lantern (11407 turns) {@w4}
It usually provides light of radius 2. It cannot be harmed by fire.
g) metal brigandine armour (Dwarven) (-3) [19,+23] (+1)
It increases your strength and constitution by 1. It grants you
immunity to paralysis and darkvision. It cannot be harmed by acid
or fire.
h) a cloak of Stealth [1,+8] (+3 to stealth)
It increases your stealth by 3.
i) a large leather shield of Elvenkind [4,+12] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, and cold. It cannot be harmed by the elements.
It might have hidden powers.
j) a golden crown [0,+5]
It cannot be harmed by acid.
k) The set of mail gauntlets 'Paurhach' [2,+15]
It provides resistance to fire. It speeds your regeneration. It
activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed
by the elements.
l) (nothing)
[Character Equipment -- Quiver]
n) 67 bolts (1d5) (+0,+0) {@f1=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 31.5. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 23.
[Character Inventory]
a) 2 Books of Black Magic [Blood Novitiate] {@p1}
b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
c) a Book of Black Magic [Mysteries of Shadow] {@p4}
d) a Waxy Mushroom of Clear Mind
e) 6 rations of food
f) a flask of oil
g) 2 Gold Potions of Speed {@q7}
h) 12 Puce Potions of Cure Critical Wounds {@q1}
i) 6 Scrolls titled "nita aneo cas" of Phase Door {@r1}
j) 2 Scrolls titled "dus ande sis" of Teleport Level {@r7 !*}
k) 6 Scrolls titled "amo ino vitusy" of Word of Recall {@r3}
l) 2 Pinchbeck Rods of Light {@z4}
m) a Zhelung Scale Wand of Teleport Other (5 charges)
n) a Sphinx Feather Wand of Sleep Monster (20 charges)
o) a Harpy Feather Wand of Acid Bolts (12 charges)
p) a Gorgon Hair Wand of Wonder (13 charges)
It cannot be harmed by the elements.
q) an Aspen Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
r) a Pine Staff of Identify (1d5) (+0,+0) (10 charges) {@u1}
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
s) a Cherry Staff of Treasure & Object Location (1d5) (+0,+0) (12 charges)
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
t) a Gnarled Staff of Detect Invisible (1d5) (10 charges) {good}
With this weapon, you would currently get 2 blows per round.
u) a shovel (1d2) {@w0, good}
With this weapon, you would currently get 2 blows per round.
[Home Inventory]
a) a Book of Black Magic [Blood Novitiate] {@p1}
b) 2 Books of Black Magic [Handbook of Curses and Poisons] {@p2}
c) 13 Gold Potions of Speed {@q7}
d) a Sanguine Potion of Healing
e) 30 Scrolls titled "cer niis ex" of Teleportation {@r9}
f) 23 Scrolls titled "dus ande sis" of Teleport Level {@r7 !*}
g) 5 Scrolls titled "vit inditto" of Identify {@r2}
h) a Basilisk Tooth Wand of Heal Monster (17 charges)
i) 2 Drake Scale Wands of Stone to Mud (16 charges)
j) 4 Sphinx Feather Wands of Sleep Monster (46 charges)
k) a Hydra Tongue Wand of Slow Monster (12 charges)
l) 2 Gorgon Hair Wands of Wonder (27 charges)
It cannot be harmed by the elements.
m) 2 Aspen Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9}
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
n) 2 Pine Staffs of Identify (1d5) (+0,+0) (15 charges) {@u1}
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
o) a Beech Staff of Light (1d5) (+0,+0) (19 charges) {@u2}
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
p) a Gnarled Staff of Detect Invisible (1d5) (+0,+0) (19 charges)
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
q) a Poplar Staff of Slow Monsters (1d5) (+0,+0) (9 charges)
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
r) an Elm Staff of Probing (1d5) (+3,+2) (5 charges)
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 18. Your chance of scoring a
critical hit with this weapon is 1 in 29.
s) a Ruby Ring of Free Action
It grants you immunity to paralysis.
t) soft studded leather of Resist Fire [5,+8]
It provides resistance to fire. It cannot be harmed by fire.
u) a set of mail gauntlets of Magic Mastery [2,+3] (+3)
It increases your magic device skill by 24.
v) a pair of hard leather boots [3,+5]
w) a rapier (1d5) (+4,+6) [1,+0]
With this weapon, you would currently get 3 blows per round.
Each blow will do an average damage of 21.6. Your chance of scoring
a critical hit with this weapon is 1 in 31.
x) a long bow (ML3) (+1,+3)
A launcher with an multiplier level (ML) of 3 actually multiplies
damage by x2.625
Examine ammo to see average damage.
y) 87 arrows (1d4) (+0,+0) {@f1=g}
z) 26 iron shots (1d4) {excellent}
{) 9 vasp stingers (1d4) (+1,+1) {@v3=g}
It is branded with poison. It is balanced for throwing and can't be
used for melee. You can throw 3 of these weapons in one turn.
This weapon can be thrown for an average damage of 15.3 against
poison-vulnerable creatures, and 5.1 against other monsters. Your
chance of scoring a critical hit when throwing this weapon is 1 in
21.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 2.9.2009 14:48
14533. on the Ladder (of 19313)
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