The Angband Ladder: Ma, Half-Troll Mage by Estie

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             30   STR:     16  +4  -5  +0     15
 Race   Half-Troll   Height          75   INT:     18  -4  +3  +0     17
 Class  Mage         Weight         246   WIS:     10  -2  +0  +0      8
 Title  Spellbinder  Social     Unknown   DEX:     10  -4  +1  +0      7
 HP     212/212      Maximize         Y   CON:     16  +3  -2  +3  18/20
 SP     11/33                             CHR:     10  -6  +1  +0      5


 Level               23   Armor    [14,+49]     Saving Throw         43%
 Cur Exp          14637   Fight     (+7,+0)     Stealth           Superb
 Max Exp          14637   Melee    (+11,+6)     Fighting       Excellent
 Adv Exp          15300   Shoot    (+13,+7)     Shooting            Fair
 MaxDepth   2000' (L40)   Blows      1/turn     Disarming            38%
 Turns          1123769   Shots      1/turn     Magic Device      Superb
 Gold              6786   Infra       30 ft     Perception       1 in 25
 Burden        98.2 lbs   Speed      Normal     Searching            15%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes,
 mangy sea-weed green hair, and white leprous skin.



 Acid:+.....+.+.... Confu:........+....
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+.+.... Shard:.............
 Cold:+.....+.+..*. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:......+......
 Dark:............. S.Dig:...........+.
Blind:...........+. Feath:+..........+.

PLite:............. Aggrv:.............
Regen:+...........+ Stea.:+.....+.+..+.
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Beaked Axe (Defender) (2d6) (+4,+6) [+7] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 13 against normal creatures.
b) a Long Bow (x3) (+6,+7)
c) a Pearl Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
d) a Beryl Ring of Accuracy (+9)
e) (nothing)
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) Studded Leather Armour of Elvenkind (-1) [6,+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
h) (nothing)
i) a Wicker Shield of Elvenkind [2,+16] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
j) (nothing)
k) (nothing)
l) The Pair of Steel Shod Boots 'Einoromar' [6,+18] (+2)
     +2 stealth.
     Provides immunity to cold.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 9 White Potions of Cure Critical Wounds
e) 2 Azure Potions of Healing
f) 2 Viscous Pink Potions of Speed
g) 17 Scrolls titled "tus bili lae" of Phase Door
h) 5 Scrolls titled "gath vad" of Teleportation
i) 2 Scrolls titled "lum peromunt" of Word of Recall
j) a Scroll titled "almacrin pro" of Deep Descent
k) a Cast Iron Rod of Treasure Location (charging) {@z1}
l) 63 Arrows (1d4) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 28.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Sorcery and Evocations]


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.7.2009 15:51

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15362. on the Ladder (of 18953)
5608. on the Angband Ladder (of 6492)
245. for this player (

Comments

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On 4.7.2009 15:51 Estie wrote:
See the screenshot

On 4.7.2009 18:18 Estie wrote:
Well I went and opened the pit, with only some trolls guarding the first room, but soon a death quasit joined and drove me off the level. My luck ended when both my scrolls of recall were destroyed by acid hounds and I started looking for some way to get back home. Even found mords, but was 2 levels short for the recall spell. Eventually I fell afoul of a time hound ambush.

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