[Angband 3.1.0 beta Character Dump] Sex Female Age 30 STR: 16 +4 -5 +0 15 Race Half-Troll Height 75 INT: 18 -4 +3 +0 17 Class Mage Weight 246 WIS: 10 -2 +0 +0 8 Title Spellbinder Social Unknown DEX: 10 -4 +1 +0 7 HP 212/212 Maximize Y CON: 16 +3 -2 +3 18/20 SP 11/33 CHR: 10 -6 +1 +0 5 Level 23 Armor [14,+49] Saving Throw 43% Cur Exp 14637 Fight (+7,+0) Stealth Superb Max Exp 14637 Melee (+11,+6) Fighting Excellent Adv Exp 15300 Shoot (+13,+7) Shooting Fair MaxDepth 2000' (L40) Blows 1/turn Disarming 38% Turns 1123769 Shots 1/turn Magic Device Superb Gold 6786 Infra 30 ft Perception 1 in 25 Burden 98.2 lbs Speed Normal Searching 15% Your father was a Cave-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and white leprous skin. Acid:+.....+.+.... Confu:........+.... Elec:+.....+.+.... Sound:............. Fire:+.....+.+.... Shard:............. Cold:+.....+.+..*. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:......+...... Dark:............. S.Dig:...........+. Blind:...........+. Feath:+..........+. PLite:............. Aggrv:............. Regen:+...........+ Stea.:+.....+.+..+. Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Beaked Axe (Defender) (2d6) (+4,+6) [+7] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 13 against normal creatures. b) a Long Bow (x3) (+6,+7) c) a Pearl Ring of Constitution (+3) +3 constitution. Sustains constitution. d) a Beryl Ring of Accuracy (+9) e) (nothing) f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Studded Leather Armour of Elvenkind (-1) [6,+8] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) (nothing) i) a Wicker Shield of Elvenkind [2,+16] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. j) (nothing) k) (nothing) l) The Pair of Steel Shod Boots 'Einoromar' [6,+18] (+2) +2 stealth. Provides immunity to cold. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) 9 White Potions of Cure Critical Wounds e) 2 Azure Potions of Healing f) 2 Viscous Pink Potions of Speed g) 17 Scrolls titled "tus bili lae" of Phase Door h) 5 Scrolls titled "gath vad" of Teleportation i) 2 Scrolls titled "lum peromunt" of Word of Recall j) a Scroll titled "almacrin pro" of Deep Descent k) a Cast Iron Rod of Treasure Location (charging) {@z1} l) 63 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 28.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Sorcery and Evocations] [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)