The Angband Ladder: Maha-sam-atman, DeathMold Mimic by <daddy@gvoza.sk>
[ToME 2.1.0 Character Dump]
Name : Maha-sam-atman Age 18 Str: 40 40
Sex : Neuter Height 8 Int: 24 25
Race : DeathMold LostSoul Weight 50 Wis: 37 38
Class : Mimic Social Class 24 DEX: 40
Body : Player Con: 40 40
God : Tulkas CHR: 23
+ To Melee Hit 65 Level 31 Max Hit Points 847
+ To Melee Damage 88 Experience 385794 Cur Hit Points 647
+ To Ranged Hit 52 Max Exp 385794 Max SP (Mana) 43
+ To Ranged Damage 0 Exp to Adv. 435000 Cur SP (Mana) 25
AC 26+35 Gold 4348 Piety 594
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Fair Blows/Round: 11
Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1
Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 33d6+968
Stealth : Legendary[20]Magic Device: Superb Infra-Vision: 100 feet
Tactic: berserker
Explor: normal
(Character Background)
You were born in a pile of bones, called to life by the
Witch-King of Angmar. Since then you have given life to two
foul offspring.
[Miscellaneous information]
Cth monsters: ON
Zlike monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 1 (50')
Halls of Mandos: Level 98 (4900')
Your body was a Player.
Your were disguised into a [Maiar].
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 47th Yavie of the 2890th year of the third age.
It now is 4 days that you are adventuring.
adefghmnopuz{|@
Add Str : +..++..........
Add Int : ....+..........
Add Wis : ....+..........
Add Dex : ....++.........
Add Con : ...++..+.......
Add Chr : ...++..........
Add Sear. : ...+...........
Add Tun.. : .............+.
Add Speed : ....+.+........
Add Blows : .............+.
Chaotic : .............+.
Slay Anim.: .............+.
Slay Troll: +..............
Slay Drag.: .............+.
Kill Drag.: +..............
Sharpness : +..............
Impact : .............+.
Poison Brd: +............+.
Fire Brand: +..............
Sust Str : ....+..........
Sust Int : ...............
Sust Wis : ...............
Sust Dex : ....+..........
Sust Con : ....+..........
Sust Chr : ...............
Invisible : ...............
Mul life : ...............
Imm Acid : ..............+
Imm Elec : ....+.........+
Imm Fire : ...+..........+
Imm Cold : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : +...+..........
Hold Life : +...+.+.......+
Res Acid : .......+.......
Res Elec : .......+.......
Res Fire : +......+.......
Res Cold : .......+.......
Res Pois : +...+.........+
Res Fear : ...............
Res Lite : ..............+
Res Dark : ..............+
Res Blind : ...............
Res Conf : .......+.......
Res Sound : .......+.......
Res Shard : ...............
Res Neth : ...............
Res Nexus : .......+.......
Res Chaos : ..............+
Res Disen : ....+..........
Hide Type : +..++++........
Show Mods : +............+.
Insta Art : ...++.+........
Levitate : ....+.........+
Lite : ......+........
See Invis : ...++.+........
Digestion : +...+..........
Regen : +...+.........+
Ign Acid : +..++.++.....+.
Ign Elec : +..++.++.....+.
Ign Fire : +..++.++.....+.
Ign Cold : +..++.++.....+.
Activate : ...++.+........
Fly : ...+...........
Dragon.ESP: +..............
TLord.ESP : ...+...........
Corruption list:
Skills (points left: 0)
- Combat 36.200 [0.800]
. Weaponmastery 36.200 [0.800]
. Archery 01.000 [0.700]
. Barehand-combat 01.000 [0.600]
- Sneakiness 01.000 [0.800]
. Stealth 01.000 [0.800]
. Disarming 01.000 [0.700]
- Magic 02.806 [0.700]
. Magic-Device 35.000 [1.000]
. Necromancy 00.000 [0.200]
- Spirituality 01.100 [0.500]
. Prayer 01.000 [0.500]
- Monster-lore 06.280 [1.100]
. Corpse-preservation 03.700 [0.900]
. Possession 00.100 [0.100]
. Mimicry 36.200 [0.800]
You saved no princesses.
You have defeated 215 enemies.
[Character Equipment]
a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It provides
resistance to life draining, fire and poison. It allows you to sense
the presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
d) (nothing)
e) a Ring of Damage (+20)
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 88 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns
if it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides resistance
to life draining, poison and disenchantment. It allows you to levitate.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) an Indestructible Ring of Dexterity (+5)
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
o) a Cloak of Mimicry [Maia] of Aman [1,+19] (+3 to stealth)
p) (nothing)
u) (nothing)
z) (nothing)
{) (nothing)
|) The Gnomish Shovel of Helionas (1d2) (+22,+13) (+3 attacks)
It increases your ability to tunnel and attack speed by 3. It poisons
your foes. It produces chaotic effects. It can cause earthquakes.
It is especially deadly against dragons. It is a great bane of demons.
It is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
[Character Inventory]
a) 29 Rations of Food
b) 27 Scrolls of Satisfy Hunger
c) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
e) The Stone and Hide Armour 'Antare' (-1) [15,+15]
It sustains your charisma. It provides immunity to acid and cold.
It makes you completely fearless. It provides resistance to life
draining, acid, electricity, sound, shards and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Cloak of Mimicry [Quylthulg] of Teith [1,+19]
It sustains your constitution. It provides immunity to fire. It
provides resistance to electricity, cold, dark and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
g) The Cloak of Mimicry [Giant] of Fauros [1,+17]
It sustains your dexterity. It provides immunity to acid and cold.
It provides resistance to electricity, nexus and disenchantment. It
produces an electric sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) The Large Leather Shield of Alaquen [4,+13]
It provides immunity to fire. It provides resistance to shards, nether
and chaos. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns
if it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes
you completely fearless. It provides resistance to nexus. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 88 of Halls of Mandos.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra damage
from frost. It sustains your dexterity. It provides immunity to cold.
It provides resistance to nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 88 of Halls of Mandos.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
provides immunity to paralysis. It provides resistance to acid,
electricity,
fire, cold and blindness. It allows you to levitate. It allows you
to see invisible monsters. It allows you to sense the presence of
non-living things. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by
2. It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It provides light (radius 1) forever. It increases your intelligence,
wisdom and attack speed by 2. It is especially deadly against dragons.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to nexus, chaos
and disenchantment. It allows you to see invisible monsters. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against natural creatures. It provides resistance
to nexus. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1.
It provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
w) (nothing)
[Home Inventory - Bree ]
a) The Anchor of Space-Time
|
Posted on 30.12.2002 12:04
11367. on the Ladder (of 19313)
Comments Related dumps: Acigond, L32 DeathMold Mimic 1886th in ToME (2.3.3) by <canadianbedsprings@gmail.com> (48%) Adrilalin, L31 DeathMold Possessor 1981st in ToME (2.0.0) by <siphal@wxs.nl> (24%) Acaymas, L31 DeathMold Sorceror 1978th in ToME (2.2.0(CVS)) by <lemming030@ntlworld.com> (24%) Orfax, L31 DeathMold Sorceror 2008th in ToME (2.1.1) by <orfax2000@yahoo.com> (24%) Ethoredus, L31 DeathMold Loremaster 1996th in ToME (2.2.5) by <blueclay_r@yahoo.com> (24%) Gouranga II, L31 DeathMold Possessor 1975th in ToME (2.2.7) by <therealmatrix@hotmail.com> (24%) Dilaash, L36 DeathMold Mimic 1636th in ToME (2.1.0) by <daddy@gvoza.sk> (21%) Chameleonis, L37 DeathMold Mimic 1587th in ToME (2.0.0) by <something_of_a_legend@hotmail.com> (14%) Talgrin, L29 DeathMold Swordmaster 2203rd in ToME (2.0.0) by <daddy@gvoza.sk> (13%) Mahasamatman, L33 DeathMold Monk 1810th in ToME (2.1.0) by <daddy@gvoza.sk> (13%) Kelvarim, L26 Dark-Elf Mimic 2506th in ToME (2.3.5) by <josephmills@etc.zone> (12%) Seen 2539 times. |