[ToME 2.1.0 Character Dump] Name : Maha-sam-atman Age 18 Str: 40 40 Sex : Neuter Height 8 Int: 24 25 Race : DeathMold LostSoul Weight 50 Wis: 37 38 Class : Mimic Social Class 24 DEX: 40 Body : Player Con: 40 40 God : Tulkas CHR: 23 + To Melee Hit 65 Level 31 Max Hit Points 847 + To Melee Damage 88 Experience 385794 Cur Hit Points 647 + To Ranged Hit 52 Max Exp 385794 Max SP (Mana) 43 + To Ranged Damage 0 Exp to Adv. 435000 Cur SP (Mana) 25 AC 26+35 Gold 4348 Piety 594 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Fair Blows/Round: 11 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 33d6+968 Stealth : Legendary[20]Magic Device: Superb Infra-Vision: 100 feet Tactic: berserker Explor: normal (Character Background) You were born in a pile of bones, called to life by the Witch-King of Angmar. Since then you have given life to two foul offspring. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body was a Player. Your were disguised into a [Maiar]. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. It now is 4 days that you are adventuring. adefghmnopuz{|@ Add Str : +..++.......... Add Int : ....+.......... Add Wis : ....+.......... Add Dex : ....++......... Add Con : ...++..+....... Add Chr : ...++.......... Add Sear. : ...+........... Add Tun.. : .............+. Add Speed : ....+.+........ Add Blows : .............+. Chaotic : .............+. Slay Anim.: .............+. Slay Troll: +.............. Slay Drag.: .............+. Kill Drag.: +.............. Sharpness : +.............. Impact : .............+. Poison Brd: +............+. Fire Brand: +.............. Sust Str : ....+.......... Sust Int : ............... Sust Wis : ............... Sust Dex : ....+.......... Sust Con : ....+.......... Sust Chr : ............... Invisible : ............... Mul life : ............... Imm Acid : ..............+ Imm Elec : ....+.........+ Imm Fire : ...+..........+ Imm Cold : ..............+ Sens Fire : ............... Reflect : ............... Free Act : +...+.......... Hold Life : +...+.+.......+ Res Acid : .......+....... Res Elec : .......+....... Res Fire : +......+....... Res Cold : .......+....... Res Pois : +...+.........+ Res Fear : ............... Res Lite : ..............+ Res Dark : ..............+ Res Blind : ............... Res Conf : .......+....... Res Sound : .......+....... Res Shard : ............... Res Neth : ............... Res Nexus : .......+....... Res Chaos : ..............+ Res Disen : ....+.......... Hide Type : +..++++........ Show Mods : +............+. Insta Art : ...++.+........ Levitate : ....+.........+ Lite : ......+........ See Invis : ...++.+........ Digestion : +...+.......... Regen : +...+.........+ Ign Acid : +..++.++.....+. Ign Elec : +..++.++.....+. Ign Fire : +..++.++.....+. Ign Cold : +..++.++.....+. Activate : ...++.+........ Fly : ...+........... Dragon.ESP: +.............. TLord.ESP : ...+........... Corruption list: Skills (points left: 0) - Combat 36.200 [0.800] . Weaponmastery 36.200 [0.800] . Archery 01.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.800] . Stealth 01.000 [0.800] . Disarming 01.000 [0.700] - Magic 02.806 [0.700] . Magic-Device 35.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 01.100 [0.500] . Prayer 01.000 [0.500] - Monster-lore 06.280 [1.100] . Corpse-preservation 03.700 [0.900] . Possession 00.100 [0.100] . Mimicry 36.200 [0.800] You saved no princesses. You have defeated 215 enemies. [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to life draining, fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) (nothing) e) a Ring of Damage (+20) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) an Indestructible Ring of Dexterity (+5) m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) a Cloak of Mimicry [Maia] of Aman [1,+19] (+3 to stealth) p) (nothing) u) (nothing) z) (nothing) {) (nothing) |) The Gnomish Shovel of Helionas (1d2) (+22,+13) (+3 attacks) It increases your ability to tunnel and attack speed by 3. It poisons your foes. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) 29 Rations of Food b) 27 Scrolls of Satisfy Hunger c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Stone and Hide Armour 'Antare' (-1) [15,+15] It sustains your charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to life draining, acid, electricity, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Cloak of Mimicry [Quylthulg] of Teith [1,+19] It sustains your constitution. It provides immunity to fire. It provides resistance to electricity, cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Cloak of Mimicry [Giant] of Fauros [1,+17] It sustains your dexterity. It provides immunity to acid and cold. It provides resistance to electricity, nexus and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Large Leather Shield of Alaquen [4,+13] It provides immunity to fire. It provides resistance to shards, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. l) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. w) (nothing) [Home Inventory - Bree ] a) The Anchor of Space-Time