The Angband Ladder: Nozzle, Kobold Rogue by ElectricPaladin

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             18   STR:     14  -1  +2  +0     15
 Race   Kobold       Height          39   INT:     16  -1  +1  +0     16
 Class  Rogue        Weight          72   WIS:     12  +0  -2  +2     12
 Title  Filcher      Social     Unknown   DEX:     15  +2  +3  +7  18/90
 HP     248/248      Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     30/30                             CHR:     13  -2  -1  +0     10


 Level               27   Armor    [13,+61]     Saving Throw         56%
 Cur Exp          45049   Fight     (+5,+7)     Stealth           Superb
 Max Exp          45049   Melee   (+14,+16)     Fighting          Superb
 Adv Exp          49000   Shoot   (+14,+11)     Shooting          Superb
 MaxDepth   1150' (L23)   Blows      1/turn     Disarming            99%
 Turns          1381050   Shots      1/turn     Magic Device      Superb
 Gold             11349   Infra       50 ft     Perception       1 in 11
 Burden       118.8 lbs   Speed          -1     Searching            47%

 You come from a litter of 6 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, an olive green hide, and
 large, sharp teeth.


 Acid:......+.+.... Confu:...........+.
 Elec:......+.+.... Sound:........+....
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:.............
 Pois:............+ Nethr:...........+.
 Fear:......+...... Chaos:...........+.
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:.........+... Stea.:........+....
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:...........+. Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Trident of *Slay Orc* (1d10) (+9,+9) (+2)
     +2 dexterity.
     Sustains dexterity.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 32.5 against orcs, and 21.5 against normal
     creatures.
b) a Sling of Extra Might (x2) (+9,+11) (+1)
     +1 shooting power.
c) a Jet Ring of Damage (+0,+7)
d) an Emerald Ring of Protection [+10]
e) a Driftwood Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) a Robe of Permanence [2,+19]
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
h) a Cloak [1,+0] (squelch)
i) a Leather Shield of Elvenkind [6,+7] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Regeneration [2,+5]
     Speeds regeneration.
k) (nothing)
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it cures you of fear and poison.
     It takes 5 turns to recharge after use.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 10 Azure Potions of Cure Critical Wounds
e) a Clotted Red Potion of Healing
f) a Scroll titled "lexor vitus" of Teleport Level
g) a Scroll titled "ulpatus pus" of Word of Recall
h) a Scroll titled "culaego puro" of Deep Descent
i) a Pewter Rod of Fire Balls
j) a Cast Iron Rod of Cold Balls
k) a Mithril-Plated Rod of Acid Balls
l) a Molybdenum Rod of Curing
     Cannot be harmed by electricity.
m) a Brass Wand of Scare Monster (7 charges)
n) a Gold Wand of Stone to Mud
o) 3 Mithril Wands of Teleport Other (24 charges)
p) a Bamboo Staff of Teleportation (2 charges)
q) Black Dragon Scale Mail (-2) [30,+16]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates an acid ball with damage 125.
     It takes d450+450 turns to recharge after use.
r) Hard Leather Armour of Elvenkind (-1) [8,+9] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
s) a Lucerne Hammer of Slay Dragon (2d5) (+7,+13)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 38 against dragons, and 26 against normal
     creatures.
t) 18 Rounded Pebbles of Venom (1d2) (+4,+6)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 166.5 against
     poison-vulnerable creatures, and 55.5 against normal creatures.
     25% chance of breaking upon contact.
u) 22 Iron Shots (1d4) (+5,+3)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 49.5 against
     normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 4 Scrolls titled "ulpatus pus" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
e) a Jade Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
f) an Alexandrite Ring of Slow Digestion
     Slows your metabolism.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.5.2009 21:29

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13824. on the Ladder (of 19032)
5246. on the Angband Ladder (of 6531)
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On 27.5.2009 21:29 ElectricPaladin wrote:
Black Dragon Scale, a Sling of Power (really shallow, too), and a Robe of Permanence... Nozzle is so dead. Any advice on whether or not I want to be wearing the Dragon Scale or the Robe?

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