[Angband 3.1.0 beta Character Dump] Sex Male Age 18 STR: 14 -1 +2 +0 15 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 72 WIS: 12 +0 -2 +2 12 Title Filcher Social Unknown DEX: 15 +2 +3 +7 18/90 HP 248/248 Maximize Y CON: 16 +2 +1 +0 18/10 SP 30/30 CHR: 13 -2 -1 +0 10 Level 27 Armor [13,+61] Saving Throw 56% Cur Exp 45049 Fight (+5,+7) Stealth Superb Max Exp 45049 Melee (+14,+16) Fighting Superb Adv Exp 49000 Shoot (+14,+11) Shooting Superb MaxDepth 1150' (L23) Blows 1/turn Disarming 99% Turns 1381050 Shots 1/turn Magic Device Superb Gold 11349 Infra 50 ft Perception 1 in 11 Burden 118.8 lbs Speed -1 Searching 47% You come from a litter of 6 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, an olive green hide, and large, sharp teeth. Acid:......+.+.... Confu:...........+. Elec:......+.+.... Sound:........+.... Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:............. Pois:............+ Nethr:...........+. Fear:......+...... Chaos:...........+. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:.........+... Stea.:........+.... Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:...........+. Tunn.:............. HLife:......+...... Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Trident of *Slay Orc* (1d10) (+9,+9) (+2) +2 dexterity. Sustains dexterity. With this weapon, you would currently get 1 blow per round, averaging a damage of 32.5 against orcs, and 21.5 against normal creatures. b) a Sling of Extra Might (x2) (+9,+11) (+1) +1 shooting power. c) a Jet Ring of Damage (+0,+7) d) an Emerald Ring of Protection [+10] e) a Driftwood Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) a Robe of Permanence [2,+19] Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. h) a Cloak [1,+0] (squelch) i) a Leather Shield of Elvenkind [6,+7] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Regeneration [2,+5] Speeds regeneration. k) (nothing) l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) +5 dexterity. Provides resistance to confusion, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it cures you of fear and poison. It takes 5 turns to recharge after use. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 10 Azure Potions of Cure Critical Wounds e) a Clotted Red Potion of Healing f) a Scroll titled "lexor vitus" of Teleport Level g) a Scroll titled "ulpatus pus" of Word of Recall h) a Scroll titled "culaego puro" of Deep Descent i) a Pewter Rod of Fire Balls j) a Cast Iron Rod of Cold Balls k) a Mithril-Plated Rod of Acid Balls l) a Molybdenum Rod of Curing Cannot be harmed by electricity. m) a Brass Wand of Scare Monster (7 charges) n) a Gold Wand of Stone to Mud o) 3 Mithril Wands of Teleport Other (24 charges) p) a Bamboo Staff of Teleportation (2 charges) q) Black Dragon Scale Mail (-2) [30,+16] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates an acid ball with damage 125. It takes d450+450 turns to recharge after use. r) Hard Leather Armour of Elvenkind (-1) [8,+9] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. s) a Lucerne Hammer of Slay Dragon (2d5) (+7,+13) With this weapon, you would currently get 1 blow per round, averaging a damage of 38 against dragons, and 26 against normal creatures. t) 18 Rounded Pebbles of Venom (1d2) (+4,+6) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 166.5 against poison-vulnerable creatures, and 55.5 against normal creatures. 25% chance of breaking upon contact. u) 22 Iron Shots (1d4) (+5,+3) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 49.5 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 4 Scrolls titled "ulpatus pus" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. e) a Jade Ring of Strength (+2) +2 strength. Sustains strength. f) an Alexandrite Ring of Slow Digestion Slows your metabolism. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)