The Angband Ladder: Julien, Half-Troll Warrior by azfalt
[Angband 3.1.0 beta Character Dump]
Sex Male Age 26 STR: 18/25 +4 +5 +3 18/145
Race Half-Troll Height 105 INT: 10 -4 -2 +2 6
Class Warrior Weight 267 WIS: 10 -2 -2 +1 7
Title Commando Social Unknown DEX: 16 -4 +2 +3 17
HP 612/612 Maximize Y CON: 18/63 +3 +2 +3 18/143
SP 0/0 CHR: 15 -6 -1 +0 8
Level 32 Armor [24,+82] Saving Throw 42%
Cur Exp 183476 Fight (+11,+21) Stealth Fair
Max Exp 183476 Melee (+14,+30) Fighting Legendary
Adv Exp 240000 Shoot (+21,+19) Shooting Heroic
MaxDepth 2150' (L43) Blows 2/turn Disarming 49%
Turns 336006 Shots 1/turn Magic Device Good
Gold 81865 Infra 30 ft Perception 1 in 43
Burden 158.4 lbs Speed 3 Searching 13%
Your mother was a Cave-Troll Warrior. You have blue-bloodshot eyes,
oily sea-weed green hair, and green scabby skin.
Acid:......+.++... Confu:.............
Elec:......+.+.... Sound:.............
Fire:......+.+.... Shard:.............
Cold:......+.+++.. Nexus:.........+...
Pois:............. Nethr:.............
Fear:............+ Chaos:.............
Lite:......+.+.... Disen:.............
Dark:........++... S.Dig:..........+..
Blind:............. Feath:...........+.
PLite:............. Aggrv:.........+...
Regen:............+ Stea.:......++.....
Telep:+............ Sear.:.............
Invis:............. Infra:............+
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Character Equipment]
a) a Battle Axe of *Slay Evil* (2d8) (+3,+9) (+1) {@w0}
+1 wisdom.
Blessed by the gods.
Grants telepathy.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 48 against evil creatures, and
39 against normal creatures.
b) a Light Crossbow of Extra Might (x3) (+10,+19) (+1)
+1 shooting power.
c) a Tortoise Shell Ring of Damage (+0,+11)
d) a Granite Ring of Speed (+3)
+3 speed.
e) (nothing)
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Soft Leather Armour of Elvenkind [4,+13] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, light.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of the Magi [1,+8] (+2)
+2 intelligence, stealth.
Cannot be harmed by acid.
Sustains intelligence.
Prevents paralysis.
i) The Leather Shield of Celegorm [4,+20]
Provides resistance to acid, lightning, fire, cold, light, dark.
Cannot be harmed by acid, electricity, fire, cold.
j) The Steel Helm of Hammerhand [6,+20] (+3)
+3 strength, dexterity, constitution.
Provides resistance to acid, cold, dark, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Aggravates creatures nearby.
k) The Set of Gauntlets 'Paurnimmen' [3,+14] {!!}
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
When activated, it creates a frost bolt with damage 6d8.
It takes 7 turns to recharge after use.
l) a Pair of Steel Shod Boots of Slow Descent [6,+6]
Feather Falling.
[Character Inventory]
a) 4 Rations of Food
b) 11 Green Potions of Cure Critical Wounds
c) 2 Blue Potions of Restore Life Levels
d) 14 Scrolls titled "stum redo co" of Phase Door
e) 21 Scrolls titled "prasma dis" of Identify
f) 5 Scrolls titled "divitto" of Word of Recall
g) 3 Scrolls titled "sualibeo" of Recharging
h) a Scroll titled "gresens" of *Destruction*
i) 3 Tin Rods of Treasure Location
j) a Lead Rod of Door/Stair Location {!!}
k) a Gold Rod of Trap Location
l) a Tungsten Rod of Fire Bolts
m) 2 Tin Wands of Acid Bolts
n) 2 Tungsten Wands of Teleport Other (17 charges)
o) 2 Rosewood Staffs of Teleportation (13 charges)
p) an Adamantite Ring of Dexterity (+2)
+2 dexterity.
Sustains dexterity.
q) a Metal Cap of Seeing [3,-1] (+4 searching)
+4 searching.
Provides resistance to blindness.
Grants the ability to see invisible things.
r) The Dagger 'Narthanc' (2d4) (+7,+8) {@w0}
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it creates a fire bolt with damage 9d8.
It takes 8 turns to recharge after use.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 44 against fire-vulnerable
creatures, and 34 against normal creatures.
s) a Battle Axe of Acid (2d8) (+14,+3)
Provides resistance to acid.
Cannot be harmed by acid.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 51 against acid-vulnerable
creatures, and 33 against normal creatures.
t) 79 Bolts (1d5) (+0,+0) {@f1}
Fired from your current missile launcher, this arrow will hit targets
up to 140 feet away, inflicting an average damage of 88 against
normal creatures.
25% chance of breaking upon contact.
[Home Inventory]
a) 2 Coagulated Crimson Potions of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
b) a Grey Potion of *Healing*
When ingested, it restores 1200 hit points, heals cut damage, and
cures stunning, poisoning, blindness, and confusion.
It can be thrown at creatures with damaging effect.
c) a Tiger Eye Ring of Acid [+6] {uncursed}
Provides resistance to acid.
Cannot be harmed by acid.
When activated, it grants acid resistance for d20+20 turns and cre
ates an acid ball of damage 70.
It takes d50+50 turns to recharge after use.
d) an Elven Cloak of Stealth [6,+5] (+4 stealth)
+4 stealth.
e) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
+3 intelligence.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 51 against animals, 56 against
fire-vulnerable creatures, and 46 against normal creatures.
f) 16 Arrows of Slay Evil (1d4) (+7,+8)
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 21.5.2009 22:17
11283. on the Ladder (of 19310)
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