The Angband Ladder: Charles, British Naturalist by Donald Jonker
[Steamband 0.4.1 Character Dump]
Name Charles Self abcdefghijkl@ Best
Sex Male Age 16 Mus: 223 4............ 241
Race British Height 71 Agi: 223 4...5........ 236
Class Naturalist Weight 159 Vig: 216 ............. 221
Title Grower Status 28 SCH: 236 ............. 236
WP -1/20 MaxDepth Lev 44 Ego: 238 ............. 261
SP 26/30 Preserve Y CHR: 180 ............. 180
Level 13 Armor [16,+3] Saving Throw Poor
Cur Exp 2247 Blows 2/turn Stealth Bad
Max Exp 3991 Shots 0/turn Fighting Legendary
Adv Exp 2730 Infra 50 ft Shooting Abyssal
Disarming Bad
Stat Skill Equip. Total Magic Device Poor
Melee (+0,+2) (+6,+9) (+23,+18) (+29,+29) Perception Abyssal
Shoot (+0,+0) (+0,+0) (+0,+0) (+0,+0) Searching Abyssal
You are the first child of a Laborer. You are a credit to
the family. You have blue eyes, wavy brown hair, and an
average complexion.
[Resists & Abilities]
Critical:+............ Fthr Fall:............. Hvy Curse:.............
Vampiric:............. Telepathy:............. Mutation:.............
Throw:............. See Invis:..+.......... No Magic:.............
Vorpal:............. Free Act:............. No Teleprt.............
Return:............. Wraithfrm:............. Drain SP:.............
Frce Brnd:............. Hold Life:............. Drain HP:.............
Fire Brnd:............. Reflect:............. Disrupt:.............
Elec Brnd:............. Invisible:............. Drn Items:.............
Ice Brand:............. Res Confu:...+......... Drn Exp:.............
Acid Brnd:............. Res Blind:............. Teleport:.............
Psn. Brnd:............. Res Fear:+...........+ Aggravate:.............
Resistances:
Fire :2% ............+. Acid :1% ............+.
Erth :2% ............+. Poisn:46% .........+..+.
Air :2% ............+.
Water:2% ............+.
Elec :1% ............+.
Ice :11% .......+....+.
abcdefghijkl@* abcdefghijkl@* abcdefghijkl@*
\ =="~(( ]]] \ =="~(( ]]] \ =="~(( ]]]
[Last Messages]
> It bites you!
> * low hitpoint warning! 7/131 *
> *** LOW WOUNDPOINT WARNING! 6/20 ***
> You feel your life draining away!
> It bites you!
> * low hitpoint warning! 1/131 *
> *** LOW WOUNDPOINT WARNING! 5/20 ***
> You feel your life draining away!
> It mumbles, and you hear puzzling noises.
> You are hit by something confusing!
> * low hitpoint warning! 0/131 *
> *** LOW WOUNDPOINT WARNING! 2/20 ***
> It mumbles, and you hear puzzling noises.
> You are hit by something confusing!
> You die.
[Skills]
Disarming Traps 1
Stealth 1
Searching 1
Neophyte Combat 9
Standard Combat 15
Advanced Combat 3
Accurate Strike 6
Vicious Strike 9
Martial Arts 1
Neophyte Firearms 1
Throwing 1
Blunt Weapons 6
Flora 15
Fauna 1
Elemental 15
Earth's Hearth 1
Latin {*} 1
Occult Lore {O} 1
Ritual Magic {O} 1
Spirituality {S} 1
Tempered Will {*} 1
Using Devices 10
Fire Lore 16
Elemental Defense 1
Toughness 3
[Steamware & Mutations]
You can shoot bolts of fire.
You can shoot balls of fire.
[Character Equipment]
a) a Whip of Battle (1d6|0) (+23,+18) <+1, +4>
c) an Aquamarine Ring of See Invisible
d) a Copper Ring of Resist Bewilderment {50% off}
e) an Ivory Amulet of Agility <+5> {40% off}
f) a Brass Lantern [3] <Fuel: 6721>
g) a Tweed Jacket [9,+0]
h) a Fur Cloak [3,+0]
j) a Gas Mask [0,+0]
k) a Set of Gloves [1,+0]
l) a Pair of Square Toe Shoes [3,+3]
[Character Inventory]
a) 5 Haddocks
b) 2 Flasks of oil
c) 2 "Malto Iron" Tonics of Infra-vision
d) 2 "Gray's Sparkling Spray" Tonics of Speed
e) 6 "Primley's Iron & Wahoo" Tonics of Cure Critical Wounds
f) 2 "Highland's Bitters and Scotch" Tonics of Light Refresh Spirit
g) The Book [20,000 Leagues Under the Sea]
h) 23 Whizzing Aethercid Mechanisms of Phase Door {10% off}
i) 3 Ringing Heliometer Mechanisms of Etheric Travel
j) 4 Silver Quadraphone Mechanisms of Returning {!*!*, 10% off}
k) a Mithril-Plated Quadraphonic Mechanism of Object Detection
l) a Cast Iron Ray Gun of Befuddlement (20 charges)
m) a Slim Tool of Structural Analysis (13 charges) {@u0}
n) an Ironwood Tool of Object Location (11 charges)
o) a Thick Tool of Etheric Travel (18 charges)
p) an Opal Ring of Protection [+12]
q) an Opal Ring of Protection [+10]
r) 2 Jet Rings of Resist Water
s) a Silver Amulet of Charm <+1>
t) a Set of Gloves [1,+0]
u) a Billy Club (1d3|0) (-7,-8) {cursed}
v) a Spiked Club (2d7|6) (+4,+2) [4,+0]
w) 42 Pistol bullets (2d11|0) (+0,+0)
[Home Inventory]
68 Flasks of oil
2 Mithril-Plated Anemograph Mechanisms of Remove Curse
an Opal Ring of Protection [+20]
2 Quartzite Rings of Resist Fire
a Topaz Ring of Resist Earth
a Corundum Ring of Resist Air
a Copper Ring of Resist Bewilderment
a Jade Amulet of Perception <+4>
[Current Quest]
To fulfill your task, you must kill 15 Feral Morlocks on dungeon level 43.
[Options]
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 7.5.2009 23:11
12. on the Competition No.68 Ladder (of 14)
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