The Angband Ladder: Rei, High-Elf Warper by <Rei@rei.rei>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Rei                    Age                105       STR!     40       
 Sex   : Male                   Height              92       INT!     40       
 Race  : High-Elf LostSoul      Weight             189       WIS!     39       
 Class : Warper                 Social Class        63       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          98 Level             75    Hit Points     1601/  1601 
 + To Melee Damage       79 Experience 248217709    Spell Points   1230/  2391 
 + To Ranged Hit        104 Max Exp    248217709    Sanity         1355/  1355 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                35+112 Gold          463539    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  4d4+316   
 Stealth     : Excellent    Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children  of a Telerin  Warrior.              
          You have light grey eyes,  wavy  black hair, and a fair              
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 70 (3500')
        Barrow-Downs: Level 1 (50')
        Halls of Waiting: Level 98 (4900')

 Your body is a Player.
 You are currently on level 70 of Angband.
 You have defeated 6314 enemies.
 You saved Gondolin from destruction.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Yavie of the 2890th year of the third age.
 You have been adventuring for 1 day.

                    adefkmnopsuxz{|@            
        SlayEvil  : .............+..            
        SlayMaia  : .............++.            
        SlayOrc   : ..............+.            
        SlayTroll : ..............+.            
        Acid Brand: ..............+.            
        MagicBrand: +...............            
        Sust Str  : ..+...+.......+.            
        Sust Int  : ...+..+.........            
        Sust Wis  : ...+..+.+.......            
        Sust Dex  : ..+...+.........            
        Sust Con  : ..+...+.+.......            
        Sust Chr  : ...+..+.+.......            
        Free Act  : ..++...+........            
        Hold Life : ..++..+.+.......            
        Blessed   : ................            
        Reflect   : ................            
        No Stun   : .....+..........            
        Protection: ......+.........            
        Imm Acid  : ......+*.++.....            
        Imm Elec  : ..*...+.+.+.....            
        Imm Fire  : ....+.+.*++.....            
        Imm Cold  : ...*..+.*.+.....            
        Res Pois  : ..+.+.+...+.....            
        Res Fear  : ....+...+..+....            
        Res Light : ........+.....++            
        Res Dark  : ..............+.            
        Res Blind : ...+............            
        Res Conf  : ..............+.            
        Res Sound : ........+..+....            
        Res Shard : ......+..+......            
        Res Neth  : .+..............            
        Res Nexus : ........+.......            
        Res Chaos : ..............+.            
        Res Disen : ..+.+...++......            
        Levitate  : ..+.............            
        Fly       : ..........+.....            
        Climb     : .......+...+..+.            
        Light     : ....++........+.            
        Digestion : ..+.............            
        Regen     : ..+...+.........            
        See Invis : ..++...+.......+            
        Invisible : .......+........            
        Water Brth: .......+........            
        Spell-Hold: +...............            
        Add Str   : ..324.....13..5.            
        Add Int   : ..32.....3......            
        Add Wis   : ..324...........            
        Add Dex   : .432...4.31.....            
        Add Con   : .432......13....            
        Add Chr   : ..324....31.....            
        Mul Mana  : +.....+........+            
        Add SPower: 5........3......            
        Add Stlth.: ...2..44........            
        Add Search: .....4...3......            
        Add Speed : ..324......3....            
        Mul life  : ...............+            
        Add Luck  : ..32.4....1.....            
        Tunneling : ..............5.            
        Acidproof : ++++++++++++.++.            
        Elecproof : ++++++++++++.++.            
        Fireproof : ++++++++++++.++.            
        Coldproof : ++++++++++++.++.            
        Could 2Hnd: +...............            
        Activate  : ..++++...+....+.            
        Cursed    : ..++............            
        Orc    ESP: ......+.........            
        Evil   ESP: +...............            
        Full   ESP: ...+............            

Skills (points left: 85)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Powers                                        38.863 [0.900]
          . Devices                              35.550 [1.050]
          . Power                                50.000 [0.700]
          . Energy                               50.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       50.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Movement                             50.000 [1.200]
          . Knowledge                            50.000 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Runecraft                            00.000 [0.700]
          . Innate                               00.000 [0.700]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of the Sindar (1d4) (+17,+18)(100%) (+5)
    It
    should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It does extra damage from pure magic.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Halls of Waiting.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
n) an Elven Psychoactive Skin of Permanence (+5,+5) [10,+34](80%) (+4 to
stealth)
    It
    reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 4.  It increases your mana capacity by 80%.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and shards.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Halls of Waiting.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It 
    increases your dexterity and stealth by 4.  It makes you invisible.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
p) The Large Metal Shield of Aurith [5,+11]
    It
    sustains your wisdom, constitution and charisma.  It provides immunity 
    to fire and cold.  It makes you completely fearless.  It provides
    resistance to life draining, electricity, light, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Waiting.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It 
    increases your strength, dexterity, constitution, charisma and luck by 
    1.  It provides resistance to acid, electricity, fire, cold and poison
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 98 of Halls of
    Waiting.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [Character Inventory]

a) The Gem of Ghosts
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Colour out of space on level 98 of Halls
    of Waiting.
b) The Doll of Ghan-buri-ghan
    It can be activated for teleport (range 100) every 100 turns
    .  
    You found it lying on the ground on level 91 of Halls of Waiting.
c) a Parchment ``Of the Kinslaying Wars''
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it lying on the floor of a special level.
d) 3 Potions of Healing
e) 8 Potions of *Healing*
f) 6 Potions of Restore Mana
g) a Potion of Invulnerability
h) 27 Scrolls of Satisfy Hunger
i) a Mithril Rod of the Istari of Restoration (320/320)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 98 of Halls
    of Waiting.
j) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 97 of Halls of Waiting.
k) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
l) The Robe of Great Luck [2,+0] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
m) The Steel Helm 'Ilthluing' [6,+17]
    It
    sustains your constitution and charisma.  It provides resistance to 
    life draining, fire, cold, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
n) a Third Eye of Seeing [1,+18] (+7 to stealth)
    It increases your stealth, searching and spell power by 7.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings and good
    beings.  
    You found it lying in a vault on level 97 of Halls of Waiting.
o) The Dagger of Meriadoc (E:5223016, L:43) (1d5) (+47,+23)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It
    does extra damage from electricity and fire.  It strikes at undead
    with holy wrath.  It provides resistance to electricity, fire, cold
     and disenchantment.  It renders you incorporeal.  It allows you to
    fly.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    should be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Halls of
    Waiting.
r) Portable hole
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 2 Glowing Rings of Speed (+13)
    It provides light (radius 1) forever.  It increases your speed
     by 13.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
b) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
c) The Ring of Ancar (+4% of critical hits)
    It 
    increases your constitution, stealth and ability to score critical hits
     by 4.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 97 of Halls
    of Waiting.
d) a Sorcerous Amulet of the Magi (-42,-38)(140%) (+7 to searching)
    It can be used to store a spell.  It increases your 
    intelligence, searching and spell power by 7.  It increases your mana
    capacity by 140%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
e) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dagorrog on level 95 of Halls of Waiting.
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Halls of Waiting.
g) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
h) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 97 of Halls
    of Waiting.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
j) The Magical Battle Robe of Curunir (-40,-40) [38,+0] (+10)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Halls of Waiting.
k) a Psychoactive Skin of Sanctity (+5,+5) [10,+25](60%) (+3 to stealth)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It reduces damages you take by
    50%, physical and magical. It increases your stealth and spell power
     by 3.  It increases your mana capacity by 60%.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    electricity, blindness and confusion.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Halls of Waiting.
l) The Paper Armour 'Glorth' [4,+17]
    It
    sustains your strength and constitution.  It provides immunity to acid
    , fire, cold and nether.  It provides resistance to poison, light, 
    nexus, chaos and disenchantment.  It renders you vulnerable to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 98 of
    Halls of Waiting.
m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being
    worn.  It increases your dexterity, stealth and speed by 5.  It makes
    you invisible.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
n) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can
    be activated for satisfy hunger every 100 turns if it is being worn. 
    It increases your dexterity, charisma, stealth, searching and luck by 
    3.  It makes you invisible.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
o) The Large Mithril Shield of Earendil [20,+80]
    It can
    be activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It provides resistance to electricity, fire, dark, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 97 of Halls of
    Waiting.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
u) The Beaked Axe of Eleth (E:25, L:2) (2d6) (+49,+14) (+1 attack)
    It must
    be wielded two-handed.  It increases your constitution and attack speed
     by 1.  It does extra damage from acid, electricity, fire and light.  
    It drains life from your foes.  It can cause damaging strikes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 97 of Halls
    of Waiting.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
w) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 88 of Halls
    of Waiting.
x) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if
    it is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.



Posted on 28.4.2009 14:35

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3. on the Ladder (of 18945)
3. on the FuryBand Ladder (of 163)

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On 28.4.2009 14:35 Rei@rei.rei wrote:
manathrust 81d32
time ball dam 710 rad 8

Just started diving Angband...

On 8.8.2009 14:09 Diogenes wrote:
You have been adventuring for one "game" day, and amassed 248 million xp? They must have mightly long days in this band variant...

On 28.8.2009 14:29 Rei@rei.rei wrote:
Started as a lost soul so there's plenty xp in the halls of waiting....


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