[FuryBand 5.0.3 Character Sheet] Name : Rei Age 105 STR! 40 Sex : Male Height 92 INT! 40 Race : High-Elf LostSoul Weight 189 WIS! 39 Class : Warper Social Class 63 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 98 Level 75 Hit Points 1601/ 1601 + To Melee Damage 79 Experience 248217709 Spell Points 1230/ 2391 + To Ranged Hit 104 Max Exp 248217709 Sanity 1355/ 1355 + To Ranged Damage 15 Exp to Adv. ***** AC 35+112 Gold 463539 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Good Blows/Round: 4 Bows/Throw : Legendary[22]Searching : Good Shots/Round: 2 Saving Throw: Bad Disarming : Bad Damg./Round: 4d4+316 Stealth : Excellent Magic Device: Legendary[7] Infra-Vision: 40 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Telerin Warrior. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 70 (3500') Barrow-Downs: Level 1 (50') Halls of Waiting: Level 98 (4900') Your body is a Player. You are currently on level 70 of Angband. You have defeated 6314 enemies. You saved Gondolin from destruction. You saved 3 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Yavie of the 2890th year of the third age. You have been adventuring for 1 day. adefkmnopsuxz{|@ SlayEvil : .............+.. SlayMaia : .............++. SlayOrc : ..............+. SlayTroll : ..............+. Acid Brand: ..............+. MagicBrand: +............... Sust Str : ..+...+.......+. Sust Int : ...+..+......... Sust Wis : ...+..+.+....... Sust Dex : ..+...+......... Sust Con : ..+...+.+....... Sust Chr : ...+..+.+....... Free Act : ..++...+........ Hold Life : ..++..+.+....... Blessed : ................ Reflect : ................ No Stun : .....+.......... Protection: ......+......... Imm Acid : ......+*.++..... Imm Elec : ..*...+.+.+..... Imm Fire : ....+.+.*++..... Imm Cold : ...*..+.*.+..... Res Pois : ..+.+.+...+..... Res Fear : ....+...+..+.... Res Light : ........+.....++ Res Dark : ..............+. Res Blind : ...+............ Res Conf : ..............+. Res Sound : ........+..+.... Res Shard : ......+..+...... Res Neth : .+.............. Res Nexus : ........+....... Res Chaos : ..............+. Res Disen : ..+.+...++...... Levitate : ..+............. Fly : ..........+..... Climb : .......+...+..+. Light : ....++........+. Digestion : ..+............. Regen : ..+...+......... See Invis : ..++...+.......+ Invisible : .......+........ Water Brth: .......+........ Spell-Hold: +............... Add Str : ..324.....13..5. Add Int : ..32.....3...... Add Wis : ..324........... Add Dex : .432...4.31..... Add Con : .432......13.... Add Chr : ..324....31..... Mul Mana : +.....+........+ Add SPower: 5........3...... Add Stlth.: ...2..44........ Add Search: .....4...3...... Add Speed : ..324......3.... Mul life : ...............+ Add Luck : ..32.4....1..... Tunneling : ..............5. Acidproof : ++++++++++++.++. Elecproof : ++++++++++++.++. Fireproof : ++++++++++++.++. Coldproof : ++++++++++++.++. Could 2Hnd: +............... Activate : ..++++...+....+. Cursed : ..++............ Orc ESP: ......+......... Evil ESP: +............... Full ESP: ...+............ Skills (points left: 85) - Combat 01.000 [0.200] . Weaponmastery 01.700 [0.400] . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Powers 38.863 [0.900] . Devices 35.550 [1.050] . Power 50.000 [0.700] . Energy 50.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 50.000 [0.800] . Meta 00.000 [0.800] . Movement 50.000 [1.200] . Knowledge 50.000 [1.200] . Temporal 50.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Runecraft 00.000 [0.700] . Innate 00.000 [0.700] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of the Sindar (1d4) (+17,+18)(100%) (+5) It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It does extra damage from pure magic. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Waiting. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. n) an Elven Psychoactive Skin of Permanence (+5,+5) [10,+34](80%) (+4 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 4. It increases your mana capacity by 80%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Halls of Waiting. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. p) The Large Metal Shield of Aurith [5,+11] It sustains your wisdom, constitution and charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining, electricity, light, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. z) (nothing) {) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 98 of Halls of Waiting. |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. [Character Inventory] a) The Gem of Ghosts It can be activated for cure insanity every 200 turns. You found it in the remains of a Colour out of space on level 98 of Halls of Waiting. b) The Doll of Ghan-buri-ghan It can be activated for teleport (range 100) every 100 turns . You found it lying on the ground on level 91 of Halls of Waiting. c) a Parchment ``Of the Kinslaying Wars'' It can be activated for cure serious wounds every 75 turns. You found it lying on the floor of a special level. d) 3 Potions of Healing e) 8 Potions of *Healing* f) 6 Potions of Restore Mana g) a Potion of Invulnerability h) 27 Scrolls of Satisfy Hunger i) a Mithril Rod of the Istari of Restoration (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 98 of Halls of Waiting. j) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 97 of Halls of Waiting. k) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. l) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. m) The Steel Helm 'Ilthluing' [6,+17] It sustains your constitution and charisma. It provides resistance to life draining, fire, cold, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. n) a Third Eye of Seeing [1,+18] (+7 to stealth) It increases your stealth, searching and spell power by 7. It provides resistance to blindness. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. You found it lying in a vault on level 97 of Halls of Waiting. o) The Dagger of Meriadoc (E:5223016, L:43) (1d5) (+47,+23) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It provides resistance to electricity, fire, cold and disenchantment. It renders you incorporeal. It allows you to fly. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It should be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 97 of Halls of Waiting. r) Portable hole s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 2 Glowing Rings of Speed (+13) It provides light (radius 1) forever. It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. c) The Ring of Ancar (+4% of critical hits) It increases your constitution, stealth and ability to score critical hits by 4. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 97 of Halls of Waiting. d) a Sorcerous Amulet of the Magi (-42,-38)(140%) (+7 to searching) It can be used to store a spell. It increases your intelligence, searching and spell power by 7. It increases your mana capacity by 140%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 95 of Halls of Waiting. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Halls of Waiting. g) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 97 of Halls of Waiting. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. j) The Magical Battle Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Waiting. k) a Psychoactive Skin of Sanctity (+5,+5) [10,+25](60%) (+3 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth and spell power by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, blindness and confusion. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Waiting. l) The Paper Armour 'Glorth' [4,+17] It sustains your strength and constitution. It provides immunity to acid , fire, cold and nether. It provides resistance to poison, light, nexus, chaos and disenchantment. It renders you vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 98 of Halls of Waiting. m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. n) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. o) The Large Mithril Shield of Earendil [20,+80] It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 97 of Halls of Waiting. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. u) The Beaked Axe of Eleth (E:25, L:2) (2d6) (+49,+14) (+1 attack) It must be wielded two-handed. It increases your constitution and attack speed by 1. It does extra damage from acid, electricity, fire and light. It drains life from your foes. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 97 of Halls of Waiting. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. w) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It can cause damaging strikes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 88 of Halls of Waiting. x) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting.