The Angband Ladder: Gorth, Half-Troll Warrior by Djabanete
[Angband 3.1.0 beta Character Dump]
Sex Male Age 23 STR: 18 +4 +5 +0 18/90
Race Half-Troll Height 86 INT: 10 -4 -2 +0 4
Class Warrior Weight 247 WIS: 11 -2 -2 +0 7
Title Myrmidon Social Unknown DEX: 18 -4 +2 +0 16
HP 358/358 Maximize Y CON: 10 +3 +2 +0 15
SP 0/0 CHR: 10 -6 -1 +4 7
Level 26 Armor [36,+52] Saving Throw 36%
Cur Exp 21288 Fight (+2,+5) Stealth Bad
Max Exp 21288 Melee (+11,+14) Fighting Heroic
Adv Exp 30000 Shoot (+11,+5) Shooting Superb
MaxDepth 1400' (L28) Blows 3/turn Disarming 43%
Turns 173423 Shots 2/turn Magic Device Fair
Gold 2635 Infra 30 ft Perception 1 in 43
Burden 175.1 lbs Speed Normal Searching 13%
Your mother was a Stone-Troll Warrior. You have slime-green eyes,
oily dark purple hair, and blue leprous skin.
Acid:......+...... Confu:.............
Elec:..........+.. Sound:.............
Fire:...+......... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:..........+.. Aggrv:.............
Regen:............+ Stea.:.............
Telep:............. Sear.:.............
Invis:..+.......... Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Character Equipment]
a) a Trident of Venom (1d10) (+9,+9)
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 30.5 against poison-vulnerable
creatures, and 19.5 against normal creatures.
b) a Short Bow of Extra Shots (x2) (+9,+5) (+1)
+1 shooting speed.
c) a Ring of See Invisible
Grants the ability to see invisible things.
d) a Ring of Resist Fire
Provides resistance to fire.
Cannot be harmed by fire.
e) an Amulet of Charisma (+4)
+4 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Metal Brigandine Armour of Resist Acid (-3) [20,+8]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak [1,+8]
i) a Leather Shield of Resist Cold [6,+2]
Provides resistance to cold.
Cannot be harmed by cold.
j) a Metal Cap [3,+8]
k) The Set of Gauntlets 'Pauraegen' [3,+14]
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.
Radius 1 light.
l) a Pair of Iron Shod Boots of Free Action [3,+11]
Prevents paralysis.
[Character Inventory]
a) 20 Rations of Food
b) 18 Potions of Cure Serious Wounds
c) 4 Potions of Cure Critical Wounds
d) 9 Potions of Heroism
e) 14 Scrolls of Phase Door
f) 49 Scrolls of Identify
g) 7 Scrolls of Word of Recall
h) 11 Scrolls of Holy Chant
i) 2 Rods of Treasure Location {@4}
j) a Rod of Door/Stair Location {@3}
k) 2 Rods of Trap Location {@2}
l) a Rod of Light
m) a Wand of Trap/Door Destruction (8 charges)
n) a Staff of Detect Evil (8 charges)
o) 2 Staffs of Mapping (14 charges)
p) 2 Staffs of Teleportation (16 charges)
q) 23 Arrows of Slay Demon (1d4) (+6,+4)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 69 against
demons, and 23 against normal creatures.
35% chance of breaking upon contact.
r) 32 Arrows (1d4) (+0,+0) {@1 =g}
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 15 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) an Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.
b) a Leather Shield of Resist Acid [6,+8]
Provides resistance to acid.
Cannot be harmed by acid.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 31.1.2009 07:31
14756. on the Ladder (of 19313)
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