[Angband 3.1.0 beta Character Dump] Sex Male Age 23 STR: 18 +4 +5 +0 18/90 Race Half-Troll Height 86 INT: 10 -4 -2 +0 4 Class Warrior Weight 247 WIS: 11 -2 -2 +0 7 Title Myrmidon Social Unknown DEX: 18 -4 +2 +0 16 HP 358/358 Maximize Y CON: 10 +3 +2 +0 15 SP 0/0 CHR: 10 -6 -1 +4 7 Level 26 Armor [36,+52] Saving Throw 36% Cur Exp 21288 Fight (+2,+5) Stealth Bad Max Exp 21288 Melee (+11,+14) Fighting Heroic Adv Exp 30000 Shoot (+11,+5) Shooting Superb MaxDepth 1400' (L28) Blows 3/turn Disarming 43% Turns 173423 Shots 2/turn Magic Device Fair Gold 2635 Infra 30 ft Perception 1 in 43 Burden 175.1 lbs Speed Normal Searching 13% Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily dark purple hair, and blue leprous skin. Acid:......+...... Confu:............. Elec:..........+.. Sound:............. Fire:...+......... Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:..........+.. Aggrv:............. Regen:............+ Stea.:............. Telep:............. Sear.:............. Invis:..+.......... Infra:............+ FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Trident of Venom (1d10) (+9,+9) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 30.5 against poison-vulnerable creatures, and 19.5 against normal creatures. b) a Short Bow of Extra Shots (x2) (+9,+5) (+1) +1 shooting speed. c) a Ring of See Invisible Grants the ability to see invisible things. d) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. e) an Amulet of Charisma (+4) +4 charisma. Sustains charisma. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Metal Brigandine Armour of Resist Acid (-3) [20,+8] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+8] i) a Leather Shield of Resist Cold [6,+2] Provides resistance to cold. Cannot be harmed by cold. j) a Metal Cap [3,+8] k) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. Radius 1 light. l) a Pair of Iron Shod Boots of Free Action [3,+11] Prevents paralysis. [Character Inventory] a) 20 Rations of Food b) 18 Potions of Cure Serious Wounds c) 4 Potions of Cure Critical Wounds d) 9 Potions of Heroism e) 14 Scrolls of Phase Door f) 49 Scrolls of Identify g) 7 Scrolls of Word of Recall h) 11 Scrolls of Holy Chant i) 2 Rods of Treasure Location {@4} j) a Rod of Door/Stair Location {@3} k) 2 Rods of Trap Location {@2} l) a Rod of Light m) a Wand of Trap/Door Destruction (8 charges) n) a Staff of Detect Evil (8 charges) o) 2 Staffs of Mapping (14 charges) p) 2 Staffs of Teleportation (16 charges) q) 23 Arrows of Slay Demon (1d4) (+6,+4) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 69 against demons, and 23 against normal creatures. 35% chance of breaking upon contact. r) 32 Arrows (1d4) (+0,+0) {@1 =g} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 15 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. b) a Leather Shield of Resist Acid [6,+8] Provides resistance to acid. Cannot be harmed by acid. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)