The Angband Ladder: Aargh II, Half-Troll Warrior by Slin Slinius
[Angband 3.1.0 beta Character Dump]
Sex Male Age 29 STR: 15 +4 +5 +4 18/100
Race Half-Troll Height 111 INT: 12 -4 -2 +0 6
Class Warrior Weight 197 WIS: 11 -2 -2 +0 7
Title Myrmidon Social Known DEX: 18 -4 +2 +2 18
HP -10/310 Maximize Y CON: 14 +3 +2 +2 18/30
SP 0/0 CHR: 15 -6 -1 +0 8
Level 28 Armor [26,+38] Saving Throw 38%
Cur Exp 53650 Fight (+6,+9) Stealth Fair
Max Exp 53650 Melee (+11,+18) Fighting Legendary
Adv Exp 60000 Shoot (+12,+2) Shooting Heroic
MaxDepth 1300' (L26) Blows 2/turn Disarming 47%
Turns 518406 Shots 1/turn Magic Device Fair
Gold 19065 Infra 90 ft Perception 1 in 43
Burden 153.9 lbs Speed Normal Searching 13%
Your father was a Cave-Troll Warrior. You have slime-green eyes,
mangy sea-weed green hair, and green ulcerous skin.
Acid:........+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:........+....
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.
PLite:............. Aggrv:.............
Regen:............+ Stea.:........+....
Telep:............. Sear.:.............
Invis:+............ Infra:....+....+..+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> You are surrounded by a white light.
> You see a Hard Leather Cap [2].
> You have a Hard Leather Cap [2] (s).
> You sense the presence of traps!
> You sense the presence of doors!
> You feel the Hard Leather Cap (s) in your pack is magical...
> You destroy a Hard Leather Cap [2] {magical}.
> You have no more Hard Leather Caps [2] {magical} (s).
> The Basilisk breathes gas.
> You are poisoned!
> The Basilisk breathes gas.
> You are more poisoned!
> Target Selected.
> The Basilisk breathes gas.
> You die.
Killed by a Basilisk.
[Character Equipment]
a) a Flail of Westernesse (2d6) (+5,+9) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 39 against orcs, 39 against
trolls, 39 against giants, and 25 against normal creatures.
b) a Heavy Crossbow (x4) (+6,+2)
c) a Ring of Strength (+2)
+2 strength.
Sustains strength.
d) a Ring of Protection [+10]
e) an Amulet of Infravision (+2)
+2 infravision.
f) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) Metal Scale Mail (-2) [12,+8]
h) (nothing)
i) a Leather Shield of Elvenkind [6,+6] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Infravision [5,+5] (+4)
+4 infravision.
k) a Set of Caestus (+0,+3) [2,+3]
l) a Pair of Leather Sandals of Slow Descent [1,+4]
Feather Falling.
[Character Inventory]
a) 13 Rations of Food
b) 4 Potions of Cure Serious Wounds
c) a Potion of Enlightenment
d) 6 Potions of Heroism
e) a Potion of Berserk Strength
f) 18 Scrolls of Phase Door {@r5}
g) a Scroll of Teleportation
h) 11 Scrolls of Identify {@r1}
i) 4 Scrolls of Word of Recall
j) 2 Rods of Door/Stair Location (1 charging) {@z6}
k) a Rod of Trap Location (charging) {@z5 !d !f !s}
l) 2 Rods of Illumination {@z8}
m) a Wand of Frost Bolts (7 charges)
n) a Wand of Polymorph (11 charges)
o) a Wand of Teleport Other (11 charges)
p) a Staff of Mapping (7 charges)
q) a Staff of Curing (6 charges)
r) a Staff of Teleportation (7 charges)
s) a Bolt of Flame (1d5) (+10,+6) {@f2}
Cannot be harmed by fire.
Fired from your current missile launcher, this arrow will hit targets
up to 140 feet away, inflicting an average damage of 132 against
fire-vulnerable creatures, and 44 against normal creatures.
25% chance of breaking upon contact.
t) 24 Bolts (1d5) (+5,+3) {@f5}
Fired from your current missile launcher, this arrow will hit targets
up to 140 feet away, inflicting an average damage of 32 against
normal creatures.
25% chance of breaking upon contact.
[Home Inventory]
a) 23 Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Potion of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
c) a Potion of Restore Intelligence
When ingested, it restores your intelligence.
d) 16 Scrolls of Phase Door {@r5}
When read, it teleports you randomly up to 10 squares away.
e) 5 Scrolls of Enchant Weapon To-Hit
When read, it attempts to magically enhance a weapon's to-hit bonu
s.
f) 6 Scrolls of Enchant Armour
When read, it attempts to magically enhance a piece of armour.
g) 65 Scrolls of Identify {@r1}
When read, it reveals to you the extent of an item's magical power
s.
h) 12 Scrolls of Light {@r8}
When read, it lights up an area and inflicts 2d8 damage on light-s
ensitive creatures.
i) 2 Rods of Door/Stair Location {@z6}
When used, it detects all doors and stairs on the level.
It takes 70 turns to recharge after use.
j) 3 Rods of Trap Location {@z5 !d !f !s}
When used, it detects all traps in the surrounding area.
It takes 50 turns to recharge after use.
k) a Staff of Curing (6 charges)
When used, it heals cut damage, and cures all stunning, poison, bl
indness and confusion.
l) 2 Staffs of Light (33 charges)
When used, it lights up an area and inflicts 2d8 damage on light-s
ensitive creatures.
m) 2 Staffs of Teleportation (12 charges)
When used, it teleports you randomly up to 100 squares away.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
+2 intelligence.
Provides resistance to fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Slows your metabolism.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 38 against trolls, 38 against
giants, 38 against demons, 38 against fire-vulnerable creatures,
38 against frost-vulnerable creatures, and 26 against normal
creatures.
o) a Long Bow of Accuracy (x3) (+18,+9)
p) 49 Bolts (1d5) (+4,+4) {@f5}
Fired from your current missile launcher, this arrow will hit targets
up to 140 feet away, inflicting an average damage of 36 against
normal creatures.
25% chance of breaking upon contact.
q) 6 Bolts (1d5) (+1,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 140 feet away, inflicting an average damage of 40 against
normal creatures.
25% chance of breaking upon contact.
r) 17 Arrows of Slay Undead (1d4) (+4,+4)
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 25.1.2009 12:47
13606. on the Ladder (of 19313)
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