[Angband 3.1.0 beta Character Dump] Sex Male Age 29 STR: 15 +4 +5 +4 18/100 Race Half-Troll Height 111 INT: 12 -4 -2 +0 6 Class Warrior Weight 197 WIS: 11 -2 -2 +0 7 Title Myrmidon Social Known DEX: 18 -4 +2 +2 18 HP -10/310 Maximize Y CON: 14 +3 +2 +2 18/30 SP 0/0 CHR: 15 -6 -1 +0 8 Level 28 Armor [26,+38] Saving Throw 38% Cur Exp 53650 Fight (+6,+9) Stealth Fair Max Exp 53650 Melee (+11,+18) Fighting Legendary Adv Exp 60000 Shoot (+12,+2) Shooting Heroic MaxDepth 1300' (L26) Blows 2/turn Disarming 47% Turns 518406 Shots 1/turn Magic Device Fair Gold 19065 Infra 90 ft Perception 1 in 43 Burden 153.9 lbs Speed Normal Searching 13% Your father was a Cave-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and green ulcerous skin. Acid:........+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:........+.... Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............+ Stea.:........+.... Telep:............. Sear.:............. Invis:+............ Infra:....+....+..+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You are surrounded by a white light. > You see a Hard Leather Cap [2]. > You have a Hard Leather Cap [2] (s). > You sense the presence of traps! > You sense the presence of doors! > You feel the Hard Leather Cap (s) in your pack is magical... > You destroy a Hard Leather Cap [2] {magical}. > You have no more Hard Leather Caps [2] {magical} (s). > The Basilisk breathes gas. > You are poisoned! > The Basilisk breathes gas. > You are more poisoned! > Target Selected. > The Basilisk breathes gas. > You die. Killed by a Basilisk. [Character Equipment] a) a Flail of Westernesse (2d6) (+5,+9) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 39 against orcs, 39 against trolls, 39 against giants, and 25 against normal creatures. b) a Heavy Crossbow (x4) (+6,+2) c) a Ring of Strength (+2) +2 strength. Sustains strength. d) a Ring of Protection [+10] e) an Amulet of Infravision (+2) +2 infravision. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Metal Scale Mail (-2) [12,+8] h) (nothing) i) a Leather Shield of Elvenkind [6,+6] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Infravision [5,+5] (+4) +4 infravision. k) a Set of Caestus (+0,+3) [2,+3] l) a Pair of Leather Sandals of Slow Descent [1,+4] Feather Falling. [Character Inventory] a) 13 Rations of Food b) 4 Potions of Cure Serious Wounds c) a Potion of Enlightenment d) 6 Potions of Heroism e) a Potion of Berserk Strength f) 18 Scrolls of Phase Door {@r5} g) a Scroll of Teleportation h) 11 Scrolls of Identify {@r1} i) 4 Scrolls of Word of Recall j) 2 Rods of Door/Stair Location (1 charging) {@z6} k) a Rod of Trap Location (charging) {@z5 !d !f !s} l) 2 Rods of Illumination {@z8} m) a Wand of Frost Bolts (7 charges) n) a Wand of Polymorph (11 charges) o) a Wand of Teleport Other (11 charges) p) a Staff of Mapping (7 charges) q) a Staff of Curing (6 charges) r) a Staff of Teleportation (7 charges) s) a Bolt of Flame (1d5) (+10,+6) {@f2} Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 132 against fire-vulnerable creatures, and 44 against normal creatures. 25% chance of breaking upon contact. t) 24 Bolts (1d5) (+5,+3) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 32 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 23 Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. b) a Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) a Potion of Restore Intelligence When ingested, it restores your intelligence. d) 16 Scrolls of Phase Door {@r5} When read, it teleports you randomly up to 10 squares away. e) 5 Scrolls of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. f) 6 Scrolls of Enchant Armour When read, it attempts to magically enhance a piece of armour. g) 65 Scrolls of Identify {@r1} When read, it reveals to you the extent of an item's magical power s. h) 12 Scrolls of Light {@r8} When read, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. i) 2 Rods of Door/Stair Location {@z6} When used, it detects all doors and stairs on the level. It takes 70 turns to recharge after use. j) 3 Rods of Trap Location {@z5 !d !f !s} When used, it detects all traps in the surrounding area. It takes 50 turns to recharge after use. k) a Staff of Curing (6 charges) When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. l) 2 Staffs of Light (33 charges) When used, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. m) 2 Staffs of Teleportation (12 charges) When used, it teleports you randomly up to 100 squares away. n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) +2 intelligence. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 38 against trolls, 38 against giants, 38 against demons, 38 against fire-vulnerable creatures, 38 against frost-vulnerable creatures, and 26 against normal creatures. o) a Long Bow of Accuracy (x3) (+18,+9) p) 49 Bolts (1d5) (+4,+4) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 36 against normal creatures. 25% chance of breaking upon contact. q) 6 Bolts (1d5) (+1,+5) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 40 against normal creatures. 25% chance of breaking upon contact. r) 17 Arrows of Slay Undead (1d4) (+4,+4) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)