The Angband Ladder: Borin, Dwarf Priest by Daniel Fishman
[Angband 3.1.0 beta Character Dump]
Sex Male Age 49 Str: 16 +2 -1 +4 18/30 15
Race Dwarf Height 45 Int: 12 -3 -3 +0 6 5
Class Priest Weight 151 WIS: 18/34 +2 +3 +9 18/174
Title Canon Social Well-liked DEX: 15 -2 -1 +0 12
HP -19/292 Maximize Y CON: 18 +2 +0 +0 18/20
SP 149/233 CHR: 18/59 -3 +2 +3 18/79
Level 31 Armor [17,+49] Saving Throw 92%
Cur Exp 190643 Fight (+4,+22) Stealth Good
Max Exp 190643 Melee (+15,+31) Fighting Superb
Adv Exp 210000 Shoot (+13,+9) Shooting Excellent
MaxDepth 2000' (L40) Blows 1/turn Disarming 43%
Turns 882560 Shots 1/turn Magic Device Superb
Gold 83239 Infra 50 ft Perception 1 in 32
Burden 147.8 lbs Speed -3 Searching 23%
You are the only child of a Dwarven Prison Guard. You are a credit to
the family. You have dark brown eyes, straight brown hair, a four
foot beard, and a dark complexion.
Acid:......+...... Confu:.........+...
Elec:......+...... Sound:.............
Fire:......+...... Shard:.............
Cold:......+...... Nexus:.............
Pois:............. Nethr:.............
Fear:+.....+...... Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............+ Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> You smite the Dread.
> The Dread misses you.
> The Dread hits you.
> You feel very weak.
> The Dread misses you.
> The Dread hits you.
> You feel very weak.
> The Dread hits you.
> You feel very weak.
> You smite the Dread.
> The Dread misses you.
> The Dread hits you.
> The Dread misses you.
> The Dread hits you.
> You die.
Killed by a Dread.
[Character Equipment]
a) a Main Gauche (Holy Avenger) (1d5) (+11,+9) [+4] (+3)
+3 wisdom.
Provides resistance to fear.
Sustains wisdom.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 37 against evil creatures, 40 against
demons, 40 against undead, and 34 against normal creatures.
b) a Long Bow (x3) (+9,+9)
c) a Calcite Ring of Damage (+0,+8)
d) a Calcite Ring of Damage (+0,+9)
e) a Carved Oak Amulet of Wisdom (+3)
+3 wisdom.
Sustains wisdom.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Hard Leather Armour of Elvenkind (-1) [8,+18] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+4] (+1 stealth)
+1 stealth.
i) (nothing)
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Gauntlets of Power (+5,+5) [3,+4] (+4)
+4 strength.
l) a Pair of Leather Boots of Free Action [2,+7]
Prevents paralysis.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2}
c) a Holy Book of Prayers [Chants and Blessings] {@m3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4}
e) a Holy Book of Prayers [Ethereal Openings] {@m5}
Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Godly Insights] {@m6}
Cannot be harmed by acid, electricity, fire, cold.
g) 19 Violet Potions of Cure Critical Wounds
h) 3 Copper Speckled Potions of Healing
i) an Indigo Potion of Speed
j) 2 Dark Blue Potions of Resist Poison
k) 10 Scrolls titled "conser pro dio" of Phase Door
l) a Scroll titled "scio licio ter" of Teleport Level
m) a Scroll titled "sus adius" of Deep Descent
n) a Rusty Rod of Recall {@z7}
Cannot be harmed by electricity.
o) a Molybdenum Wand of Teleport Other (7 charges)
p) an Iron Helm of Regeneration [5,+8]
Speeds regeneration.
q) a Steel Helm [6,-3] (squelch)
r) a Beaked Axe of *Slay Demon* (2d6) (+5,+11) (+2)
+2 intelligence.
Provides resistance to fire.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 66 against demons, and 38 against normal
creatures.
s) a Lance of *Slay Troll* (2d8) (+8,+11) (+2)
+2 strength.
Speeds regeneration.
You are too weak to use this weapon effectively!
With this weapon, you would currently get 1 blow per round,
averaging a damage of 60 against trolls, and 42 against normal
creatures.
t) 17 Arrows (1d4) (+6,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 49.5 against
normal creatures.
35% chance of breaking upon contact.
u) 16 Arrows (1d4) (+6,+4)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 46.5 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) 2 Yellow Speckled Potions of Restore Mana
When ingested, it restores your mana points to maximum.
b) 3 White Potions of Restore Strength
When ingested, it restores your strength.
c) 4 Icky Green Potions of Restore Intelligence
When ingested, it restores your intelligence.
d) 3 Black Potions of Restore Dexterity
When ingested, it restores your dexterity.
e) 4 Gold Speckled Potions of Restore Constitution
When ingested, it restores your constitution.
f) 5 Purple Potions of Restore Charisma
When ingested, it restores your charisma.
g) 8 Orange Potions of Restore Life Levels
When ingested, it restores your experience.
h) 3 Scrolls titled "custio ilis" of Enchant Weapon To-Hit
When read, it attempts to magically enhance a weapon's to-hit bonu
s.
i) 2 Scrolls titled "andabra mosio" of Remove Curse
When read, it removes all ordinary curses from all equipped items.
j) a Pearl Ring of Strength (+1)
+1 strength.
Sustains strength.
k) an Amethyst Ring of Constitution (+2)
+2 constitution.
Sustains constitution.
l) a Tortoise Shell Ring of Accuracy (+10)
m) a Granite Ring of Open Wounds {cursed}
Cursed.
Impairs hitpoint recovery.
When activated, it heals you a fair amount (1/5 of your wounds, mi
nimum 25HP), heals cut damage, and cures blindness and confusion.
It takes 5d8+10 turns to recharge after use.
n) a Jasper Ring of Slow Digestion
Slows your metabolism.
o) a Copper Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.
p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 14.1.2009 13:42
11734. on the Ladder (of 19313)
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