[Angband 3.1.0 beta Character Dump] Sex Male Age 49 Str: 16 +2 -1 +4 18/30 15 Race Dwarf Height 45 Int: 12 -3 -3 +0 6 5 Class Priest Weight 151 WIS: 18/34 +2 +3 +9 18/174 Title Canon Social Well-liked DEX: 15 -2 -1 +0 12 HP -19/292 Maximize Y CON: 18 +2 +0 +0 18/20 SP 149/233 CHR: 18/59 -3 +2 +3 18/79 Level 31 Armor [17,+49] Saving Throw 92% Cur Exp 190643 Fight (+4,+22) Stealth Good Max Exp 190643 Melee (+15,+31) Fighting Superb Adv Exp 210000 Shoot (+13,+9) Shooting Excellent MaxDepth 2000' (L40) Blows 1/turn Disarming 43% Turns 882560 Shots 1/turn Magic Device Superb Gold 83239 Infra 50 ft Perception 1 in 32 Burden 147.8 lbs Speed -3 Searching 23% You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. Acid:......+...... Confu:.........+... Elec:......+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:............. Nethr:............. Fear:+.....+...... Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............+ Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:......++..... Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You smite the Dread. > The Dread misses you. > The Dread hits you. > You feel very weak. > The Dread misses you. > The Dread hits you. > You feel very weak. > The Dread hits you. > You feel very weak. > You smite the Dread. > The Dread misses you. > The Dread hits you. > The Dread misses you. > The Dread hits you. > You die. Killed by a Dread. [Character Equipment] a) a Main Gauche (Holy Avenger) (1d5) (+11,+9) [+4] (+3) +3 wisdom. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 37 against evil creatures, 40 against demons, 40 against undead, and 34 against normal creatures. b) a Long Bow (x3) (+9,+9) c) a Calcite Ring of Damage (+0,+8) d) a Calcite Ring of Damage (+0,+9) e) a Carved Oak Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Hard Leather Armour of Elvenkind (-1) [8,+18] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+4] (+1 stealth) +1 stealth. i) (nothing) j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Gauntlets of Power (+5,+5) [3,+4] (+4) +4 strength. l) a Pair of Leather Boots of Free Action [2,+7] Prevents paralysis. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1} b) 3 Holy Books of Prayers [Words of Wisdom] {@m2} c) a Holy Book of Prayers [Chants and Blessings] {@m3} d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4} e) a Holy Book of Prayers [Ethereal Openings] {@m5} Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Godly Insights] {@m6} Cannot be harmed by acid, electricity, fire, cold. g) 19 Violet Potions of Cure Critical Wounds h) 3 Copper Speckled Potions of Healing i) an Indigo Potion of Speed j) 2 Dark Blue Potions of Resist Poison k) 10 Scrolls titled "conser pro dio" of Phase Door l) a Scroll titled "scio licio ter" of Teleport Level m) a Scroll titled "sus adius" of Deep Descent n) a Rusty Rod of Recall {@z7} Cannot be harmed by electricity. o) a Molybdenum Wand of Teleport Other (7 charges) p) an Iron Helm of Regeneration [5,+8] Speeds regeneration. q) a Steel Helm [6,-3] (squelch) r) a Beaked Axe of *Slay Demon* (2d6) (+5,+11) (+2) +2 intelligence. Provides resistance to fire. With this weapon, you would currently get 1 blow per round, averaging a damage of 66 against demons, and 38 against normal creatures. s) a Lance of *Slay Troll* (2d8) (+8,+11) (+2) +2 strength. Speeds regeneration. You are too weak to use this weapon effectively! With this weapon, you would currently get 1 blow per round, averaging a damage of 60 against trolls, and 42 against normal creatures. t) 17 Arrows (1d4) (+6,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 49.5 against normal creatures. 35% chance of breaking upon contact. u) 16 Arrows (1d4) (+6,+4) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 46.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Yellow Speckled Potions of Restore Mana When ingested, it restores your mana points to maximum. b) 3 White Potions of Restore Strength When ingested, it restores your strength. c) 4 Icky Green Potions of Restore Intelligence When ingested, it restores your intelligence. d) 3 Black Potions of Restore Dexterity When ingested, it restores your dexterity. e) 4 Gold Speckled Potions of Restore Constitution When ingested, it restores your constitution. f) 5 Purple Potions of Restore Charisma When ingested, it restores your charisma. g) 8 Orange Potions of Restore Life Levels When ingested, it restores your experience. h) 3 Scrolls titled "custio ilis" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. i) 2 Scrolls titled "andabra mosio" of Remove Curse When read, it removes all ordinary curses from all equipped items. j) a Pearl Ring of Strength (+1) +1 strength. Sustains strength. k) an Amethyst Ring of Constitution (+2) +2 constitution. Sustains constitution. l) a Tortoise Shell Ring of Accuracy (+10) m) a Granite Ring of Open Wounds {cursed} Cursed. Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. It takes 5d8+10 turns to recharge after use. n) a Jasper Ring of Slow Digestion Slows your metabolism. o) a Copper Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)