The Angband Ladder: Oniracred, RohanKnight Polearmmaster by <stefano.crocco@alice.it>

  [Theme 1.2.0 Character Sheet]

 Name  : Oniracred              Age                 23       STR!     40       
 Sex   : Female                 Height              32       INT!     29       
 Race  : RohanKnight            Weight              80       WIS!     37       
 Class : Polearmmaster          Social Class         6       DEX!     31       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         115 Level             50    Hit Points     2588/  2588 
 + To Melee Damage       98 Experience  32713391    Spell Points    225/   225 
 + To Ranged Hit         43 Max Exp     32713391    Sanity          805/   805 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               235573 
   AC                 38+83 Gold        16383279    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Good         Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  80d3+1568 
 Stealth     : Excellent    Magic Device: Legendary[5] Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          blue-gray eyes, straight brown hair, and a very fair                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a Lost Temple: Level 36 (1800')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 18481 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 20 princess quests.
 You have completed nine lost sword quests.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Hrive of the 2890th year of the third age.
 Your adventure lasted 75 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can use rohir powers.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : .........32....+            
        Add Int   : 3......2........            
        Add Wis   : 3......2.3......            
        Add Con   : 3........323...+            
        Add Chr   : 34.....2......4.            
        Add Stea. : .4.....2...3....            
        Add Sear. : .4..............            
        Add Speed : .....3.2.3.3...+            
        Add Blows : ..3.............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : .+..............            
        Invisible : .......+........            
        Mul life  : .+.............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+....+..++...+.            
        Hold Life : .+...+..........            
        Imm Acid  : ....*..+........            
        Imm Elec  : ....+.*..+......            
        Imm Fire  : ....+.*+.+......            
        Imm Cold  : ....*.*+.+......            
        Res Pois  : ....+...........            
        Res Fear  : .+.............+            
        Res Light : .....+...+......            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : .....+...+....+.            
        Res Sound : .+.......+......            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : ......+..+......            
        Res Chaos : .....+...+......            
        Res Disen : ....+...........            
        Lite      : .........+......            
        See Invis : .+...+...+......            
        Regen     : .........+......            
        Activate  : .++..+.+.+....+.            
        Blessed   : .+............+.            
        Cursed    : ...+.......+....            
        Orc.ESP   : .....+..........            
        Undead.ESP: .+..............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              01.500 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    20.000 [0.900]
          . Stealth                             -04.600 [0.500]
          . Disarming                            04.700 [0.900]
 - Magic                                         06.052 [0.400]
          . Magic-Device                         33.700 [1.150]
          . Conveyance                           03.200 [0.500]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  13.300 [0.500]
          . Prayer                               43.000 [0.500]
          . Mindcraft                            38.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Fates]

You may find a Small Leather Shield on level 11.
You may meet a Weary-looking traveller on level 3.


  [Character Equipment]

a) The Scythe of Neled (5d3) (+22,+20) (+3) {!d!v!k!t}
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    constitution and charisma by 3.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Angband.
d) The Harp of Tom Bombadil(80%) (+4)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your charisma, 
    stealth, searching and luck by 4.  It increases your hit points by 80%
    .  It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and sound.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Extra Attacks (+3 attacks)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 3.  
    You bought it from the Black Market.
f) a Ring of Slaying (+13,+15) {cursed}
    It is cursed.  
    You bought it from the Black Market.
k) an Elemental Amulet of Telepathy
    It provides immunity to acid and cold.  It provides resistance to 
    electricity, fire, poison and disenchantment.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 61 of Barad-Dur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ribbed Plate Armour 'Neleg' (-3 to accuracy) [28,+11]
    It provides immunity to electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, nexus and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient black dragon on level 88
    of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed}
    It increases your constitution, stealth and speed by 3.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4) {!d!v!k}
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 59 of Barad-Dur.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
b) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof War Tome of Tulkas {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Runestone {!d!v!k@m0}
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Bag of Tricks {!d!v!k heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Night naga on level 38 of Moria.
f) The Boulder of Entmoot {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 60 of Dol Guldur.
    
g) Smeagol's Lost Toy {!d!v!k@A0 satisfy}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Wainrider on level 48 of Moria.
h) 11 Sprigs of Athelas {!E}
    
i) 20 Potions of Cure Critical Wounds
    
j) 31 Potions of Healing {!q}
    
k) 12 Potions of *Healing* {!q}
    
l) 19 Potions of Enlightenment {!q}
    
m) 18 Scrolls of Teleportation {!r}
    
n) a Golden Rod of Healing (125/125) {!d!v!k}
o) a Mithril Rod of Home Summoning (160/160)
p) a Mithril Rod of Restoration (160/160) {!d!v!k}
q) a Mithril Rod of Healing (160/160) {!d!v!k}
r) a Mithril Rod of Recall (160/160) {!d!v!k!z@z2}
s) 2 Rod Tips of Healing (120 Mana to cast)
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Elemental Ring of See Invisible
    It provides immunity to fire and cold.  It provides resistance to acid
    , electricity, blindness and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 44 of Moria.
b) a Dazzling Ring of Accuracy (+20)
c) a Ring of Damage (+22)
    
    You bought it from the Black Market.
d) a Ring of Damage (+17)
    
    You bought it from the Black Market.
e) a Blazing Ring of Slaying (+10,+12)
    It provides light (radius 1) forever.  It provides resistance to fire.
    It produces a fiery sheath.  
    You bought it from the Black Market.
f) a Dwarven Ring of Slaying (+9,+4) [+5] (+1 to infravision)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your infravision by 1.  
    You bought it from the Black Market.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 95 of
    Angband.
i) The Ring 'Aguntel' (+3 to speed)
    It increases your dexterity, infravision and speed by 3.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to acid, light, nether, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Ring of Fear Resistance
    It makes you completely fearless.  
k) a Ring of Extra Attacks (+1 attack)
l) The Amulet of Marinalim (+5)
    It increases your strength, dexterity, constitution and searching by 5
    .  It provides resistance to shards, nether, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) an Elemental Amulet of the Serpents [+2] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides immunity to 
    cold.  It provides resistance to acid, electricity, fire, poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 43 of Moria.
n) an Amulet of the Serpents [+1] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 59 of Barad-Dur.
q) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Master mystic on level 53 of Barad-Dur.
r) an Amulet of Weaponmastery (+4,+3) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Great Worm of Fire on level 60 of
    Barad-Dur.
s) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Phial of Galadriel (+4)
u) The Anchor of Space-Time
v) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
w) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Horn of Ulmo (+1)
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides immunity 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
b) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof War Tome of Tulkas {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) The Tome of Oniracred {!d!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) 7 Sprigs of Athelas
    
f) a Potion of Life {!q}
    
g) a Scroll of Mass Genocide
h) a Golden Rod of Healing (125/125) {!d!v!k}
i) a Tilkal Rod of Nothing (200/200)
j) 2 Rod Tips of Speed (100 Mana to cast)
k) The Golden Horn of the Thunderlords (10 charges) {100% off}
l) a Blazing Ring of Extra Attacks (+2 attacks)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    attack speed by 2.  It provides resistance to fire.  It produces a
    fiery sheath.  
    You bought it from the Black Market.
m) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
n) The Light Crossbow of Brand (x3) (+5,+7) (+10)
o) a Climbing Set
p) The Key of Thorin {!*}
q) The Cup of Thror
r) The Parchment - Map of Thror {!*}


  [Home Inventory - Minas Anor ]

a) The Metal Scale Mail of Valad (-2 to accuracy) [13,+18]
    It sustains your constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 53 of
    Barad-Dur.
b) The Augmented Chain Mail of Bormo (-2 to accuracy) [16,+10]
    It can be used to store a spell.  It sustains your dexterity.  It
    provides immunity to acid.  It provides resistance to fire and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 93 of Angband.
c) The Partial Plate Armour of Masting (-3 to accuracy) [22,+10]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, cold, light, 
    confusion, shards, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
d) The Full Plate Armour of Brimrad (-3 to accuracy) [25,+23]
    It provides immunity to acid.  It provides resistance to light, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Angband.
e) The Ribbed Plate Armour 'Marmeniel' (-3 to accuracy) [28,+15]
    It provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to life draining, light, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.
f) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Angband.
g) The Galvorn Plate Mail 'Coion' (-4 to accuracy) [40,+12]
    It sustains your dexterity.  It provides immunity to nether.  It
    provides resistance to life draining, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
h) The Robe 'Antirya' [2,+14]
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to acid, dark, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Soft Leather Armour of Cilin [4,+12]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 52 of Barad-Dur.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Balance on level 78 of
    Angband.
n) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 85 of
    Angband.
o) The Jewel Encrusted Crown of Saugri [0,+15]
    It sustains your intelligence and dexterity.  It provides resistance 
    to sound, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 92 of Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 6 of a Lost Temple.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 85 of Angband.
t) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
u) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
v) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
w) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to light.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
x) a Pair of Metal Shod Boots of Stability [6,+11] {!d!v!k!t}


  [Home Inventory - Caras Galadhon ]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 69 of Angband.
b) The Spear of Amlanos (1d6) (+15,+13) (+1)
    It increases your constitution by 1.  It does extra damage from frost.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Spear of Ilwetir (1d6) (+14,+3)
    It does extra damage from electricity.  It produces chaotic effects.  
    It is very sharp and can make your foes bleed.  It strikes at undead
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Moria.
d) a Trident of the Vanyar (1d8) (+14,+24) [+4] (+4 to stealth) {!d!v!k!rt}
    It can be wielded two-handed.  It increases your intelligence, wisdom
     and stealth by 4.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It sustains your strength and intelligence
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, light, dark, blindness, confusion and 
    nexus.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
e) a Fauchard of the Vanyar (1d10) (+12,+19) [+2] (+3 to stealth)
    It can be wielded two-handed.  It increases your intelligence, wisdom
     and stealth by 3.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to life draining, fire, 
    light, dark and blindness.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 61 of Barad-Dur.
f) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Chieftain on level 46 of Moria.
g) The Glaive 'Feiglion' (2d6) (+13,+11) (+1 attack) {!d!v!k!t}
    It can be wielded two-handed.  It increases your attack speed by 1.  
    It does extra damage from fire.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
    
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Guisarme of Uraurudh (2d5) (+10,+8) (+3)
    It can be wielded two-handed.  It increases your wisdom and 
    constitution by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is a great bane of demons.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {!d!v!k!t}
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 63 of Barad-Dur.
k) a Lance of Tulkas (2d8) (+14,+15) (+1 to searching) {!d!v!k}
    It must be wielded two-handed.  It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nexus.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  It can resist being shattered by morgul
    beings.  
    You found it in the remains of a Great Worm of Perplexity on level 85 of
    Angband.
l) a Trifurcate Spear of Gondolin (2d9) (+10,+16) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark and nexus.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
m) a Lochaber Axe of the Vanyar (3d8) (+17,+21) [+15] (+1 to stealth)
    It can be wielded two-handed.  It increases your intelligence, wisdom
     and stealth by 1.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    fire, light, dark and blindness.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient multi-hued dragon on
    level 95 of Angband.
n) The Heavy Lance of Gelenel (4d8) (+16,+16) (+4) {!d!v!k!t}
    It must be wielded two-handed.  It increases your strength by 4.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 92 of
    Angband.
o) The Mattock of Nain (+12,+18) (+6 to searching) {!d!v!k}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
q) The Long Bow 'Istilim' (x3) (+11,+9) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, charisma and speed by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 85 of Angband.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 87 of Angband.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
t) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 49 of Barad-Dur.
u) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown yeek on level 85 of Angband.
v) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 32 of Moria.
w) a Harp of Power (+2) {!k}
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
x) a Dragon Horn of Ulmo (+1)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides immunity 
    to cold.  It provides resistance to blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Museum Inventory - Bree ]

a) The Wand of Saramlos (-1 charges)
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Ring of Power of Uvatha the Horseman (+1)
    It increases your intelligence by 1.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to shards and 
    nexus.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Moria.
d) The Spear 'Archeri' (1d6) (+7,+10) {cursed}
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is a great bane of demons.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
e) The Mage Staff of Tangon (1d4) (+7,+7)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It induces random teleportation.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 27 of
    Mirkwood.


  [The Museum Inventory - Caras Galadhon ]

a) The Crumpled Scroll of Mass Resurrection {!r}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 41 of Barad-Dur.
b) The Ring of Reglaiste (-8) {cursed}
    It decreases your intelligence and constitution by 8.  It provides
    resistance to cold.  It allows you to levitate.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
c) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 78 of
    Angband.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 60 of
    Barad-Dur.
f) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    Angband.
g) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 59 of Barad-Dur.



Posted on 21.9.2008 20:37

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