The Angband Ladder: Glardocred, Half-Elf Assassin by <veryfoobar-tome@yahoo.com>
[ToME 2.3.5 Character Sheet]
Name : Glardocred Age 33 STR! 40
Sex : Male Height 82 INT! 30
Race : Half-Elf LostSoul Weight 126 WIS! 33
Class : Assassin Social Class 34 DEX! 40
Body : Player CON! 36
God : Manwe Sulimo CHR! 32
+ To Melee Hit 93 Level 50 Hit Points 1021/ 1021
+ To Melee Damage 101 Experience 7097415 Spell Points 166/ 166
+ To Ranged Hit 67 Max Exp 7097415 Sanity 630/ 630
+ To Ranged Damage 22 Exp to Adv. ***** Piety 40482
AC 38+126 Gold 1363777 Speed Fast (+27)
(Miscellaneous Abilities)
Fighting : Legendary[37]Perception : Fair Blows/Round: 7
Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 2
Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 28d4+707
Stealth : Heroic Magic Device: Superb Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
Your mother was of the Nandor. You are one of several
children of a Serf. You are a well-liked child. You have
dark brown eyes, straight brown hair, and an average
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 67 (3350')
Barrow-Downs: Level 9 (450')
Halls of Mandos: Level 98 (4900')
Orc Cave: Level 11 (550')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 9948 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You have completed 56 princess quests.
You have completed � lost sword quests.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 55th Laire of the 2891st year of the third age.
You have been adventuring for 305 days.
adefkmnopsuxz{|@
Add Str : ....4...44......
Add Wis : 2...4...........
Add Dex : .3.......44.....
Add Con : ........44......
Add Chr : ....4...........
Add Stea. : 23.....4........
Add Sear. : .......4........
Add Speed : ..*.43.........+
Chaotic : +...............
Slay Anim.: .............+..
Slay Demon: +...............
Slay Giant: +...............
Kill Drag.: +...............
Acid Brand: +...............
Sust Str : .......+........
Sust Int : ................
Sust Wis : ................
Sust Dex : ......+.........
Sust Con : ................
Sust Chr : ......+.........
Invisible : ...+............
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ...+..+.+.+....+
Hold Life : .....+..........
Imm Acid : ......*.*++.....
Res Elec : .......+.+.+....
Imm Fire : ....+..*.+......
Imm Cold : ......*..+.+....
Res Pois : ....+...........
Res Fear : ...++......+....
Res Light : .....++.++......
Res Dark : +....++.........
Res Blind : .........+......
Res Conf : ...+.+..+.......
Res Sound : .......++..+....
Res Shard : ...........+....
Res Neth : ...........+....
Res Nexus : ...........+....
Res Chaos : .....+..+.......
Res Disen : .+..+.+.........
Aura Elec : .......+........
Levitate : ...+...........+
Lite : .........+......
See Invis : .....+...+.....+
Digestion : ..........+.....
Xtra Shots: .+..............
Activate : ....++...++.....
Blessed : +...............
Fly : ...........+...+
Climb : ..............+.
Orc.ESP : .....+..+.......
Dragon.ESP: .........+......
TLord.ESP : .........+......
Skills (points left: 153)
- Combat 16.480 [0.800]
- Weaponmastery 25.500 [0.800]
- Sword-mastery 34.300 [0.600]
. Critical-hits 10.000 [0.800]
- Archery 01.800 [0.400]
. Boomerang-mastery 01.000 [0.300]
- Sneakiness 02.800 [2.000]
. Stealth 10.000 [2.000]
. Disarming 01.200 [1.000]
. Backstab 01.000 [2.000]
. Stealing 01.000 [0.200]
. Dodging 01.000 [2.000]
- Magic 03.498 [0.400]
. Magic-Device 24.550 [0.750]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.100]
. Temporal 00.000 [0.200]
. Thaumaturgy 01.000 [0.300]
- Spirituality 05.790 [0.700]
. Prayer 20.000 [0.500]
. Mindcraft 05.200 [0.500]
- Monster-lore 05.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
[Fates]
You are fated to meet a Scruffy little dog on level 3.
You are fated to meet a Singing, happy drunk on level 20.
You are fated to find a Scroll of Light on level 1.
You are fated to find The Long Sword 'Durandil' on level 1.
You are fated to find a Scroll of Word of Recall on level 1.
You are fated to find a Potion of Cure Light Wounds on level 1.
You are fated to die on level 14.
You are fated to meet a Piranha on level 1.
You may meet a Village idiot on level 4.
You may find a Pair of Soft Leather Boots on level 7.
You are fated to find a Ring of Aggravate Monster on level 2.
You are fated to find a Ring of Weakness on level 1.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 13.
You may find a Staff of Reveal Ways on level 1.
[Character Equipment]
a) The Shadow Blade 'Iryonden' (4d4) (+12,+21) (+2 to stealth) {chaotic}
It increases your wisdom and stealth by 2. It does extra damage from
acid. It produces chaotic effects. It is a great bane of dragons.
It is especially deadly against giants. It strikes at demons with
holy wrath. It provides resistance to dark. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 49 of Mordor.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 37 of
Mordor.
e) a Ring of Speed (+13) {!*}
It increases your speed by 13.
f) The Ring of Carostol (+23 to damage) {100% off}
It makes you invisible. It provides immunity to paralysis. It makes
you completely fearless. It provides resistance to confusion. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwing on level 65 of Mordor.
n) The Ring Mail of Urhuathil (-2 to accuracy) [12,+12]
It sustains your dexterity and charisma. It provides immunity to acid
and cold. It provides immunity to paralysis. It provides resistance
to light, dark and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 55 of
Mordor.
o) The Elven Cloak called 'Asbestos Blanket' [4,+10] (+4 to stealth)
It increases your stealth, searching and luck by 4. It sustains your
strength. It provides immunity to fire. It provides resistance to
electricity and sound. It produces an electric sheath. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to light, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Dol
Guldur.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 57 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Dol Guldur.
x) The Pair of Metal Shod Boots of Emmog [6,+13]
It makes you completely fearless. It provides resistance to
electricity, cold, sound, shards, nether and nexus. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Death mold (1035 hp)
{) 29 Arrows of Slay Animal (1d4) (+9,+11)
|) a Climbing Set {@w1 !k!d!v!s}
[Character Inventory]
a) 3 Fireproof Holy Tomes of Manwe Sulimo {@m1}
It cannot be harmed by fire.
You found it in the remains of an Enchantress on level 51 of Mordor.
b) The Gem of Fire {genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of an Emperor wight on level 59 of Mordor.
c) The Ebon Cube of Darkness {food}
It can be activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 53 of Mordor.
d) The Crystal Ball of Godly Sights {teleport}
It can be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 4 of Barrow-Downs.
e) Jor's Compendium of Strange Behaviour {Destruction}
It can be activated for Destruction every 100 turns.
f) 7 Potions of Speed {100% off}
g) 13 Potions of Healing {!*}
h) 5 Potions of *Healing* {!*}
i) a Potion of Invulnerability {!*}
j) 2 Scrolls of Teleport Level {!*}
k) 40 Scrolls of *Identify* {!*}
l) 4 Scrolls of Genocide {!*}
m) a Silver Rod of the Istari of Speed (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 67 of Dol Guldur.
n) a Silver Rod of the Istari of Disarming (200/200) {@z5}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Hezrou on level 46 of Mordor.
o) a Golden Rod of the Istari of Healing (250/250)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 67 of Dol Guldur.
p) a Golden Rod of Quickness of Illumination (125/125) {@z2}
It can cast spells faster.
You bought it from the Black Market.
q) a Mithril Rod of Charging of Restoration (160/160)
It regenerates its mana faster.
You found it lying in a vault on level 67 of Dol Guldur.
r) an Adamantite Rod of Cheapness of Perception (200/200) {@z7}
It can cast spells for a lesser mana cost.
You found it in the remains of Saruman of Many Colours on level 57 of
Mordor.
s) an Adamantite Rod of Recall (200/200) {@z0 !*}
t) The Ring of Flare (+3) {!*}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 57 of
Mordor.
u) The Anchor of Space-Time {!*}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Icky Queen on level 41 of Mordor.
v) a Dwarven Shovel of Digging (+4) {@w1 !k!v!d!s}
It increases your ability to tunnel by 4. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Mordor.
w) (nothing)
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Mirkwood.
b) 6 Sprigs of Athelas
c) a Rod Tip of Detection (80 Mana to cast) {100% off}
d) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 67 of Dol Guldur.
e) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 2. It cannot be
harmed by fire.
It was given to you as a reward.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Metal Lamellar Armour of Ardolar (-3 to accuracy) [23,+10]
It sustains your intelligence and constitution. It provides immunity
to acid and fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 67 of Dol
Guldur.
h) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Novice mindcrafter on level 9 of
Barrow-Downs.
i) an Elven Cloak [4,+10] (+4 to stealth)
j) an Elven Cloak of Stealth [4,+14] (+5 to stealth) {!*}
It increases your stealth, searching and luck by 5. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) a Mouse Fur of Air [1,+10] {100% off}
It allows you to breathe without air.
You stole it from the Black Market.
l) The Steel Helm 'Lebohaum' [20,+80]
m) a Set of Leather Gloves of Free Action [1,+11] {100% off}
It provides immunity to paralysis.
You stole it from the Black Market.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 20 of Mirkwood.
o) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
p) a Dagger of Life (1d4) (+4,+9)(20%)
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
s) an Espadon of Westernesse (2d9) (+18,+12) (+1)
It must be wielded two-handed. It increases your strength, dexterity
and constitution by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It can resist being shattered by morgul beings.
You found it in the remains of a Brown Thunderlord in the town of
Lothlorien .
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Zombie Brown yeek on level 47 of Mordor.
u) The Heavy Crossbow 'Hyaryon' (x4) (+10,+24) (+5 to speed)
It provides light (radius 1) forever. It increases your charisma and
speed by 5. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of
Lothlorien .
v) 15 Sheaf Arrows of Slay Animal (1d5) (+8,+11)
[Home Inventory - Gondolin ]
a) a Tome of Translocation
b) Benetar's Mana Battery {cure insane}
It can be activated for cure insanity every 200 turns.
You found it lying in a vault on level 45 of Mordor.
c) a Potion of Enlightenment
d) a Golden Rod of the Istari of Nothing (250/250) {!*}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
e) a Staff of Probability Travel[2|8] (3 charges)
f) The Dwarven Lantern of Fuilostir {100% off}
It provides light (radius 5) forever. It provides resistance to light
. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 39 of Mordor.
h) The Splint Mail 'Tarest' (-2 to accuracy) [19,+13]
It sustains your intelligence. It provides immunity to electricity,
fire and cold. It provides immunity to paralysis. It provides
resistance to dark, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 57 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Mordor.
k) The Hard Leather Armour of Alamarin (-1 to accuracy) [6,+12]
It sustains your charisma. It provides immunity to acid. It provides
resistance to shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser titan on level 63 of Mordor.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 39 of Mordor.
m) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
n) an Iron Crown of the Magi [0,+10] (+2) {100% off}
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence by 2. It sustains your
intelligence. It provides resistance to acid, electricity, fire, cold
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and confusion. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Ghoul on level 61 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 39 of Mordor.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 39 of Mordor.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
v) The Light Crossbow of Telchir (x3) (+9,+8) (+1)
It provides light (radius 1) forever. It increases your intelligence,
wisdom, dexterity, constitution and charisma by 1. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature green dragon in a hill.
w) The Bolt of Mornon (1d5) (+19,+10) (+5)
It increases your strength, wisdom and constitution by 5. It does
extra damage from acid and frost. It is a great bane of dragons. It
strikes at demons with holy wrath. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 39 of Mordor.
[Home Inventory - Minas Anor ]
a) a Demonshield of Reflection [5,+15]
It speeds your regenerative powers. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
b) a Scroll of Mass Genocide {!*}
c) a Golden Rod of Capacity of Nothing (250/250)
d) a Fireproof Staff of Probability Travel[3|21] (2 charges)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) The Ring of Borfaldor (+3 to speed)
It increases your dexterity, constitution, stealth and speed by 3. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to life draining, dark and nether. It allows you
to levitate. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 51 of Mordor.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 52 of Mordor.
h) an Indestructible Amulet of Trickery (+3)
It increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Dol Guldur.
i) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Chain Mail of Atumnar (-2 to accuracy) [14,+9]
It sustains your intelligence. It provides immunity to fire. It
provides resistance to electricity, light and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 51 of Mordor.
k) The Large Metal Shield 'Caruin' [5,+11]
It sustains your constitution. It provides resistance to poison,
light, nether and disenchantment. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 51 of Mordor.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 57 of
Mordor.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+7)
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 51 of Mordor.
p) a Vampiric Broad Sword of *Slay Evil* (2d5) (+12,+14)(20%) (+1)
It provides light (radius 1) forever. It increases your wisdom by 1.
It increases your hit points by 20%. It drains life from your foes.
It fights against evil with holy fury. It makes you completely
fearless. It provides resistance to life draining. It allows you to
sense the presence of evil beings. It has been blessed by the gods.
You bought it from the Black Market.
q) a Shadow Blade of *Slay Evil* (4d4) (+16,+14) (+2 to stealth)
It provides light (radius 1) forever. It increases your wisdom and
stealth by 2. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to dark. It allows you
to sense the presence of evil beings. It has been blessed by the
gods. It cannot be harmed by acid.
You found it lying on the ground on level 95 of Halls of Mandos.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
t) 17 Arrows of Slay Evil (1d4) (+12,+10)
u) 24 Arrows of Slay Evil (1d4) (+8,+12)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
[The Mathom-house Inventory - Bree ]
a) a Silver Rod of Disarming (100/100)
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
c) an Elven Cloak of Stealth [4,+14] (+2 to stealth)
It increases your stealth, searching and luck by 2. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 53 of Halls of Mandos.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
e) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 45 of Mordor.
f) a Wooden Boomerang of *Slay Animal* (1d8) (+7,+3) (+2 to stealth)
It increases your intelligence and stealth by 2. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It slows your metabolism.
It was given to you as a reward.
|
Posted on 17.6.2008 09:25
5080. on the Ladder (of 19313)
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