The Angband Ladder: Yuffie, Dunadan Assassin by <Feathin@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Yuffie                 Age                 83       STR!     34       
 Sex   : Female                 Height             113       INT!     31       
 Race  : Dunadan                Weight             161       WIS!     35       
 Class : Assassin               Social Class        12       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit         116 Level             50    Max Hit Points      1221   
 + To Melee Damage       81 Experience  13083740    Cur Hit Points      1221   
 + To Ranged Hit         53 Max Exp     13083740    Max SP (Mana)        192   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        192   
   AC                38+130 Gold         7806422                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  10d4+810  
 Stealth     : Legendary[10]Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Guildsman.  You are the black sheep of the family.  You              
          have blue eyes, wavy black hair, and an average complexion.          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 57 (2850')
        The Land Of Rhun: Level 36 (1800')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14126 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3............            
        Add Wis   : ..4..........3..            
        Add Dex   : ..........4.....            
        Add Con   : ..43.......3....            
        Add Chr   : ...3............            
        Add Stea. : ..4....1........            
        Add Sear. : ...3............            
        Add Infra : ..4........3....            
        Add Tun.. : ..............2.            
        Add Speed : .*4..1..........            
        Add Blows : .............3..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: .............+..            
        Poison Brd: +............+..            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : +.+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : .....++.........            
        Imm Acid  : +.....*...+.....            
        Imm Elec  : +.....*.........            
        Imm Fire  : ++.*............            
        Imm Cold  : ........*.......            
        Res Pois  : ................            
        Res Fear  : ........+.......            
        Res Lite  : +.....+.........            
        Res Dark  : ......+....+....            
        Res Blind : .......+........            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ..+.....+.......            
        Res Chaos : ........+.......            
        Res Disen : ........+.......            
        Aura Fire : +...............            
        Levitate  : .+..............            
        Lite      : +....+..........            
        See Invis : ..++.+....+.....            
        Regen     : ...............+            
        Activate  : ++.+.+....+.....            
        Drain Exp : +.+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ..++............            
        TLord.ESP : ...+............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        45.960 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               38.350 [0.600]
                            . Critical-hits      38.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    17.200 [2.000]
          . Stealth                              47.000 [2.000]
          . Disarming                            05.000 [0.500]
          . Backstab                             35.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              31.000 [2.000]
 - Magic                                         01.098 [0.200]
          . Magic-Device                         08.500 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.100 [0.200]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  03.100 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Cloak on level 6.
You are fated to find a Potion of Cure Light Insanity on level 1.
You are fated to meet a Giant black ant on level 1.
You may find a Potion of Sleep on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:1600520, L:37) (1d4) (+35,+19)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It poisons your foes.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to acid, electricity, fire and 
    light.  It produces a fiery sheath.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 68 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 68 of Dol Guldur.
e) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    
    It increases your wisdom, constitution, stealth, infravision and speed
     by 4.  It makes you invisible.  It provides resistance to nether and 
    nexus.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Erebor.
f) The Ring of Flare (+3) {Fire}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water area.
k) an Amulet of Telepathy
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 36 of Mordor.
n) The Robe of Nilwe [2,+11] {Acid, Electricity}
    
    It provides immunity to acid and electricity.  It provides resistance 
    to life draining, light, dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 68 of Angband.
o) a Mouse Fur of Aman [1,+12] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield 'Gollin' [4,+10] {Cold}
    It sustains your dexterity.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nexus, chaos and disenchantment.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 42 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+3 to infravision)
    It 
    increases your constitution and infravision by 3.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) a Trapper Skarlpor (600 hp)
{) The Bolt of Galed (1d5) (+13,+2) (+3 attacks)
    It increases your wisdom and 
    attack speed by 3.  It poisons your foes.  It is especially deadly
    against trolls.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Magical Gnomish Shovel (1d2) (+10,+5) (+2)


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds {25% off}
b) 52 Scrolls of Teleportation
c) 12 Scrolls of Satisfy Hunger
d) 3 Scrolls of *Destruction*
e) an Iron Rod of Trap Location (50/50) {@z1}
f) a Moonstone Rod of the Istari of Perception (150/150) {@z0}
g) a Golden Rod of the Istari of Detection (250/250) {@z9}
h) a Golden Rod of Simplicity of Recall (125/125)
i) a Staff of Shake[1|18] (0 charges)
j) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your strength, wisdom and 
    speed by 5.  It makes you invisible.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    light and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
k) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases your constitution and speed by 5.  It makes you
    invisible.  It sustains your strength and dexterity.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
l) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    
    It increases your strength, dexterity, searching and attack speed by 2
    .  It makes you invisible.  It provides resistance to cold, poison, 
    light and dark.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Angband.
m) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    
    It increases your constitution and attack speed by 2.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to electricity.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 71 of Erebor.
n) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits)
    
    It increases your infravision and ability to score critical hits by 1.
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, poison and blindness.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
o) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
q) a Dagger of Westernesse (1d4) (+14,+15) (+1) {!*!*}
    It increases your strength, dexterity and constitution by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
r) The Dagger 'Luialdi' (1d4) (+10,+12) (+1)
    
    It increases your strength, intelligence and dexterity by 1.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Black Candle {Heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Vrock on level 68 of Angband.
b) 4 Lembases
c) 7 Sprigs of Athelas
d) 17 Potions of Cure Insanity
e) 5 Potions of Healing
f) 4 Potions of *Healing*
g) 2 Potions of Enlightenment
h) 5 Scrolls of *Identify*
i) 2 Rod Tips of Teleport Other (60 Mana to cast)
j) a Rod Tip of Trap Location (8 Mana to cast)
k) a Wand of Teleport Away[6|24] (7 charges)
l) The Wand of Digging of Thrain (20 charges)
m) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
n) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Phial of Undeath (-5)
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 39 of Moria.
p) The Anchor of Space-Time
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Priest on level 42 of Moria.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.


  [Home Inventory - Gondolin ]

a) 13 Potions of Cure Insanity
b) 16 Potions of Healing
c) 2 Potions of *Healing*
d) a Rod Tip of Recall (80 Mana to cast)
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    
    It was given to you as a reward.
f) a Ring of Slaying (+11,+13)
g) The Rusty Chain Mail of Naros (-5) [14,-8] {Electricity}
    It provides immunity to electricity.  
    It provides immunity to paralysis.  It provides resistance to light, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Leather Scale Mail 'Searmo' (-1) [11,+10] {Acid}
    It sustains your wisdom and charisma.  It provides immunity to 
    acid.  It provides resistance to life draining, light, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Small Leather Shield 'Ollanwe' [2,+16] {Fire}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, poison, confusion, nexus and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
j) The Small Metal Shield of Thorin [3,+25] (+4) {Acid}
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 40 of Moria.
k) 4 Daggers of Westernesse (1d4) (+14,+15) (+1) {Morgul}
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
l) 6 Daggers 'Aeglon' (1d4) (+14,+23) (+4)
    
    It increases your intelligence by 4.  It drains life from your foes.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 68 of Angband.
n) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Recall (80 Mana to cast)


  [Home Inventory - Lothlorien ]

a) Tenser's Alteration Manual {Cure Confusion}
    It can be activated for cure confusion
    .  
    You found it in the remains of a Flying skull on level 51 of The Sacred
    Land Of Mountains.
b) Gamenlon's Summoning Manual {Heal 700}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Patriarch on level 45 of The Sacred Land
    Of Mountains.
c) A parchment titled ''Famous Last Words'' {Curing}
    It can be activated for curing.  
    You found it in the remains of a Patriarch on level 56 of The Sacred Land
    Of Mountains.
d) 99 Potions of Water Curing {quest}
e) 3 Potions of Restore Life Levels
f) 14 Scrolls of Word of Recall {25% off}
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 70 of
    Erebor.



Posted on 16.11.2003 20:11

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On 16.11.2003 20:11 Feathin@yahoo.com wrote:
She enjoys assassinating ringwraiths.

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