The Angband Ladder: Tholoron, Dunadan Paladin by Mondkalb
[Angband 3.0.9 Character Dump]
Name Tholoron Self RB CB EB Best
Sex Male Age 57 STR! 18/100 +1 +3 +20 18/340
Race Dunadan Height 80 INT! 18/100 +2 -3 +7 18/160
Class Paladin Weight 195 WIS! 18/100 +2 +1 +9 18/220
Title ***WINNER*** Status 23 DEX! 18/100 +2 +0 +11 18/230
HP 1119/1119 Maximize Y CON! 18/100 +3 +2 +18 18/330
SP 288/401 CHR! 18/100 +2 +2 +8 18/220
Level 50 Armor [30,+137] Saving Throw Heroic
Cur Exp 13490457 Fight (+62,+44) Stealth Superb
Max Exp 13490457 Melee (+77,+62) Fighting Legendary
Adv Exp ******** Shoot (+82,+22) Shooting Heroic
MaxDepth Lev 100 Blows 5/turn Disarming Superb
Turns 3452651 Shots 2/turn Magic Device Heroic
Gold 1944076 Infra 40 ft Perception Good
Burden 160.8 lbs Speed 15 Searching Good
You are one of several children of a Serf. You are a well liked
child. You have brown eyes, straight black hair, and an average
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.... Blind:.........+...
Elec:..*...+...... Confu:.........+...
Fire:...*..+..+... Sound:........++...
Cold:*.....+..+... Shard:......+......
Pois:..+.+........ Nexus:....+.+......
Fear:+..+....+..+. Nethr:...+.........
Lite:.....+...+... Chaos:........++...
Dark:.....+....... Disen:.++..........
abcdefghijkl@ abcdefghijkl@
S.Dig:..++......... Stea.:.+..+..+.....
Feath:..+.......... Sear.:....+........
PLite:.........+... Infra:....+........
Regen:..++.....+... Tunn.:.............
Telep:.......+..... Speed:.++++....+.+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.+...........
HLife:..+..+....... Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all
evil creatures, and is especially deadly against demons. It is
branded with frost. It provides immunity to cold. It provides
resistance to fear. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for mass banishment every 1000 turns. It cannot be harmed
by the elements.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment.
It cannot be harmed by the elements.
c) The Ring of Power 'Vilya' (+10,+10) (+3) {!*}
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you
fall like a feather, and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large lightning ball (250) every 20+d20 turns. It
cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and
nether. It sustains your strength, wisdom, constitution, and
charisma. It slows your metabolism and speeds your regeneration.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for large fire ball (120) every 20+d20 turns.
It cannot be harmed by the elements.
e) a Mother-of-Pearl Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth,
searching, infravision, and speed by 4. It provides resistance to
poison and nexus. It sustains your dexterity.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It
usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for detection every 30+d30 turns.
It cannot be harmed by the elements.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, lightning, fire, cold, shards, and nexus. It
cannot be harmed by the elements.
h) a Shadow Cloak of the Magi [6,+19] (+1)
It increases your intelligence by 1. It increases your stealth by
1. It sustains your intelligence. It grants you the power of
telepathy. It cannot be harmed by acid.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides resistance to fear, sound, and chaos.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
j) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold,
light, blindness, confusion, sound, and chaos. It usually provides
light of radius 4. It speeds your regeneration. It grants you the
ability to see invisible things. It activates for heal (500) every
250 turns. It cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!d!v!s}
It cannot be harmed by the elements.
f) a Holy Book of Prayers [Godly Insights] {!d!v!s}
It cannot be harmed by the elements.
g) a Holy Book of Prayers [Purifications and Healing] {!d!v!s}
It cannot be harmed by the elements.
h) a Holy Book of Prayers [Holy Infusions] {!d!v!s}
It cannot be harmed by the elements.
i) 2 Clotted Red Potions of *Healing*
j) 12 White Potions of Life
k) 26 Cloudy Potions of Restore Mana
l) 3 Scrolls titled "temponeo" of *Identify* {!*}
m) a Scroll titled "pes prus" of Rune of Protection
n) 12 Scrolls titled "spestruo" of *Destruction* {!*}
o) a Gold-Plated Rod of Healing {L18, floor}
It cannot be harmed by electricity.
p) 11 Platinum Rods of Teleport Other (2 charging) {!d!k!v!s}
q) a Carnelian Ring of Speed (+12)
It increases your speed by 12.
r) The Ring of Tulkas (+4) (charging)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
s) The Palantir of Westernesse (+2) (charging)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It usually provides light of radius 3. It grants you
the power of telepathy and the ability to see invisible things, but
it also aggravates creatures around you and drains experience. It
activates for clairvoyance every 50+d50 turns. It cannot be harmed
by the elements.
t) The Shadow Cloak of Luthien [6,+20] (+2)
It increases your intelligence, wisdom, and charisma by 2. It
increases your stealth and speed by 2. It provides resistance to
acid, fire, and cold. It activates for restore life levels every
250 turns. It cannot be harmed by the elements.
u) 26 Seeker Arrows of Slay Evil (4d4) (+7,+12)
It slays all evil creatures.
[Home Inventory]
a) The Ring of Power 'Nenya' (+8,+8) (+2) {!*}
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
b) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It usually
provides light of radius 4. It speeds your regeneration. It grants
you immunity to paralysis and the ability to see invisible things.
It cannot be harmed by the elements.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear.
It activates for heal (500) every 200 turns. It cannot be harmed by
the elements.
d) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It
sustains your intelligence, wisdom, and constitution. It activates
for restore life levels every 150 turns. It cannot be harmed by the
elements.
e) an Adamant Amulet of Weaponmastery (+1,+2) (+3)
It increases your strength by 3. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It
grants you immunity to paralysis.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides
resistance to acid, lightning, fire, cold, fear, confusion, and
sound. It cannot be harmed by the elements.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door
every 2 turns. It cannot be harmed by the elements.
i) The Hard Leather Armour of Himring [6,+15]
It provides resistance to poison, nether, and chaos. It activates
for protection from evil every 100+d100 turns. It cannot be harmed
by the elements.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
k) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It cannot be harmed by
the elements. It might have hidden powers.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and
dark. It cannot be harmed by the elements.
m) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It
sustains all your stats. It cannot be harmed by the elements.
n) a Large Metal Shield of Elvenkind [5,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and nether. It cannot be harmed by the
elements.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance
to acid, lightning, dark, and disenchantment. It sustains your
wisdom, dexterity, and charisma. It usually provides light of
radius 4. It activates for starlight (10d8) every 100 turns. It
cannot be harmed by the elements.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs,
trolls, undead, and all evil creatures. It is branded with fire.
It provides resistance to fire, fear, and disenchantment. It
sustains your strength and dexterity. It is blessed by the gods.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for fire ball (72) every 40 turns. It cannot
be harmed by the elements.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides
resistance to fire and poison. It slows your metabolism and speeds
your regeneration. It grants you immunity to paralysis. It cannot
be harmed by the elements.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It slays orcs, trolls, giants, dragons, undead, and all evil
creatures. It grants you the ability to see invisible things. It
cannot be harmed by the elements.
s) a Blade of Chaos of Extra Attacks (6d5) (+16,+14) (+1)
It increases your attack speed by 1. It provides resistance to
chaos.
t) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed
by the elements.
u) a Mace of Disruption of Fury (5d8) (+16,+24) (+2)
It increases your strength by 2. It increases your attack speed by
2. It slays undead. It provides resistance to fear. It aggravates
creatures around you. It cannot be harmed by acid or fire.
v) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and
shooting power by 2. It grants you immunity to paralysis. It
cannot be harmed by the elements.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 31.3.2008 18:21
3054. on the Ladder (of 19313)
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